bigger army?
bigdan said:
cyborgevo since the minister of intelligence is in charge of special ops and we have no such troops(marines and paratroopers) you may have both intelligence and security minister positions. If you want a job as a field commander too then tell me.
Acronym we are paternal autocrat which is in the fascist ideology.
I know I haven't updated for a while but I've been extremely busy. I think we are about ready to start the game so if anyone wants something done differently you better say so.
GhostWriter said:
bigdan: Our army has 11 divisions. 10 infantry and 1 cavalry. One infantry unit has an artillery brigade.
roy: this has been bugging me since i first saw it, but until now, i could not figure out why. as i have been able to install 1.06c (also did 1.06b), i checked the number of units Greece starts the game with (15 divisions): 14 inf and one cavalry. one AA brigade, one AT brigade, one E brigade, and three A brigades, plus the cavalry has an A brigade!!! why is it that this game starts with less? is it CORE? (if so, what does an AI Greece start with under CORE?) is it because Greece is played by a "human"? is a human penalized when they play Greece? how inane. Greece needs to be penalized? for any reason? i'm incredulous. and i protest! furthermore, i request that the injustice be corrected.
i don't know if this was noticed before, but i have not seen a response to it. i
don't mind if we do not start the game with the
original units,
but consider this:
1. we have been
shorted four (4) infantry divisions,
all with brigades. plus, we have been shorted
another brigade. what does that represent? well, in manpower it represents 3 for each brigade except the E brigade which does not cost any extra manpower (total for brigades = 12), plus the manpower cost of 10 manpower per div (total for divisions = 40) which is 52 manpower. now, as we start the game with only
20 manpower, that
52 is
huge.
2. plus,
we have been shorted the resources to build those units. thus one inf-AA takes [9x90=] 810 IC to build; the inf-AT takes [10x90=] 900 IC to build, the inf-E costs [9x90=] 810 IC to build; the inf-A takes [12x90=] 1080 IC to build, plus the remaining Arty brigade takes an
extra [7x90=] 630 IC to build. that is a total of 4230 IC's.
in resources, that is
8460 coal,
4230 steel, and
2115 rubber. stack that up vs. our
starting resources of 5.000
coal, 5.000
steel, 2.000
rubber, 2.000 oil, and 500 supplies. well, we lose
more coal and rubber than we start with, and,
almost as much steel as we start with. and that does not take into consideration the
time it takes to build those units...
anyway, i rest my case. and i will abide by your decision.