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ive try loom in vanilia mode only ,no problem,but if you added traffic,and moved and anarchy ,you jump to destop if you want to go main,but if disable infoloom then it not happen, ive try many time,ther must be a conflict between these mods ,but i dunno wich one
 
Yep, you can make a separate data server for EUIS inside your mod. The mod would still working without EUIS doing separately like that (so EUIS won't become a mandatory dependency)
 
Hey Bruceyboy24804, I'm really enjoying your mod.

I was playing without it since it seemed like it was causing CTDs after the patch. I've been playing with it on today, and while I was messing around with taxes for funsies, I've been able to reliably get it to spit out a game-stopping error that seems to point to your mod when I jack taxes all the way up to 30%. If this is helpful to you, great! If not, feel free to ignore.

[object Object]
DivideByZeroException: Attempted to divide by zero.
at InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob.Execute () [0x00866] in C:UsersaaronsourceeposInfoLoomInfoLoomSystemsCommercialDemandUISystem.cs:304
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <b4e80bd296bc48ba89d931486f299d70>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob].invoke_void_T&_intptr_intptr_JobRanges&_int(InfoLoomBrucey.Systems.CommercialDemandUISystem/UpdateCommercialDemandJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


Keep up the good work.
 
Hey Bruceyboy24804, I'm really enjoying your mod.

I was playing without it since it seemed like it was causing CTDs after the patch. I've been playing with it on today, and while I was messing around with taxes for funsies, I've been able to reliably get it to spit out a game-stopping error that seems to point to your mod when I jack taxes all the way up to 30%. If this is helpful to you, great! If not, feel free to ignore.

[object Object]
DivideByZeroException: Attempted to divide by zero.
at InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob.Execute () [0x00866] in C:UsersaaronsourceeposInfoLoomInfoLoomSystemsCommercialDemandUISystem.cs:304
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <b4e80bd296bc48ba89d931486f299d70>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob].invoke_void_T&_intptr_intptr_JobRanges&_int(InfoLoomBrucey.Systems.CommercialDemandUISystem/UpdateCommercialDemandJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)



Keep up the good work.
thanks ill take a look tomorrow
 
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Reporting a crash:

1.1.11f1 (650.29823) [5619.27167]

Playing arround with the brand new french pack on the official Tampere Map.

I use multiple mods.


[object Object]
DivideByZeroException: Attempted to divide by zero.
at InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob.Execute () [0x00887] in C:\Users\aaron\source\repos\InfoLoom\InfoLoom\Systems\CommercialDemandUISystem.cs:318
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <b4e80bd296bc48ba89d931486f299d70>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob].invoke_void_T&_intptr_intptr_JobRanges&_int(InfoLoomBrucey.Systems.CommercialDemandUISystem/UpdateCommercialDemandJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)



Hope that helps, if you need more info, feel free to contact me anytime.
 

Attachments

  • SaveRecovery02-November-00-02-07.cok
    48 MB · Views: 0
Reporting a crash:

1.1.11f1 (650.29823) [5619.27167]

Playing arround with the brand new french pack on the official Tampere Map.

I use multiple mods.


[object Object]
DivideByZeroException: Attempted to divide by zero.
at InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob.Execute () [0x00887] in C:\Users\aaron\source\repos\InfoLoom\InfoLoom\Systems\CommercialDemandUISystem.cs:318
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <b4e80bd296bc48ba89d931486f299d70>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[InfoLoomBrucey.Systems.CommercialDemandUISystem+UpdateCommercialDemandJob].invoke_void_T&_intptr_intptr_JobRanges&_int(InfoLoomBrucey.Systems.CommercialDemandUISystem/UpdateCommercialDemandJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)



Hope that helps, if you need more info, feel free to contact me anytime.
I'm aware and is already fixed in next version
 
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It looks like the latest update to InfoLoom breaks the Production tab in the financial info view. With Info Loom enabled, surplus and deficit are not calculated/displayed (It always shows 100% surplus and 0 deficit regardless of actual resource production and consumption). Disabling the mod allows the production surplus and deficit values to appear in the corresponding columns as expected.
 
It looks like the latest update to InfoLoom breaks the Production tab in the financial info view. With Info Loom enabled, surplus and deficit are not calculated/displayed (It always shows 100% surplus and 0 deficit regardless of actual resource production and consumption). Disabling the mod allows the production surplus and deficit values to appear in the corresponding columns as expected.

thanks
 
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Reactions:
Can't this mod be supported in the language supported by the base game like "building Use" mode? I'm trying to use the mod, but I'm having trouble with the language.

The "building Use" mode is translated into any language supported by the primary game.

It would be a really cool mod if it was translated into any language supported by the base game, like the "Building Use" mod.
 
Can't this mod be supported in the language supported by the base game like 'building Use' mode? I'm trying to use the mod, but I'm having trouble with the language.

The 'building Use' mode is translated into any language supported by the primary game.

It would be a really cool mod if it was translated into any language supported by the base game, like the 'Building Use' mod.

at some point