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unmerged(1254)

Corporal
Feb 26, 2001
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I think that the target should be increase playability, I usually get bored before 1700 beacause once you are strong enough you cannot really lose, but you use an incredible amount of time destroying revolts and with trying to colonize things, my proposals:

1) Revolts: until 10% just make the city burn, that means no income but the truth is that in most low scale rebellion the only effects for the kings where just economical, the local aristocracy or militias would be more than enough to repress the revolts. Over 10% means that there are real problems, so create a full scale rebelion, I would even create automatically a country and with the city taken by rebels, if you allow some areas to go to a such state of rebellionness you should be punished, but not bore to death suppresing rebelions.

2) Colonies: create an order that the computer will automatically send colonists until the colony has a population of x (x to be defined by the player)

3) Leaders: Whenever you have a leader in an army that it could be seen using some symbol, just as you do with explorers, that would help a lot when you have a lot of armies.

4) Badboy: Since probably without so many rebellions it would be easier to create an empire why not use the Badboy also as a percentage that would increase the posibilities of having a Civil War. Usually the biggest that a country is and the most hated makes it easier to have internal problems, and it would be a real problem for a nasty Badboy, for example that every 10 Badboy points would give you a 1% yearly probabilty of a civil war.

With those things you would save a lot of administration work and be just as realistic.
 
Missing the point?

"I think that the target should be increase playability, I usually get bored before 1700 beacause once you are strong enough you cannot really lose, "

This is not a case of increasing playability it is a case of improve the MP engine and AI logic mechanism. Playability is not really the issue, its improved competition and great depth that is required to make the overall engine work better.
 
Re: Missing the point?

Originally posted by bmoores
[B
This is not a case of increasing playability it is a case of improve the MP engine and AI logic mechanism. Playability is not really the issue, its improved competition and great depth that is required to make the overall engine work better.

[/B]

I couldn't say it better.
 
Originally posted by Rafael Tomas
1) Revolts: until 10% just make the city burn, that means no income but the truth is that in most low scale rebellion the only effects for the kings where just economical, the local aristocracy or militias would be more than enough to repress the revolts. Over 10% means that there are real problems, so create a full scale rebelion, I would even create automatically a country and with the city taken by rebels, if you allow some areas to go to a such state of rebellionness you should be punished, but not bore to death suppresing rebelions.

I heartily endorse this idea. Revolts have two problems:

First, they are way, way too large- 30k men ever few years?

Second, despite that size if you garrison an area they will normally do no damage- you wipe them out before they bloom.

I like the idea that revolts = burning automatically since most revolts really were small scale affairs like riots or limited revolts. That creates a lot of consequecne for the territoiry with the loss of revnue and works a lot better as a gameplay mechanism.
 
I suspect that increased AI abilities would make the game more of a challenge and solve the bigger playability problem. You will still want to play after 1700 because the future of the next 120 years has not yet been determined. The computer will still be giving your upstart nation :)D) a run for its money.
 
I completely agree with Rafael. Yes the AI needs a boost to make the game more challenging, BUT I think that stramlining some of the more monotenous aspects of the game would be a great idea.

How about this one, too?
1) Inform you when a land unit has finished boarding a ship.
2) Inform you when a navy has taken an attrition loss.

I half-way agree on the rebellion thing. It should not be more random whether a city just burns or whether the local population rises. See my seperate thred for this, though.