Ok, the file which you try to export which makes it crash.I am using Maya 2016 and which files exactly do you want me to send?
Ok, the file which you try to export which makes it crash.I am using Maya 2016 and which files exactly do you want me to send?
would you make an exporter for 3dsmax?View attachment 174557
I hear there is an exporter, where can i find it and how does it work?
You can download the exporter right here:
https://accounts.paradoxplaza.com/profile/downloads
How do I use the exporter?
There is a guide on how to use it on the wiki.
For what games can I use the Clausewitz Maya Exporter?
It's fully compatible with Stellaris and Hearts of Iron IV. And it's partially compatible with EU4 and CK2 (you can still use it for everything Europa Universalis IV and Crusader Kings II, but it's a bit more complicated. See Aerie's response: https://forum.paradoxplaza.com/foru...formation-and-faq.924764/page-3#post-21088022).
My exporter does not work, what did i do wrong?
Did you RUN AS ADMINISTRATOR when you installed the exporter? This is a must for everything to work properly.
I get an error in maya saying " ..Cannot find file "pdx_export_ui.mel".. "
There is supposed to be a "pdx_export_ui.mel" in your document folder " ..\Documents\maya\scripts". If missing, try running the installer a second time. Make sure to run it as administrator
Is there something similar for other software besides Maya, such as Blender?
Unfortunately not at this time. It's an addon for Maya. But we will be releasing our .mesh format so that anyone willing and with the skills can write an exporter for other software, like blender.
This post will be updated as we go along!
The exe they give you is just moving the pdx_export_ui.mel script into documents/maya/scripts . As far as i know that's all it does and i don't know why they ask people to run this crap instead of just telling them put this script in that folder. I figured this out when the exe tried to put the script on my C:/ drive and created a new "document" folder just for the ocation. My documents are not located on C:/. So yeah the exe doesn't even consider people with windows on a ssd who doesn't want to clog it with documents/download/desktop/andshit.I tried installing Maya, but it doesn't work. After running the install (as administrator of course), I just end up with a bunch of files and executables. None of which start up anything, they just execute and immediately end again. What do I do wrong?
I get an error in maya saying " ..Cannot find file "pdx_export_ui.mel".. "
There is supposed to be a "pdx_export_ui.mel" in your document folder " ..\Documents\maya\scripts". If missing, try running the installer a second time. Make sure to run it as administrator
Or just childish to react like that, but then again.. Everyone wants to live up to the internet standards, right...
Anyway, In my installation, maya/scripts/ is empty, and I've had to just manually go to it from Maya.
Oh and; the script is supposed to do more.... Check :\Documents\Paradox Interactive and your photoshop.
Well when i run the exe it just copy a .mll in maya2016/bin/plug-ins and the mel into maya/scripts and that's it. If it does something else then it's not telling it which would be weird.
Also did you read my first message? Is your documents located on C or not? because if not the exe will try to instal the script on C anyway. So if you're looking on D:/users/whatever/document/maya/scripts you obviously won't find it.
Edit: btw i don't have photoshop so that would explain why it doesn't try to instal any plugins for it. I use gimp for dds textures.
The exe they give you is just moving the pdx_export_ui.mel script into documents/maya/scripts . As far as i know that's all it does and i don't know why they ask people to run this crap instead of just telling them put this script in that folder. I figured this out when the exe tried to put the script on my C:/ drive and created a new "document" folder just for the ocation. My documents are not located on C:/. So yeah the exe doesn't even consider people with windows on a ssd who doesn't want to clog it with documents/download/desktop/andshit.
Edit: Never mind the installer also move pdx_exporter.mll to program files/maya2016/bin/plug-ins
Something you could manualy do aswell.
Nothing like that shows up in my directories. The description for install mentions a maya-exe I should be able to start, but that's not what I'm getting either.
Edit:
To be more precise, I have a bunch of files with similar, but slightly different names like pdx_exporter_RD.mll instead of pdx_exporter.mll. I have no idea if that is relevant. Also the installer didn't put anything into my program files folder, so I'm thinking the install isn't actually working correctly.
I really don't know why they want us to use the damn EXE crap in comand promp instead of just giving us a zip with the scripts and plugins in it with a read me like "put this here and that over there and you are done" like every other plugin for 3d software does....
You can basicly just go to the directory where you installed the PdxExporterInstall.exe you downloaded. The file you say, pdx_exporter_RD.mll should be in a sub directory there, and is in the same folder as the pdx_exporter.mll.
I'm honestly guessing you're having the same issue's as I had when all of this was new to me, and I didn't even realise that this "Clausewitz Maya" thing isn't a standalone kind of thing (You know, when exporting is generally being reffered to in the mod community as to export game data to be able to modify it, this can get pretty unclear)... Did you go through the steps on http://www.stellariswiki.com/Maya_exporter#Maya_exporter? I personally "updated" it and hope it is clearer then it was then before I started to try to get answers there, but the photoshop part is still a part I'm having troubles with so that's still how it was
I'm actually hoping someone will update it so I have some use of it too.
Anyway, It's like Mandrac said. As soon you've got the Clausewitz Maya Exporter done it's part of exporting it's basicly a mather of moving/editing some stuff and setting up autodesk... Atleast, that's how far I gotsince this pesky error in photoshop doesn't explain me anything.
As I said, when I try running the exe, it just starts, immediately terminates and that's it. So I literally only can do the first step from the Stellaris-Wiki. But at least now it's confirmed the installer isn't actually working for me.
I feel really dumb right now. I just wanted the Maya exporter because I thought I could take a look at the ship graphics with it (I don't even have Photoshop, maybe that's the issue?). Then I found out there's a console command to research all techs so I could just take a look in-game. All that time dealing with the Maya Exporter, wasted. Welp. A lesson learned, I guess.
Yeah when a exe close itself imediatly it often mean that you have to run it in comand prompt like i said.As I said, when I try running the exe, it just starts, immediately terminates and that's it. So I literally only can do the first step from the Stellaris-Wiki. But at least now it's confirmed the installer isn't actually working for me.
I feel really dumb right now. I just wanted the Maya exporter because I thought I could take a look at the ship graphics with it (I don't even have Photoshop, maybe that's the issue?). Then I found out there's a console command to research all techs so I could just take a look in-game. All that time dealing with the Maya Exporter, wasted. Welp. A lesson learned, I guess.
D:
cd exporter
cd stuff
D:
cd exporter/stuff