Jenn of Athens: Sure, I wouldn't mind trading a skill level for Logistics Wizard. So it'd be Defensive Doctrine (for the Motherland!) and Logistics Wizard (One shot, one kill!!! )
Roy:
killer. see you on the battlefield!
Roy: i do not understand the relationship between supplies and increasing commercial standards. please explain.
JoA: Well, in game terms I'm guessing supplies are food, ammo, money, clothing, so on and so forth. Also, I'm guessing that the larger and richer nation of Greece is at least a little ahead of Albania when it comes to commercial products and technology. So to make ourselves prettier in the eyes of the world (less BB and/or dissent) we spend some amount of money and materials to build the Albanian economy to our standards (an event that decreases dissent and/or BB, decreases our supplies and gives the option of also upgrading the Albanian industries, if the government finds that necessary). That's it.

It would have to be an custom event, as the game mechanics don't let the player do that normally. IE; we'll have to 'cheat'.
Roy: i
do not consider correcting a flaw [shortcoming] in the game
cheating, as long as it is done
in the open. anyway, what is BB? at least, i understand the event you wrote.
Roy: how efficient is using manpower for militia? plus, militia doesn't survive very well in battle...
JoA: Well, I'm guessing it's hard to afford both enough divisions to run a successful offensive AND still have divisions left home to defend. So I propose we make a sort of an Greek Home/Shore guard. This guard would be built from militia's (50% less manpower) and would be placed only on the beaches and on the islands. They're cheap, and when facing an invasion from sea they just might be able to fight them off. In a worst case scenario
they'd hold off the enemy until the proverbial cavalry arrives. They'd be pretty useless against a full-blown invasion tho', and should be considered (AAR-wise) as police officers and civilians with only the most limited training in weapons and firearms.
Roy: what is interesting about your description of militia is that here in the US, those militia should be about 50 % higher strength than the game gives them.

a lot of Americans own weapons. i know multiple ppl who could arm a platoon by themselves.
in fact, i
personally have
bought ammo by the
thousands!

that said, i am inclined to
rely on regular troops for the defense of
our lands. btw, i like to defend with
inf-Es...
Roy: i don't think that we can afford the manpower loss that would occur if we assisted Spain. nor do i believe that Spanish tech would be worth it.
JoA: Exactly, which is why I suggested sending commanders at most. They'd go as 'officials', offering advice, assist as tacticians and take any experience they learn back home. Early war experience, maybe a couple of land doctrines as well without any loss of manpower. Greek blood shall not be shed for any country but Greece!
Roy: OK, so how does the game "send commanders"? (to gain experience.) OH, i don't think that Spain would have any techs that we don't already have.
JoA: Considering the
benefits of joining the Axis:
.We don't have to learn neither German or Italian!

.Possible expansion into Yugoslavia.
.Possible backed up expansion into Syria, Iraq and Africa.
.Possible Expansion into Turkey with Axis help.
Roy: expansion into Yugoslavia
may not be possible, the rest is/should be OK/correct.

that is why we will
need to ally with Germany
in the mid-game, but
after/
about the time? that we start war with Yugoslavia. hmmm. we need to (hopefully) carve up Yugoslavia
before we join the Axis. (i don't want to share Yugoslavia with either Italy or Germany. )
JoA: The benefits of joining the Commies:
... well, uh. We -might- get Turkey as allies? Maybe? Might mean that if the Germans will have to deal with Russia earlier than they may be ready to.
Roy: to me, allied to Turkey would not be a benefit (how could you attack them?). not sure about an early barbarossa...
JoA: The benefits of joining the Allies:
.Gains on Italy on North Africa, possible.
.Gains on Italian islands and the Italian peninsula.
.Gains in the Balkans.
Roy:
all true! this is why we want to ally with the Allies
later in the game.
JoA: Of course, there are
huge cons for each alliance. The Axis tends to lose, the commies are a lone bear, the allies leave us 1 vs
every one + their mama's.
Roy:
shudder
Roy:
very well stated!
JoA: Also; Event suggestion! "Post-War Albania"
Now that Albania has been re-united into Greece and freed from the oppressive tyranny of monarchy, we must decide how to help its populace move on.
A) Help the Economy! [Effects: -750 supplies. -10% dissent.]
B) Help the Industry! [Effects: Start upgrading industrial power. -3% dissent.]
C) Oh no! ZE GERMANS! [Effects: Start building forts in both provinces; start building two militia's (Conscripted Albanian civvies).]
Roy: sounds good, but do we have that many supplies? anyway, do you want me to write this easy event? the only problem is that i have not been able to write events in CORE. hmmm, either because i put them in the wrong folder or the event number did not "work"???
JoA: AIM: MeranyVien
Roy: AOL is something that i
refuse to allow on my computer. done it once, never again.

sorry.
note to self: i wonder why there is a limit of 12 smilies in a post?