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poppy: BTW does anyone here have AIM? mines poppy7143 we could make a chatroom

Roy: what is AIM?[/QUOTE]


aol instant messager you can download it from aol.com for free


BTW as chief of staff i give full approval for the invasion of albania
 
I will update the positions this weekend. I plan on starting the game if we all agree.

I want to make an event to change Greece's flag. I'm not sure how to do it so can someone please tell me.

I don't feel we can afford losing a lot of manpower. However by the time the civil war starts we may have a little to spare for a few divisions.

For now I feel we can protect our islands with our troops. If we do build an island guard it would have to wait awhile.

If no one wants the position of minister of security I'll post the propaganda myself then. Anyone can have the position even if you already have a government position.

Poppy and JVega: You need to choose your traits. If I don't have them by Sat. I will choose them for you.

In CORE flamethrowers improve urban attack. I am approving the research of them.
 
Acronym said:
Why the sudden desire to have all our generals at skill 1/2???

well, 1 for native Greek generals, 2 for the leadership. :D that said, it is a trade-off. FM rank prevents a - 15% effectiveness in combat, plus experience is gained faster at lower skill levels. if i understand correctly, each skill point is worth a + 5% bonus to each trait.

so, for example, i traded a skill point for offensive doctrine. my skill = two only applied to Logistics Wizard. effect in combat? none that i know of. however, a skill = one with offensive doctrine: effect in combat? + 5%. so, i traded my effectiveness = 100% for an effectiveness = 105% plus i gain experience faster. that 5% higher effectiveness means lower casualties in combat which equals lower manpower losses. believe me, we are going to have manpower problems in this game. there is no way that we can accomplish our national goals without considerable extra manpower (meaning, more than we would normally obtain in the game.)

i haven't looked at the Greek generals, but i expect most of them to be skill = 1. according to what i have read, only Germany has an abundance of generals with skill of two or more. thus, we would not give up that much by promoting our generals. (because everyone else also has level one generals, while hopefully, we have the advantage of numbers and/or traits...) :cool:

another thing. it has been my experience that trying to keep generals at or above 2 (or 3, or 4, ...) requires considerable micromanagement which is a real pain in the arse. in other words, i have rarely found a general that i wanted to promote when experience was less than 10. by the time i found that general, his skill was up one, but his experience was at least 25 and, usually, about 50, and once at about 90. :rolleyes: i just got tired of the micromanagement. so, i promote my generals at the start of the game. then, i only have to keep track of a few generals, not bunches of them. and, i only worry about generals with traits.
 
Sure, I wouldn't mind trading a level for Logistics Wizard. :) So it'd be Defensive Doctrine (for the Motherland!) and Logistics Wizard (One shot, one kill:)).

Roy:i do not understand the relationship between supplies and increasing commercial standards. please explain.
JoA: Well, in game terms I'm guessing supplies are food, ammo, money, clothing, so on and so forth. Also, I'm guessing that the larger and richer nation of Greece is at least a little ahead of Albania when it comes to commercial products and technology. So to make ourselves prettier in the eyes of the world (less BB and/or dissent) we spend some ammount of money and materials to build the Albanian economy to our standards (an event that decreases dissent and/or BB, decreases our supplies and gives the option of also upgrading the albanian industries, if the government finds that necissary). That's it. :) It would have to be an custom event, as the game mechanics don't let the player do that normally. IE; we'll have to 'cheat'. ;)

Roy:how efficient is using manpower for militia? plus, militia doesn't survive very well in battle...
JoA: Well, I'm guessing it's hard to afford both enough divisions to run a succesful offensive AND still have divisions left home to defend. So I propose we make a sort of an Greek Home/Shoreguard. This guard would be built from militia's (50% less manpower) and would be placed only on the beaches and on the islands. They're cheap, and when facing an invasion from sea they just might be able to fight them off. In a worst case scenario they'd hold off the enemy until the proverbial cavalry arrives. They'd be pretty useless against a fullblown invasion tho', and should be considered (AAR-wise) as police officers and civilians with only the most limited training in weapons and firearms.

Roy: i don't think that we can afford the manpower loss that would occur if we assisted Spain. nor do i believe that Spanish tech would be worth it.
JoA: Exactly, which is why I suggested sending commanders at most. They'd go as 'officials', offering advice, assist as tacticians and take any experience they learn back home. Early war experience, maybe a couple of land doctrines as well without any loss of manpower. Greek blood shall not be shed for any country but Greece!



Considering the benefits of the Axis:
We don't have to learn neither German or Italian! :D
Possible expansion into Yugoslavia.
Possible backed up expansion into Syria, Iraq and Africa.
Possible Expansion into Turkey with Axis help.

The benefits of the Commies:
... well, uh. We -might- get Turkey as allies? Maybe? Might mean that if the Germans will have to deal with Russia earlier than they may be ready to.

The benefits of the Allies:
Gains on Italy on North Africa, possible.
Gains on Italian islands and the italian penunsila (spelling?).
Gains in the balkans.


Of course, there are huge cons for each alliance. The Axis tends to lose, the commies are a lone bear, the allies leave us 1 vs every one + their moma's.


To bigdan: I think you have to change the flag at start, since I don't think you can change the flag by an even without changing the nation itself. (which would be brilliant if we could re-create Byzantium!!)



Also; Event suggestion!


"Post-War Albania"
Now that Albania has been re-united into Greece and freed from the opressive tyranny of monarchy, we must decide how to help its populace move on.

A) Help the Economy! [Effects: -750 supplies. -10% dissent.]
B) Help the Industry! [Effects: Start upgrading inustrial power. -3% dissent.]
C) Oh no! ZE GERMANS! [Effects: Start building forts in both provinces; start building two militia's (Conscripted Albanian civvies).]


p.s.
AIM: MeranyVien
 
JVega said:
Mountain troops, preferably with attached engineers, artillery, will prove very helpful. Navy can be of secondary importance, but I'm not quite sure how good our air force is when compared to the enemy. Air superiority may not be REQUIRED if we've got superior numbers and firepower, but it can help. Plus, the more of the org and power we beat out of them from a distance, the less our troops have to wade through.
poppy7143 said:
I think that we should focus more on speed and mobilization than anything else. so, I propose expanding the calvary arm to 3 divisions and the building of a mountain division for the Balkans. Concerning war I tried a game as Greece attacking Turkey and got killed so I think we should 1. Join the Axis (offers us more Mediterranean spoils) and 2. Greatly expand our army. Concerning doctrines I think we should for more firepower and the Marine tech.
roy: i am inclined to prefer at least 3 mountain troop with brigades. also, which is better: tac or dive bombers? both?, meaning that they work best together? what is the cost to reinforce armor and air? also, if we join the Axis for the invasion of Yugoslavia, then we will be in the Axis for the invasion of Turkey.

bigdan: I planned on starting another thread for the story line. This one will be for the planning. You want me to post the save game?..
roy: how about just e-mailing us the game save?

Acronym: I think panzers should be a much smaller priority than air force. Planes cost little manpower, save manpower, and are very effective against low-tech forces like Albania. The terrain...
roy: hmmm. good point! anyone know how expensive it is to reinforce air vs panzers?

Acronym: I think we should try to join the Axis ASAP. That way if we violate Italy's SOI, Germany will protect us. Not only that, but that will open up a second front on a lot of countries, which will ease the conquest considerably. IF we give up a low-IC province to Germany here or there, I don't think it'll make a lot of difference.
roy: i suspect that we will need to join the axis just before we invade Yugoslavia. also, i would rather give a province to Italy than to Germany. [easier to recapture! :D ]

Acronym: I give it a go ahead. But we must throw EVERYTHING at it. We can't get bogged down in the mountains. WE have to strike with totally overwhelming force. I volunteer for the job if you see fit. But I'm not a Logistics Wizard, so if I get passed over, no biggie.
roy: Acronym, all you have to do to obtain the Logistics Wizard trait is to trade a skill point for it.

bigdan: If you all support immediate action against Albania then I'll give it permission to go. If you feel like it GhostWriter you can write a little story listing the reasons for this in the story section to give it a little flavor.
roy: yes, i can "write a little story"; how is it to be implemented? just post it in the AAR? is it OK to pull a "Bismarck"? that is, goad the Albanians into declaring war?

OK, has anyone seen my concerns about the Italian Navy if they DOW us while we are trying to invade Tirana (edit in post 69)?

bigdan: Our army has 11 divisions. 10 infantry and 1 cavalry. One infantry unit has an artillery brigade.
roy: this has been bugging me since i first saw it, but until now, i could not figure out why. as i have been able to install 1.06c (also did 1.06b), i checked the number of units Greece starts the game with (15 divisions): 14 inf and one cavalry. one AA brigade, one AT brigade, one E brigade, and three A brigades, plus the cavalry has an A brigade!!! why is it that this game starts with less? is it CORE? (if so, what does an AI Greece start with under CORE? btw, what version of CORE?) is it because Greece is played by a "human"? is a human penalized when they play Greece? how inane. Greece needs to be penalized? for any reason? i'm incredulous. and i protest! furthermore, i request that the injustice be corrected.
 
Jenn of Athens: Sure, I wouldn't mind trading a skill level for Logistics Wizard. So it'd be Defensive Doctrine (for the Motherland!) and Logistics Wizard (One shot, one kill!!! )
Roy: killer. see you on the battlefield! :cool:

Roy: i do not understand the relationship between supplies and increasing commercial standards. please explain.
JoA: Well, in game terms I'm guessing supplies are food, ammo, money, clothing, so on and so forth. Also, I'm guessing that the larger and richer nation of Greece is at least a little ahead of Albania when it comes to commercial products and technology. So to make ourselves prettier in the eyes of the world (less BB and/or dissent) we spend some amount of money and materials to build the Albanian economy to our standards (an event that decreases dissent and/or BB, decreases our supplies and gives the option of also upgrading the Albanian industries, if the government finds that necessary). That's it. :) It would have to be an custom event, as the game mechanics don't let the player do that normally. IE; we'll have to 'cheat'. ;)
Roy: i do not consider correcting a flaw [shortcoming] in the game cheating, as long as it is done in the open. anyway, what is BB? at least, i understand the event you wrote. :)

Roy: how efficient is using manpower for militia? plus, militia doesn't survive very well in battle...
JoA: Well, I'm guessing it's hard to afford both enough divisions to run a successful offensive AND still have divisions left home to defend. So I propose we make a sort of an Greek Home/Shore guard. This guard would be built from militia's (50% less manpower) and would be placed only on the beaches and on the islands. They're cheap, and when facing an invasion from sea they just might be able to fight them off. In a worst case scenario they'd hold off the enemy until the proverbial cavalry arrives. They'd be pretty useless against a full-blown invasion tho', and should be considered (AAR-wise) as police officers and civilians with only the most limited training in weapons and firearms.
Roy: what is interesting about your description of militia is that here in the US, those militia should be about 50 % higher strength than the game gives them. :D a lot of Americans own weapons. i know multiple ppl who could arm a platoon by themselves. in fact, i personally have bought ammo by the thousands! :cool: that said, i am inclined to rely on regular troops for the defense of our lands. btw, i like to defend with inf-Es... :)

Roy: i don't think that we can afford the manpower loss that would occur if we assisted Spain. nor do i believe that Spanish tech would be worth it.
JoA: Exactly, which is why I suggested sending commanders at most. They'd go as 'officials', offering advice, assist as tacticians and take any experience they learn back home. Early war experience, maybe a couple of land doctrines as well without any loss of manpower. Greek blood shall not be shed for any country but Greece!

Roy: OK, so how does the game "send commanders"? (to gain experience.) OH, i don't think that Spain would have any techs that we don't already have.

JoA: Considering the benefits of joining the Axis:
.We don't have to learn neither German or Italian! :D
.Possible expansion into Yugoslavia.
.Possible backed up expansion into Syria, Iraq and Africa.
.Possible Expansion into Turkey with Axis help.
Roy: expansion into Yugoslavia may not be possible, the rest is/should be OK/correct. ;) that is why we will need to ally with Germany in the mid-game, but after/about the time? that we start war with Yugoslavia. hmmm. we need to (hopefully) carve up Yugoslavia before we join the Axis. (i don't want to share Yugoslavia with either Italy or Germany. )

JoA: The benefits of joining the Commies:
... well, uh. We -might- get Turkey as allies? Maybe? Might mean that if the Germans will have to deal with Russia earlier than they may be ready to.
Roy: to me, allied to Turkey would not be a benefit (how could you attack them?). not sure about an early barbarossa...

JoA: The benefits of joining the Allies:
.Gains on Italy on North Africa, possible.
.Gains on Italian islands and the Italian peninsula.
.Gains in the Balkans.
Roy: all true! this is why we want to ally with the Allies later in the game.

JoA: Of course, there are huge cons for each alliance. The Axis tends to lose, the commies are a lone bear, the allies leave us 1 vs every one + their mama's. Roy: shudder :rolleyes:
Roy: very well stated! :cool:

JoA: Also; Event suggestion! "Post-War Albania"
Now that Albania has been re-united into Greece and freed from the oppressive tyranny of monarchy, we must decide how to help its populace move on.
A) Help the Economy! [Effects: -750 supplies. -10% dissent.]
B) Help the Industry! [Effects: Start upgrading industrial power. -3% dissent.]
C) Oh no! ZE GERMANS! [Effects: Start building forts in both provinces; start building two militia's (Conscripted Albanian civvies).]
Roy: sounds good, but do we have that many supplies? anyway, do you want me to write this easy event? the only problem is that i have not been able to write events in CORE. hmmm, either because i put them in the wrong folder or the event number did not "work"???

JoA: AIM: MeranyVien

Roy: AOL is something that i refuse to allow on my computer. done it once, never again. :( sorry.

note to self: i wonder why there is a limit of 12 smilies in a post?
 
We wouldn't lose any MP from sending men to Spain. Spain reinforces them automatically, IE- they lose MP, not us.

And I don't like cheating via custom events... It's like a gateway drug...
 
Acronym said:
We wouldn't lose any MP from sending men to Spain. Spain reinforces them automatically, IE- they lose MP, not us.

And I don't like cheating via custom events... It's like a gateway drug...
i don't have a problem, either way.
 
If Spain will reinforce them I don't have a problem with it.

Now I can script events and all that but is it neccasary to do a description. If I have to then can someone tell me where to do that. I can find the event descriptions for EU2 but not for HOI. Even if it's not important to do a description could someone tell me where it is anyway. I will do an event for Albania also but that's later on my agenda.

GhostWriter I want you to do a more Bismark type thing. Don't post it until I post my next update. My update should be posted later. I need to be sure about those events before I unpause the game.
 
bigdan said:
If Spain will reinforce them I don't have a problem with it.

Now I can script events and all that but is it necessary to do a description. If I have to then can someone tell me where to do that. I can find the event descriptions for EU2 but not for HOI. Even if it's not important to do a description could someone tell me where it is anyway. I will do an event for Albania also but that's later on my agenda.

GhostWriter I want you to do a more Bismark type thing. Don't post it until I post my next update. My update should be posted later. I need to be sure about those events before I unpause the game.
i don't have enough experience in the game to know if Spain will reinforce them, or not. it would be simple enough for Spain to just let our infantry die on the vine. other countries have done just that, let the expeditionary forces die, and reinforce only their own forces. anyway, it has been awhile since i saw the event description thingy, but i will send by other means what i remember.

i don't remember an answer to the question, "what version of CORE are you using?" i don't see any point in downloading something since i don't know which it is. plus, i cannot test the event without the proper test base.

what i don't understand is why you are writing the Albania event and telling me to do the Bismarck thing. as i understand it, they are the same event.

also, we should not DOW Albania until our troops are in place. however, the Bismarck thing is that Albania will DOW us. :D i figure that the dissent of annexing Albania should be enough damage that we should not also take the dissent hit for the DOW... btw, what is the dissent hit for annexation?

hmmm. (there has been a lot of water under the bridge this week... :rolleyes: ) are you writing the event, and i am to write a guest post to justify the event? {wake up Ghost?}

hmmm. if that is the case, then the Albanian DOW could happen anytime. and the sooner the better, vis-a-vis our CG level... :rolleyes:
 
First; no dissent hit for annexing as far as I know. :)

Second; I don't actually consider custom events cheating. They're customizing the game to your needs, which is ESPECIALLY good in interactive AARs (to make them, y'know, interactive). We're taking the vanilla HoI/CORE and putting our characters into them. First by generals and second by edits; both of which are pretty innocent. Now you must consider this is an ahistorical Greece, so the vanilla events wont work to well. So making some of our own (people responding to the dictatorship // strong Bigdan speech // youth camps (turn 'em into soldats!))

Seeing how Greece just turned form Monarchy to Dictatorship, things -have- to change.

Third; BB = badboy. The higher the badboy, the higher chance of foreign intervention.

Fourth; Albania might DoW on Greece if the fleeing troops of the King go over the border and attack small Albanian villages for food. They might be hiding in the mountains, planning a comeback? :eek:
 
Yeah, I'm fine with events that are necessary, but some of the ones we are making seem excessive. The point of doing a Greek AAR is that it will be hard. If you take away the dissent hits and such, then I think you are just trying to get around a game mechanism instead of modifying the game to the point where you can take it from there.

And Spain will reinforce us. In my current Germany game, I sent Rommel and Guderian and every time they got hit hard, Spain reinforced them itself.
 
I'm doing an event to assimilate Albania into the new order. Here's how it will work. We will declare war on Albania ourselves. No events. I'm tired of making events and I'm still not sure if they need descriptions. GhostWriter I want you to write a speech about how the Albanians have warranted an attack. Be creative and write whatever you feel like. I'm using CORE .85 for everyone who wants to know.

Since no one gave me traits I'm going to pick them myself. If you do have a problem with the trait I gave you and want to switch tell me.

If anyone can tell me where the event descriptions are and you're right then you get one free skill point.
 
bigdan said:
If anyone can tell me where the event descriptions are and you're right then you get one free skill point.
are you talking about either the event commands.txt or the event list.txt in the db\event folder? my problem with your question is that i don't understand what you are looking for...

bigdan said:
GhostWriter I want you to write a speech about how the Albanians have warranted an attack. Be creative and write whatever you feel like. I'm using CORE .85 for everyone who wants to know.
OK, i have finished another important project, so i should be able to work on this. :cool: i have downloaded 0.85, but not installed it yet.

Jenn of Athens said:
First; no dissent hit for annexing as far as I know.

Second; I don't actually consider custom events cheating. They're customizing the game to your needs, which is ESPECIALLY good in interactive AARs (to make them, y'know, interactive)...

Seeing how Greece just turned form Monarchy to Dictatorship, things -have- to change.

Third; BB = badboy. The higher the badboy, the higher chance of foreign intervention.

Fourth; Albania might DoW on Greece if the fleeing troops of the King go over the border and attack small Albanian villages for food. They might be hiding in the mountains, planning a comeback?
1. i remember reading about the bigger the country annexed, the larger the dissent hit... it would most likely have been in an AAR.

2. i agree that you have a compelling argument for scripting events. additionally, if no one wrote events for an AAR, then all AARs would be very similar which would negate the reason we are here reading AARs! :wacko: that said, Acronym is requesting restraint in the use of events... my basic philosophy is that it is not a cheat unless you do it in secret. and i agree that we should not do an event that is "totally wacko." :wacko:

3. not familiar with BB and the foreign intervention. is this a CORE thingy?

4. that is reasonable, except that no country would DOW without any troops. so, bigdan decided on the right thing.

Acronym said:
The point of doing a Greek AAR is that it will be hard.
and i thought that we were supposed to have fun. ;)
 
And how can it be fun if you write an event to get rid of any dissent and upgrade your industry instead of getting it from hard work? :p

BB is something that is visible in other Paradox games like Vickym I think. In HoI it is invisible, but it's part of the core (not the mod) mechanics of gameplay brought over from game to game, so I'm pretty sure it's there.

But cheating is cheating, secret or not. Just because I might decide to tell everybody I use F12: Rubber every month of a game doesn't make it any less of a cheat.

But I guess we can do it this one time.
 
Acronym said:
And how can it be fun if you write an event to get rid of any dissent and upgrade your industry instead of getting it from hard work? :p
hard work is OK. it is doing the impossible that takes the fun out...

like playing the game for a few months without any oil, rubber, or coal.

or playing the game with 50 to 90 % dissent. :rolleyes:
 
Acronym said:
And then you'll get a revolution, making it possible to further DoW other countries with much less of a dissent hit.
that is my point. the game is finished (see Jenn's remarks.)

because of a game mechanic.

also, if i have read correctly, dissent effects both production and combat. it is my understanding that each 1 % dissent reduces both production efficiency and combat efficiency by the same amount. anyone know the relationships?

it is not realistic to go into combat with a 20% dissent hit because of a DOW and have our combat troops take an efficiency hit that will murder our manpower! ! !

what do you suggest?