I think that the target should be increase playability, I usually get bored before 1700 beacause once you are strong enough you cannot really lose, but you use an incredible amount of time destroying revolts and with trying to colonize things, my proposals:
1) Revolts: until 10% just make the city burn, that means no income but the truth is that in most low scale rebellion the only effects for the kings where just economical, the local aristocracy or militias would be more than enough to repress the revolts. Over 10% means that there are real problems, so create a full scale rebelion, I would even create automatically a country and with the city taken by rebels, if you allow some areas to go to a such state of rebellionness you should be punished, but not bore to death suppresing rebelions.
2) Colonies: create an order that the computer will automatically send colonists until the colony has a population of x (x to be defined by the player)
3) Leaders: Whenever you have a leader in an army that it could be seen using some symbol, just as you do with explorers, that would help a lot when you have a lot of armies.
4) Badboy: Since probably without so many rebellions it would be easier to create an empire why not use the Badboy also as a percentage that would increase the posibilities of having a Civil War. Usually the biggest that a country is and the most hated makes it easier to have internal problems, and it would be a real problem for a nasty Badboy, for example that every 10 Badboy points would give you a 1% yearly probabilty of a civil war.
With those things you would save a lot of administration work and be just as realistic.
1) Revolts: until 10% just make the city burn, that means no income but the truth is that in most low scale rebellion the only effects for the kings where just economical, the local aristocracy or militias would be more than enough to repress the revolts. Over 10% means that there are real problems, so create a full scale rebelion, I would even create automatically a country and with the city taken by rebels, if you allow some areas to go to a such state of rebellionness you should be punished, but not bore to death suppresing rebelions.
2) Colonies: create an order that the computer will automatically send colonists until the colony has a population of x (x to be defined by the player)
3) Leaders: Whenever you have a leader in an army that it could be seen using some symbol, just as you do with explorers, that would help a lot when you have a lot of armies.
4) Badboy: Since probably without so many rebellions it would be easier to create an empire why not use the Badboy also as a percentage that would increase the posibilities of having a Civil War. Usually the biggest that a country is and the most hated makes it easier to have internal problems, and it would be a real problem for a nasty Badboy, for example that every 10 Badboy points would give you a 1% yearly probabilty of a civil war.
With those things you would save a lot of administration work and be just as realistic.