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Right, that makes sense. Although perhaps a council would be better fitting a more 'autocephalous' faith? The 'head' of the Religion would be, at best, a 'First among equals' or something.

Either way, my offer stands to help edit the Zunists, if you want to take me up on that. :)
Like I said, still in the brainstorming phase. I'll consider it as I get closer to actually doing it.
 
Idea worth looking into: Can a reformed religion have no religion head? If so, I'm adding that to the "options" as the "anarchy option"

yes, but you can't choose. game determines the religion head based on title containing "controls_religion = religion_name". if you have that for "regular" option, you can't have "anarchy".
 
yes, but you can't choose. game determines the religion head based on title containing "controls_religion = religion_name". if you have that for "regular" option, you can't have "anarchy".
My plan is basically to have several potential reformed versions since I won't be using the baked in Reformation system. The "correct" reformed religion will be set as the parent of the unreformed and the other potential reformed versions via event.
 
I've always thought that the vanilla reformation mechanic was very clunky. I am very interested in how you will apply this. I have some ideas of my own if you are open to ideas.
 
Like þe idea in principle, and paganism can benefit from a do-over. I do have a few comments, in particular about how to determine þe structure of þe reformed religion.

Þink about why religions are structured þe way þey are. Christianity has þis separation between religious and secular rulers because it was only adopted by government (of þe Roman Empire) centuries after it first appeared and started organising. Eastern Orþodoxy has autokepþaly because þe Slavic rulers didn't want þeir religion controlled by a servant of þe Roman Emperor. Caþolicism remained, well, caþolic, because of þe independence of þe Pope. (Þis is someþing I'd like to see reworked in Plus schism mechanic, as well.) Islam, on þe oþer hand, was adopted by secular rulers from þe start, þereby allowing þe secular rulers to claim ruler-ship of þe church as well.

So I would propose þat þe structure of þe reformed church depends on þe way it reforms, and who does þe reforming:
* A strong ruler who controls (almost) all lands wiþ þeir religion would become religious head himself (tribal option/Muslim option)
* A group of smaller rulers who work togeþer on reformation would likely end up wiþ þe "Orþodox option", wiþ a smaller chance of a "Papal option", whereby one of þe rulers gives up a province (holy site?) to þe new religious head, who would become independent.
* In case a religion is mostly ruled over by one or more foreign rulers (of reformed/non-pagan religion?) for a long time wiþout much conversion going on, it would reform by itself, leading to þe "anarchy option".
 
Does this mean ancient egyptian relgion will get fixed as well ?. Since the cult for different gods and goddess would fit them very well and if you need help with naming the cults etc I can help out. Ancient egypt is my speciality ;)
 
Are there any plans for the Aztec religion? Haven't ever bothered to play them but seeing them also get a better reformation might convince me lol.
I wasn't planning on it. I don't know much about the Aztecs but... I suppose I can take a look
 
There is already mod like this, in this moment for Slavs. It's called Better Slavic Pagan Mod made by byzsla.
Hmmm...at first glance it seems similar but not QUITE what I had in mind. Might have to ask if I can use it for inspiration. The Slavs are one of the ones I'll need to research a bit more anyway.
 
I for one would absolutely love this.

My only concern is balance-wise. I have a feeling every single person is going to go for reforming their religion so that they become the religious head. Now, I don't have a problem with it personally, I prefer more freedom of choice. But maybe some penalties/buffs depending on what option you go for. Perhaps more Moral Authority as a Papal system rather than a Secular Head system, I don't know. Just a thought. I would love to be a secular religious head of the Celts and other religions though.
 
Sounds good! At the moment it's quite boring.

Are there any plans for the Aztec religion? Haven't ever bothered to play them but seeing them also get a better reformation might convince me lol.
I honestly think everyone has Aztecs disabled after the first time they enable if "for fun".
 
So, update:

I decided to start small and work up to the "full" rework. Right now I'm working on societies for the reformed pagans. Here's what I have so far, suggestions welcome:

Pagan Mystery Religions: (These are the "cults" which focus on a deity that is either not usually considered a full deity or comes from a source outside their pantheon.) I was debating adding the full list of Hellenic Mystery Religions, but it seemed like it would be a bit much. So right now we have:
Cult of Cybele
Cult of Despoina
Cult of Orpheus
Cult of Serapis (may remove later, depending)
Cult of Trophonius
Mysteries of Mithras
(yes, these are just the ones currently represented by traits. But societies work SO much better for what they're supposed to depict)

Deity Cults (these are societies dedicated to specific deities or groups within a pantheon) So far only Norse has been started
Asatru (focus on the Aesir)
Vanatru (focus on the Vanir)
Rökatru (focus on the underworld deities, secret society not devil worshipers)

Thoughts, suggestions?
 
Any thoughts on whether or not some where down the line you'll be adding in heresies?
Oh almost certainly. I'll have to do some thinking on what, specifically, to do but heresies are going to be a LOT simpler to add with the limitations imposed by the vanilla reformation system not in place (iirc heresies on reformable religions causes a CTD). One thing I'm considering doing is tying Germanic and Norse paganism together a little more. E.g. they reform "together" so if one of them reforms both of the "originals" become heresies of the new reformed faith but I'm not 100% sure on that one yet.
 
Deity Cults (these are societies dedicated to specific deities or groups within a pantheon) So far only Norse has been started

Well as I said in my previous post.. This would work out great for Ancient Egyptian.. So if you do decide to do Ancient Egyptain with Deity Cults and if you need help just let me know :)

But just wondering.. Will you be touching Ancient Egyptian Religion or no ?
 
Well as I said in my previous post.. This would work out great for Ancient Egyptian.. So if you do decide to do Ancient Egyptain with Deity Cults and if you need help just let me know :)

But just wondering.. Will you be touching Ancient Egyptian Religion or no ?
I will. As of right now I'm just starting with the ones I'm most familiar with personally. The norse are the ones I know the most about (considering I practice a version of that faith) and the Hellenics are ones I've done some research into specifically in the past. If you'd like to either post your ideas here or PM them to me, feel free. I'll keep the info on file for when I get to the Egyptians.
 
I will. As of right now I'm just starting with the ones I'm most familiar with personally. The norse are the ones I know the most about (considering I practice a version of that faith) and the Hellenics are ones I've done some research into specifically in the past. If you'd like to either post your ideas here or PM them to me, feel free. I'll keep the info on file for when I get to the Egyptians.

Sounds good to me. what sort of information are you looking for ?. I am going to assume you want me to name the most important Ancient Egyptian Gods and Goddess and what attributes they have ?.
 
Sounds good to me. what sort of information are you looking for ?. I am going to assume you want me to name the most important Ancient Egyptian Gods and Goddess and what attributes they have ?.
I mean I can find most of that pretty easy (I used to be huge on Egypt when I was younger). I'm looking more for religious social groupings I could use for the cults. I'm trying not to flood the pagans with societies (notice how with the norse I used the three "groups" of gods for the cults). Or any info you may have on specifically how the religion operated that I can use for mechanics.