After a rather busy term I'm back with this idea once more.
Given the time since I last thought of doing this I've gotten a bit of a better idea on how to handle the stats and the map, and now I'm wondering if there is still interest in this idea. Current planned start dates would either be 190 (Coalition against Dong Zhuo), or sometime in 194-196 period (with such fun things as Lu Bu running his own small kingdom)
Also a new map, brought to you by the powers of Romance of the Three Kingdoms XI, Major cities/provinces are represented with squares, well minor cities/provinces and Gates/Forts are represented with diamonds. (Currently working on scaling it up)
(Year 190)
Like last time players will play a character more then they will play a nation, but unlike last time there will be created characters (as filling all the blank spots continues to prove alot more effort then its worth).
Stats have been changed a bit to
War (Controls duels, surviving assassinations, and the personal damage your character can do in a battle)
Leadership (How good troops you bring along do, also helps with maintaining order and drafting armies)
Intelligence (Helps with strategies, laying ambushes and all that, well also helps with domestic actions)
Politics (How good your character is at domestic actions (such as improving cities or constructing weapons), how good they are at plotting assassinations and other subversive actions, and helps reduce costs)
Charisma (Controls NPC relations, also helps with maintaining order and drafting armies, also helps with hunting down new NPC generals)
All of which go between 0 to 100, and can be improved with effort and time.
As for kingdoms I am currently between handling everything on a kingdom level (less stats), or provincially (which allows for easier handling and better play for player and NPC vassals, also makes rebellions, betrayals and all that a bit easier)
If there is interest I'll post some sample characters with the new stat set up along with a potential 194-196 map if people feel interested in that period.
Given the time since I last thought of doing this I've gotten a bit of a better idea on how to handle the stats and the map, and now I'm wondering if there is still interest in this idea. Current planned start dates would either be 190 (Coalition against Dong Zhuo), or sometime in 194-196 period (with such fun things as Lu Bu running his own small kingdom)
Also a new map, brought to you by the powers of Romance of the Three Kingdoms XI, Major cities/provinces are represented with squares, well minor cities/provinces and Gates/Forts are represented with diamonds. (Currently working on scaling it up)
(Year 190)
Like last time players will play a character more then they will play a nation, but unlike last time there will be created characters (as filling all the blank spots continues to prove alot more effort then its worth).
Stats have been changed a bit to
War (Controls duels, surviving assassinations, and the personal damage your character can do in a battle)
Leadership (How good troops you bring along do, also helps with maintaining order and drafting armies)
Intelligence (Helps with strategies, laying ambushes and all that, well also helps with domestic actions)
Politics (How good your character is at domestic actions (such as improving cities or constructing weapons), how good they are at plotting assassinations and other subversive actions, and helps reduce costs)
Charisma (Controls NPC relations, also helps with maintaining order and drafting armies, also helps with hunting down new NPC generals)
All of which go between 0 to 100, and can be improved with effort and time.
As for kingdoms I am currently between handling everything on a kingdom level (less stats), or provincially (which allows for easier handling and better play for player and NPC vassals, also makes rebellions, betrayals and all that a bit easier)
If there is interest I'll post some sample characters with the new stat set up along with a potential 194-196 map if people feel interested in that period.
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