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when it will have other languages, like brazilian portuguese?
It is now possible to use i18n everywhere for external translations, at least for quite a few languages nowadays

But need to use the translate method in jsx/tsx to load the localization from the game. Hardcoding can't be localized
 
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I love all the data InfoLoom provides. Thanks.

I have noticed, though, that the displays don't update consistently. Sometimes the data doesn't change for many in-game hours and other times it updates more quickly. I haven't been able to see a pattern other than the data seems to become more stagnant if I let the game run without interacting with anything. It seems like I can prompt InfoLoom to update by opening some of the built in info views, but it doesn't always work, so maybe it's just coincidence.
 
I love all the data InfoLoom provides. Thanks.

I have noticed, though, that the displays don't update consistently. Sometimes the data doesn't change for many in-game hours and other times it updates more quickly. I haven't been able to see a pattern other than the data seems to become more stagnant if I let the game run without interacting with anything. It seems like I can prompt InfoLoom to update by opening some of the built in info views, but it doesn't always work, so maybe it's just coincidence.
On normal 1x speed it should update every ~2 seconds.
 
I just want to say thanks for your work. You demographic info panel is simply amazing!!!

Would that be technically possible to place your panels on other monitors via the Extra UI Screens mod or others? I would keep them all up, all the time...
 
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Yes, it works flawlessly, but the panels are big (this is ok, more info is better). Even on a 4k screen, I open them, analyse and have to close them to see more of the playing area.
 
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Yes, it works flawlessly, but the panels are big (this is ok, more info is better). Even on a 4k screen, I open them, analyse and have to close them to see more of the playing area.
The panels auto-scale so the details are also visible in lower resolutions. I could make them smaller because I also use 4K, but then in (still) popular 1080p is not readable.
 
Since the latest update to 1.1.1f1, I'm getting this error after a few minutes in the game, even if all InfoLoom windows are closed

[object Object]
NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.ComponentLookup`1[T].get_Item (Unity.Entities.Entity entity) [0x00032] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at InfoLoom.Systems.WorkplacesInfoLoomUISystem+CalculateWorkplaceDataJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x000f8] in C:\Repos\CS2-Mods\CS2-InfoLoom\Systems\WorkplacesInfoLoomUISystem.cs:164
at InfoLoom.Systems.WorkplacesInfoLoomUISystem+CalculateWorkplaceDataJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in C:\Repos\CS2-Mods\CS2-InfoLoom\Systems\WorkplacesInfoLoomUISystem.cs:269
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000b5] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <42dd0aeaaef34ed8acb4b4fe5f093234>:0
at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[InfoLoom.Systems.WorkplacesInfoLoomUISystem+CalculateWorkplaceDataJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<InfoLoom.Systems.WorkplacesInfoLoomUISystem/CalculateWorkplaceDataJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 
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Looks like a cool mod, but where exactly are the buttons to open those panels? I installed this mod on release and since then I've never seen its UI. No errors in logs, Harmony injections are successful. Maybe a load order issue? (but yes Gooee is loaded first). Or, I'm just blind lol.