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If you are having trouble using just one invading fleet. You might want to considering use more than one invading fleet to initiate more than one combat round, they have to arrive at the solar system at the same time preferably from a single solar system naval base, against a single defender fleet to take out more target of opportunities.

There are some weapon that have very long range and can attack planet without coming close to defense platform or defender fleet. This weapon is only found on Levithian as heavy IOBM. You might want to get missile speed + anitmatter warhead to help with damage. I am sure the AI will try to shoot down the heavy IOBM. You can change the IOBM variation to deal with different threats with some other tech. One version will shoot a HCL at the target. Another will break up into multiple missile before impact. One version will create a shotgun of X-ray before impact etc....

It depend on what your enemy is using and what you can get. Comparative Analysis in politic tree behind diplomacy space station will help you know what your enemy is using against you. It will only show you what you have seen in battle after the tech is researched so keep that in mind. In general if the enemy is fielding stronger armor tech then use energy weapon. If you see improve reflective coating then use more ballstic. If they have both then use weapon that can break through one of their tech. Some weapon will hurt armor of a Levithian way more than a Dreadnaught. Most of this information as armor piercing vs blue bar is sadly not exposed to user. So I recommend taking a look over the link below. There are other factor such as armor tech giving energy/ballistic weapon higher chance to bounce off and not do damage. Some weapon have higher chance to do critical damage while some have wider armor damage profile. Take the time to learn the character of each weapon tree and it will help make sense of what to use and what to not use.

http://sots2.rorschach.net/Weapons

Armor Piercing Level: When this value is 1 then it will hit for full damage armor structure on a cruiser without Adamantine Alloys tech (It add an extra blue bar) If it is 3 then it will hit a Leviathan for full damage on armor/structure. There is only one case when you will see 5 blue bar. It is Liir Leviathan because they have an unique racial tech that they can get for extra blue bar along with Adamantine Alloys. Thankfully this unique blue bar tech doesn't show up on their battlerider/battlecruiser/battleship.


Sorry for the extra long post.


The other is the ultimate bioweapon. It doesn't have a cure and isn't stopped by the universal antigen or zuul immunity either, at least according to the documentation. It's pretty low probability to get it, no matter what race you're playing as.

I didn't mention that one because it also does infrastructure damage equally with population damage so it would not be ideal to use for taking over planets. I have not personally used it and can only go by weapon stat on the SotS 2 wikipedia.
 
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If you are having trouble using just one invading fleet. You might want to considering use more than one invading fleet to initiate more than one combat round, they have to arrive at the solar system at the same time preferably from a single solar system naval base, against a single defender fleet to take out more target of opportunities.

There are some weapon that have very long range and can attack planet without coming close to defense platform or defender fleet. This weapon is only found on Levithian as heavy IOBM. You might want to get missile speed + anitmatter warhead to help with damage. I am sure the AI will try to shoot down the heavy IOBM. You can change the IOBM variation to deal with different threats with some other tech. One version will shoot a HCL at the target. Another will break up into multiple missile before impact. One version will create a shotgun of X-ray before impact etc....

It depend on what your enemy is using and what you can get. Comparative Analysis in politic tree behind diplomacy space station will help you know what your enemy is using against you. It will only show you what you have seen in battle after the tech is researched so keep that in mind. In general if the enemy is fielding stronger armor tech then use energy weapon. If you see improve reflective coating then use more ballstic. If they have both then use weapon that can break through one of their tech. Some weapon will hurt armor of a Levithian way more than a Dreadnaught. Most of this information as armor piercing vs blue bar is sadly not exposed to user. So I recommend taking a look over the link below. There are other factor such as armor tech giving energy/ballistic weapon higher chance to bounce off and not do damage. Some weapon have higher chance to do critical damage while some have wider armor damage profile. Take the time to learn the character of each weapon tree and it will help make sense of what to use and what to not use.

http://sots2.rorschach.net/Weapons

Armor Piercing Level: When this value is 1 then it will hit for full damage armor structure on a cruiser without Adamantine Alloys tech (It add an extra blue bar) If it is 3 then it will hit a Leviathan for full damage on armor/structure. There is only one case when you will see 5 blue bar. It is Liir Leviathan because they have an unique racial tech that they can get for extra blue bar along with Adamantine Alloys. Thankfully this unique blue bar tech doesn't show up on their battlerider/battlecruiser/battleship.


Sorry for the extra long post.




I didn't mention that one because it also does infrastructure damage equally with population damage so it would not be ideal to use for taking over planets. I have not personally used it and can only go by weapon stat on the SotS 2 wikipedia.


Assault shuttles are pretty awesome at what they do, first time using them and that system is now mine, now its time to get their capital. I looked at that weapon wiki and wow, thats gonna take a while to soak in but thanks for the info. And related to that, i just researched anti matter missles, but i cant put any of them on my ships, if you could explain, that would be nice.

and dont worry about long posts, the more info the better thanks for your time.
 
If you meant antimatter warheads tech then all it does is make your normal missile and IOBM from planet and starship stronger with damage that it. It act like a passive upgrade. You don't need to re-design to get benefit from it. VRF system for ballistic is one another such example.
 
yes the antimatter warhead tech is what i researched. other than the passive upgrade to missles and the engines what else does it do? i wish the text was more clear on what each upgrade does, if im forgetting something please let me know. and thanks in advance once again to the ppl who answer my questions.
 
Well the technology on it's own only offer better damage from missiles.

There is another upgrade beyond antimatter warhed which is named reflex warheads. It has an unlinked pre-requirement, the tech tree interface is bad with showing those sadly, Reflex Furnaces in energy technology you can use either wave amplification* or antimatter to get the link.

*If the Loa fail the feasibility link from antimatter then Loa can get it as core tech from wave amplification link apparently. Or for some other race better second chance.

There is also another tech unlock by antimatter warhead that I had not much chance to play around with. Jaeger missile which can be launched without a target in mind and search for one. It require you to have cerebro archive and is part of the cybernetics tech tree. Loa do not have access to this one. I don't know if you need to do a retro-fit or complete design a new starship to take advantage of jaeger missile. If I was a bet man I would bet on the former.


Apparently I completely forgotten about reflex warhead in my last post.
 
Well the technology on it's own only offer better damage from missiles.

There is another upgrade beyond antimatter warhed which is named reflex warheads. It has an unlinked pre-requirement, the tech tree interface is bad with showing those sadly, Reflex Furnaces in energy technology you can use either wave amplification* or antimatter to get the link.

*If the Loa fail the feasibility link from antimatter then Loa can get it as core tech from wave amplification link apparently. Or for some other race better second chance.

There is also another tech unlock by antimatter warhead that I had not much chance to play around with. Jaeger missile which can be launched without a target in mind and search for one. It require you to have cerebro archive and is part of the cybernetics tech tree. Loa do not have access to this one. I don't know if you need to do a retro-fit or complete design a new starship to take advantage of jaeger missile. If I was a bet man I would bet on the former.


Apparently I completely forgotten about reflex warhead in my last post.

i though that anti matter also offered better engines too??.............well after you redesign the ships, and with that i assumed they would go faster in tac. battles and on the strat. map......

and are you saying that the reflex and jaeger missles are both upgrades to the missles? sorry, but you are dealing with, not only a sots2 noob, but a complete noob to the sots series.

thanks for the info on weapons....which reminds me, i need to post another question which i need greater understand on, but in a seperate thread since i know all the basics about drones/hvy drones assault shuttles, br's, bc's and bs's. so thanks for everyone giving thier time and info. and if u have any more u wanna share here please let me and other noobs know. you may know something that no one else knows.


merry christmas
 
The regular technology "Antimatter" do unlock a starship engine tactical speed but not missile speed. That honor fall to "Ionic thruster" although I think it is mostly for accelerating to top speed. For assault shuttles, bio-missile, and drone speed upgrade you would use "Small Scale Fusion" tech.

I think you are confusing "Antimatter Warhead" which is a tech that improve missile damage with the energy tech "Antimatter". They are in different tree.

I don't know if jaegar missile and reflux missile act like "passive" upgrade or have to re-design to take advantage. I don't often have long lasting game because usually after a few weeks my save-game start to break down, either to existing bugs or introduce of new bugs due to incompatible versions, so I don't have much experience with high-end tech.

Merry Christmas as well.
 
There is a yellow chevron button on the top right and I believe it will launch most battlerider, drone, assault shuttle, and bio-missile all at once.
 
There is a yellow chevron button on the top right and I believe it will launch most battlerider, drone, assault shuttle, and bio-missile all at once.


I would like to push that button. i just beat my first sots race, and i gotta admit, genocide feels good.

seriously, ive never had as much problems understanding what techs to what, to what systems (missles, engine speed, section design etc.). after i gather my thoughts im gonna ask a question about weapons on here and some advice from the apprentices and the veterans of this game, as i am kinda confused. designing ships is pretty friggin fun, but if you dont know what upgrades to what, you have just wasted a lot of time, in some instances.

and about your games tavior, i have a pretty new gpu, but my cpu ram hd are 4 years old. i am on turn 6-- something and i have had a few freezes and the only bug i had was the pirate combat bug which was fixed really quickly *thanks devs*. try a long game and see if it works, and good luck with that.

@ sirial, im just curious, how many drones does a leviathan have in it?

i had 2 other questions, but i can remember, but thanks for your responses.
 
Oh NOT that kind of bug. I had a 500 turn save game becoming un-playable after like 20-ish patch changes due to how save file are handled. More of a corruption file issue than a bug with game itself.
 
oh ok, well the patches are fewer and further between now, bigger games give u that "galaxy" feel, and when u take out systems and more systems, and finally a whole race is gone, its kinda nice in this game

back to topic................
is there ANY reason why you would build regular drones if u can put heavy drones on ur ships?
im lazy and dont feel like reading all the posts, but which race has a heavy carrier based army?
why do birds suddenly appear, every time, you are near?
 
no, not usually any reason to do normal drones once you have heavy drones.
Liir are the current carrier specific race, they are the only ones to get Battle Riders, Battle cruisers, and battleships(dreadnaughts) that are carried into battle(they are the Prestor Zuul ships). Tarka can get up to battle cruisers, though theirs are 1 section ships, where as Liirian Battlecruisers are built and designed similar to a normal cruiser. Everyone else is stuck with BR's only. Morrigi are still the drone kings.

Also their is an in game chat everyone has access to right from the get go(it goes through an IRC server and not steam as well), so even in a single player game you can click on the chat button(down on bottom left near turn time), or press enter to bring up the chat window. always lots of us on there that can answer questions.
 
no, not usually any reason to do normal drones once you have heavy drones.
Liir are the current carrier specific race, they are the only ones to get Battle Riders, Battle cruisers, and battleships(dreadnaughts) that are carried into battle(they are the Prestor Zuul ships). Tarka can get up to battle cruisers, though theirs are 1 section ships, where as Liirian Battlecruisers are built and designed similar to a normal cruiser. Everyone else is stuck with BR's only. Morrigi are still the drone kings.

Also their is an in game chat everyone has access to right from the get go(it goes through an IRC server and not steam as well), so even in a single player game you can click on the chat button(down on bottom left near turn time), or press enter to bring up the chat window. always lots of us on there that can answer questions.

so liir have the most types, and the morrigi have the best drones? please explain cuz it sounds like it'll be one of the those races i try next, and it'll be my second game so if you know alot about sots2, lemme know which one is "noob friendly"
 
is there ANY reason why you would build regular drones if u can put heavy drones on ur ships?
Regular drones are faster and may be smaller. It's not much, compared to the armor and better guns of the heavy drone, but they aren't strictly inferior.

Usually medium weapons are much better than light weapons, so for races that have only light mounts on their basic drone the heavy is typically going to be an obvious choice. For races with medium mounts on their basic drone, maybe not as much...Loa regular drones have one medium, while heavies have one medium and one light.
im lazy and dont feel like reading all the posts, but which race has a heavy carrier based army?
Liir rely on 'carriers' to deliver their primary capital warships, in the form of battlecruisers and battleships. Also, their torpedo BRs have 2 tubes, which is kind of crazy.

Morrigi leviathans have more BRs than other races. I don't know why. Plus the Morrigi have superior drones and a lot of their random ships, like command vessels and repair ships, have drone complements. I've heard their BRs are somewhat weak? It looks like their riders mount lots of light weapons and very few mediums.

Tarka have their odd Hunter cruiser-sized BRs, but I don't think they're heavily rider-oriented as a race.

Loa are actively bad with BRs. Their riders are pretty good, and their spinal riders have 2 heavy guns, but BRs take cubes out of their limited fleet budgets.

Zuul also have spinal BRs with 2 main guns. And heavily-armed drones, same as the Loa.



If any race has an especially heavy focus on fielding BRs, I'm not aware of it. Every race can put them to good use. (Even the Loa, at least for system defenses.)
 
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Liir rely on 'carriers' to deliver their primary capital warships, in the form of battlecruisers and battleships. Also, their torpedo BRs have 2 tubes, which is kind of crazy.

Loa are actively bad with BRs. Their riders are pretty good, and their spinal riders have 2 heavy guns, but BRs take cubes out of their limited fleet budgets.

I would say that Liir-Zuul is unique in how they use their battlecruisers/battleships because the carriers/normal armor/cnc etc... Liir Cruiser can not mount many typical modules you would see on other races Cruiser. Instead they are usually found on their battlecruiser and battleship. There is an exception for LV level module and those will be mount on the carrier LV or invasion LV or transport LV themselves just not on any Prestor Zuul BR/BC/BS.

I believe Liir cruiser/dreadnaught can only mount supply/reactor/PSI/GOOP to name a few modules that I know of. I know for sure you can't fit caravan module or semper fi module, I am sure there are few more module that you can't, on regular Liir cruiser and Liir Dreadnaught. Would that make them a strong carrier-BR/BC/BS race? Maybe. Maybe not.

I feel that Liir cruisers and Liir Dreadnaught should not be comparison on an one by one basis with other races because of this.


Was that phrase "Loa are actively bad with BRs." a mistypo? It is confusing because you went on to praise their spinal BR. Perhaps you meant that patrol, escort, and interceptor are bad but spinal is still decent?
 
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Was that phrase "Loa are actively bad with BRs." a mistypo? It is confusing because you went on to praise their spinal BR. Perhaps you meant that patrol, escort, and interceptor are bad but spinal is still decent?
No. Loa BRs aren't bad, but Loa are bad with BRs. Because their fleets are limited by the number of cubes they can fit through their FTL system, and BRs take up too many cubes.
 
I've just researched LV's. The only class of "LV" i can build is leviathan.....blah, kinda dissapointed. Is there only one class that i can build, playing as tarka. If so they should really revamp that, i know that you're not gonna build a huge amount of them, but still if youre gonna spend all that time/money/research, u should have exactly what u need.

Also, in my BC carrier, as tarkas, it has 3 slots in 3 colomns on one side. then on the other side it has all these slots for spares. can someone please explain this. this game is really fun, but the lack of explanation of what the stuff does and the load time between turns is really starting to @%@#$%@ my @#$%#%@
 
I've just researched LV's. The only class of "LV" i can build is leviathan.....blah, kinda dissapointed. Is there only one class that i can build, playing as tarka. If so they should really revamp that, i know that you're not gonna build a huge amount of them, but still if youre gonna spend all that time/money/research, u should have exactly what u need.
As previously discussed, there are a few classes of leviathan. Only a few, they are not assembled from section like cruisers and dreadnoughts. You need more research to unlock the others. For the Carrier leviathan, you need to research Carrier Command in the C3 tree. For the Invasion leviathan or the Super Heavy Transporter you need to research Advanced Leviathan Construction.
Also, in my BC carrier, as tarkas, it has 3 slots in 3 colomns on one side. then on the other side it has all these slots for spares. can someone please explain this. this game is really fun, but the lack of explanation of what the stuff does and the load time between turns is really starting to @%@#$%@ my @#$%#%@
I don't know what the question here is meant to be?
 
As previously discussed, there are a few classes of leviathan. Only a few, they are not assembled from section like cruisers and dreadnoughts. You need more research to unlock the others. For the Carrier leviathan, you need to research Carrier Command in the C3 tree. For the Invasion leviathan or the Super Heavy Transporter you need to research Advanced Leviathan Construction.

I don't know what the question here is meant to be?

my question is what are all of those slots for? does the DN carry like 9 BC's and 18 spares? its kinda confusing