22 March'42. Almost done with the WF swap; just a few to go . We've been making INF XXs stronger, tanks more lethal, and AA is spreading all over the place .
WFs are mobile, they don't need to be set in stone in one job; once you hit a 'fallback' number of item production, you have a choice :
A] Let those WFs stay in place, and watch units made/day go up; or
B] Move some WFs to another new job, while cutting the unit production down to sustainable levels;
I've now got 20 WFs on INF2 making 259.01/day ... do I want 1 or 2 WFs to move somewhere else, to get to 250/day, OR to chop WFs to get to 200/day ??
But do you REALLY need Armored Trains enough to send 4-6 WFs to start that new line ??? They're expensive, but USEFUL .
IF an Armored Train is built, will it head for the front lines ?, or wonder off to Ufa ??
As WFs come off the building line, you can place these new WFs where you will .
This long-winded diatribe leads us to 'comfortable' territories, that would yield a XX, air group, BN, etc./time on a regular basis . My current Grunt 3 XX to build requires ;
10900 manpower,
910 INF2.
84 Arty,
20 (+AA), and
120 days/XX .
So if you want to put a G3 INF XX to build, it takes 4 days; other XXs take a lot longer, and then there's TRAINING TIME to add on to that
.
THE CURRENT NUMBERS :
TYPE........WFs........P/D..........GROUP/D
AA2..........45/45....35.71..........(+20)/1day, 50/BN/2days
ARTY2.....24/24.....43.82.........(+12)/1day, 36/BN/1day
INF2.........20/20.....279.48........11000/XX/4days
TRUCK.....5/6..........13.12..........35/BN/3days
SUP...........18/20.....30.80
Ltank........3/3...........2.23............60/BN/27days
Mtank......15/15......4.64............50/BN/11days
FTR............3/3...........3.52............100/GROUP/29days
UNITS :
G1.....128
G2......132
G3......46.....ALL INF..306
Mtn...13
MO1..1?
MO2..1
CAV...20
nkvd..18
ME1...11
ME2...1 .
Dare I go into RR Guns [800 IC] ?