What sort of limitations are there for EUIV and CKII?
Mostly that the files do not end up in the correct directory immediately. Its a bit of work getting things things to work properly. Im hoping we can get around to writing a guide for these.
Is there a 3dsmax 2017 Exporter ?
No, only Maya.
I'd really appreciate being able to make custom models using Blender in due course, as some other have mentioned. I make 3d models for a living, and even I don't have a copy of Maya to use at home. Blender support would open up modding to the whole community. Anyhow, I'm not in a rush... I'll be spending most of the next few months actually playing new Paradox games (Stellaris D/L'ing now, and I can't wait for HOI4).
The exporter is the one we use internally. Developing and maintaining another export is a lot of work.
If any of you do work with Maya. You company can arrange for you to have a home use license free of charge. (one per license the company is paying for)
Somehow the exporter doesn't export any models for me? Completely new to Maya so it is possible I mess this up but whenever I select a simple cube to export and run the exporter it just exports an empty mesh.
http://www.stellariswiki.com/Maya_exporter
Only objects with a shader assigned to it, with has the "shader attribute", will be exported.
Does the Exporter support Mac, or is it PC only?
No
Will this work for EUIV trees? I tried making new ones with an unofficial tool a few months back and it didn't work properly.
Yes, but those are very special, they have LOD steps, and a secondary UV set for coloring etc. Would require a extensive guide to explain them.
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