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I hear there is an exporter, where can i find it and how does it work?

You can download the exporter right here:
https://accounts.paradoxplaza.com/profile/downloads

How do I use the exporter?
There is a guide on how to use it on the wiki.

For what games can I use the Clausewitz Maya Exporter?
It's fully compatible with Stellaris and Hearts of Iron IV. And it's partially compatible with EU4 and CK2 (you can still use it for everything Europa Universalis IV and Crusader Kings II, but it's a bit more complicated. See Aerie's response: https://forum.paradoxplaza.com/foru...formation-and-faq.924764/page-3#post-21088022).

My exporter does not work, what did i do wrong?
Did you RUN AS ADMINISTRATOR when you installed the exporter? This is a must for everything to work properly.

I get an error in maya saying " ..Cannot find file "pdx_export_ui.mel".. "

There is supposed to be a "pdx_export_ui.mel" in your document folder " ..\Documents\maya\scripts". If missing, try running the installer a second time. Make sure to run it as administrator

Is there something similar for other software besides Maya, such as Blender?
Unfortunately not at this time. It's an addon for Maya. But we will be releasing our .mesh format so that anyone willing and with the skills can write an exporter for other software, like blender.


This post will be updated as we go along!
would you make an exporter for 3dsmax?
 
I tried installing Maya, but it doesn't work. After running the install (as administrator of course), I just end up with a bunch of files and executables. None of which start up anything, they just execute and immediately end again. What do I do wrong?
 
I tried installing Maya, but it doesn't work. After running the install (as administrator of course), I just end up with a bunch of files and executables. None of which start up anything, they just execute and immediately end again. What do I do wrong?
The exe they give you is just moving the pdx_export_ui.mel script into documents/maya/scripts . As far as i know that's all it does and i don't know why they ask people to run this crap instead of just telling them put this script in that folder. I figured this out when the exe tried to put the script on my C:/ drive and created a new "document" folder just for the ocation. My documents are not located on C:/. So yeah the exe doesn't even consider people with windows on a ssd who doesn't want to clog it with documents/download/desktop/andshit.

Edit: Never mind the installer also move pdx_exporter.mll to program files/maya2016/bin/plug-ins
Something you could manualy do aswell.
 
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I get an error in maya saying " ..Cannot find file "pdx_export_ui.mel".. "
There is supposed to be a "pdx_export_ui.mel" in your document folder " ..\Documents\maya\scripts". If missing, try running the installer a second time. Make sure to run it as administrator

"Documents\maya\scripts" is nowhere near the directory it gets defaultly installed.

Anyway I found out alot thx to the wiki, which I also typed out alot clearer because... Well, it was horrible...

The photoshop part i'm stuck at because it keeps saying it can't find the texture.txt thing even though it's in that folder, that's when I gave up :)
 
Then i might be completely retarded and unable to read. You tell me.


Or just childish to react like that, but then again.. Everyone wants to live up to the internet standards, right...

Anyway, In my installation, maya/scripts/ is empty, and I've had to just manually go to it from Maya.

Oh and; the script is supposed to do more.... Check :\Documents\Paradox Interactive and your photoshop.
 
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Or just childish to react like that, but then again.. Everyone wants to live up to the internet standards, right...

Anyway, In my installation, maya/scripts/ is empty, and I've had to just manually go to it from Maya.

Oh and; the script is supposed to do more.... Check :\Documents\Paradox Interactive and your photoshop.

Well when i run the exe it just copy a .mll in maya2016/bin/plug-ins and the mel into maya/scripts and that's it. If it does something else then it's not telling it which would be weird.
Also did you read my first message? Is your documents located on C or not? because if not the exe will try to instal the script on C anyway. So if you're looking on D:/users/whatever/document/maya/scripts you obviously won't find it.

Edit: btw i don't have photoshop so that would explain why it doesn't try to instal any plugins for it. I use gimp for dds textures.
 
Well when i run the exe it just copy a .mll in maya2016/bin/plug-ins and the mel into maya/scripts and that's it. If it does something else then it's not telling it which would be weird.
Also did you read my first message? Is your documents located on C or not? because if not the exe will try to instal the script on C anyway. So if you're looking on D:/users/whatever/document/maya/scripts you obviously won't find it.

Edit: btw i don't have photoshop so that would explain why it doesn't try to instal any plugins for it. I use gimp for dds textures.

Hm, really... This is strange. I didn't know it did so I've checked this as soon I got back on my PC. Now here's something funny.

So basicly I run a seperate HDD for my user folders, that one doesn't have anything in the /maya/scripts folder. Checking the default windows disk, it did indeed create folders there... Just not what you described. -- Edit: Now it did, after removing everything manually and running the Pdx_ExportInstaller.exe again, kinda did exactly what you described odly enough.

I obviously did copy paste the .mel, .mll and .txt files from the installation dir I chose when running the PdxExporterIntall.exe into my (L) documents folder, but Photoshop gave some errors with loading that profile. I'm gonna try and see what it does if I copy it to the C drive then. Guessing it is expecting it there but it doesn't say anywhere that it was looking in C:\ (rather ~/Documents/Paradox/Interactive/PdxExporter/settings/texture_exporter.txt) so if this works you helped me out for that mather. -- Edit: Well, unfortunatly it wasn't the solution, so it didn't help me a bit.


@ParadoxInteractive ... Not to be a dick to the most fun bunch and reliable game company out there for the moment; but I fail to understand how you guys failed at GetProfilesDirectory oO.

Also; why is the default installation dir from the pdxExporterInstall.exe C:\Users\Ata5ll\pdx_exporter, not C:\Users\Ata5ll\documents\pdx_exporter (at the very least)? + that most of the files are still on our computer twice then C:/Users/Ata5ll/Documents/maya/settings/) and the installation dir you chose to install the exporterinstall.exe to? It is just better to do it manually from the start on then.
 
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The exe they give you is just moving the pdx_export_ui.mel script into documents/maya/scripts . As far as i know that's all it does and i don't know why they ask people to run this crap instead of just telling them put this script in that folder. I figured this out when the exe tried to put the script on my C:/ drive and created a new "document" folder just for the ocation. My documents are not located on C:/. So yeah the exe doesn't even consider people with windows on a ssd who doesn't want to clog it with documents/download/desktop/andshit.

Edit: Never mind the installer also move pdx_exporter.mll to program files/maya2016/bin/plug-ins
Something you could manualy do aswell.

Nothing like that shows up in my directories. The description for install mentions a maya-exe I should be able to start, but that's not what I'm getting either.

Edit:

To be more precise, I have a bunch of files with similar, but slightly different names like pdx_exporter_RD.mll instead of pdx_exporter.mll. I have no idea if that is relevant. Also the installer didn't put anything into my program files folder, so I'm thinking the install isn't actually working correctly.
 
Nothing like that shows up in my directories. The description for install mentions a maya-exe I should be able to start, but that's not what I'm getting either.

Edit:

To be more precise, I have a bunch of files with similar, but slightly different names like pdx_exporter_RD.mll instead of pdx_exporter.mll. I have no idea if that is relevant. Also the installer didn't put anything into my program files folder, so I'm thinking the install isn't actually working correctly.

You can basicly just go to the directory where you installed the PdxExporterInstall.exe you downloaded. The file you say, pdx_exporter_RD.mll should be in a sub directory there, and is in the same folder as the pdx_exporter.mll.

I'm honestly guessing you're having the same issue's as I had when all of this was new to me, and I didn't even realise that this "Clausewitz Maya" thing isn't a standalone kind of thing (You know, when exporting is generally being reffered to in the mod community as to export game data to be able to modify it, this can get pretty unclear)... Did you go through the steps on http://www.stellariswiki.com/Maya_exporter#Maya_exporter? I personally "updated" it and hope it is clearer then it was then before I started to try to get answers there, but the photoshop part is still a part I'm having troubles with so that's still how it was :p

I'm actually hoping someone will update it so I have some use of it too.

Anyway, It's like Mandrac said. As soon you've got the Clausewitz Maya Exporter done it's part of exporting it's basicly a mather of moving/editing some stuff and setting up autodesk... Atleast, that's how far I got ;) since this pesky error in photoshop doesn't explain me anything.
 
I really don't know why they want us to use the damn EXE crap in comand promp instead of just giving us a zip with the scripts and plugins in it with a read me like "put this here and that over there and you are done" like every other plugin for 3d software does....
 
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I really don't know why they want us to use the damn EXE crap in comand promp instead of just giving us a zip with the scripts and plugins in it with a read me like "put this here and that over there and you are done" like every other plugin for 3d software does....

Well, I can understand their point of view somehow, they want it to be accessible by as much people as possible...
But then again, I also understand yours... People who don't even know any basic stuff about how a PC works or how to follow simple instructions, shouldn't even bother...

Then again; They hardly supplied any instructions on how this works propperly. So dunno what you can expect then.

I really think this was just a fast way to get things done, something like "Hey lets create it like this and we dont have to bother with the support about it." That's atleast how it looked to me when I saw the wikipage :p No offence to paradox though. I rather have a decent game in the first place, after waiting for 3 years for the division and getting disapointed i'm kinda being critical to game studio's, but the rest can come with time I guess/hope...
 
You can basicly just go to the directory where you installed the PdxExporterInstall.exe you downloaded. The file you say, pdx_exporter_RD.mll should be in a sub directory there, and is in the same folder as the pdx_exporter.mll.

I'm honestly guessing you're having the same issue's as I had when all of this was new to me, and I didn't even realise that this "Clausewitz Maya" thing isn't a standalone kind of thing (You know, when exporting is generally being reffered to in the mod community as to export game data to be able to modify it, this can get pretty unclear)... Did you go through the steps on http://www.stellariswiki.com/Maya_exporter#Maya_exporter? I personally "updated" it and hope it is clearer then it was then before I started to try to get answers there, but the photoshop part is still a part I'm having troubles with so that's still how it was :p

I'm actually hoping someone will update it so I have some use of it too.

Anyway, It's like Mandrac said. As soon you've got the Clausewitz Maya Exporter done it's part of exporting it's basicly a mather of moving/editing some stuff and setting up autodesk... Atleast, that's how far I got ;) since this pesky error in photoshop doesn't explain me anything.

As I said, when I try running the exe, it just starts, immediately terminates and that's it. So I literally only can do the first step from the Stellaris-Wiki. But at least now it's confirmed the installer isn't actually working for me.

I feel really dumb right now. I just wanted the Maya exporter because I thought I could take a look at the ship graphics with it (I don't even have Photoshop, maybe that's the issue?). Then I found out there's a console command to research all techs so I could just take a look in-game. All that time dealing with the Maya Exporter, wasted. Welp. A lesson learned, I guess.
 
As I said, when I try running the exe, it just starts, immediately terminates and that's it. So I literally only can do the first step from the Stellaris-Wiki. But at least now it's confirmed the installer isn't actually working for me.

I feel really dumb right now. I just wanted the Maya exporter because I thought I could take a look at the ship graphics with it (I don't even have Photoshop, maybe that's the issue?). Then I found out there's a console command to research all techs so I could just take a look in-game. All that time dealing with the Maya Exporter, wasted. Welp. A lesson learned, I guess.

Well, that's basicly what the clausewitz exporter.exe does :p If you go into windows and type CMD and go to the directory and type the entire name of the .exe and press enter it doesn't simply close as it does when you run it. But from my end there's nothing interesting to see if you do this to be honest.

I don't think your issue was not having photoshop, rather not having Autodesk Maya. I personally found the wiki to be lacking at clearing that out.
 
As I said, when I try running the exe, it just starts, immediately terminates and that's it. So I literally only can do the first step from the Stellaris-Wiki. But at least now it's confirmed the installer isn't actually working for me.

I feel really dumb right now. I just wanted the Maya exporter because I thought I could take a look at the ship graphics with it (I don't even have Photoshop, maybe that's the issue?). Then I found out there's a console command to research all techs so I could just take a look in-game. All that time dealing with the Maya Exporter, wasted. Welp. A lesson learned, I guess.
Yeah when a exe close itself imediatly it often mean that you have to run it in comand prompt like i said.
All you need to know about comand prompt is:
First you must open the windows menu and type cmd
Then right clic on the cmd stuff and run it as administrator
The comand promp should be opened now
If the exe is on another drive than C you must start by entering it's leter followed by " : " for example mine is on D so i had to type D:
Then using "cd" you can move to a folder so let's say your exe is in D:/exporter/stuff you can do either:
Code:
D:
cd exporter
cd stuff

or

Code:
D: 
cd exporter/stuff

Once you're in the proper folder you have to simple type whateverthenameis.exe

Hope this help
 
the only problem I've got right now, is the photoshop plugin and below descriptions.

I'VE no idea what it's reffering to in terms of installer.

and nothing else is showing up after I get to the photoshop plugin.
 
Somehow the exporter doesn't export any models for me? Completely new to Maya so it is possible I mess this up but whenever I select a simple cube to export and run the exporter it just exports an empty mesh.
 
I've got the exporter to work and all but there's a number of questions that haven't been answered anywhere yet. It starts as simple as.. what unit and scale does my model need to have to make it fit?
I'd really like to see a wiki page for that.. it seems kind of pointless to create anything with almost no info.
E.g. I've tried replacing the mammalian science ship with a basic blockout of my own design.. I ended up with either no mesh at all or a funny colored cube.
Is it the mesh scale, is it some kind of missing data like animations...
I was able to spawn basic (new) mesh entities by "spawnentity" though.

Is there no forum for anything modding related?