Thanks for your replies , I just have one other question just now.
In sailing mode (open sea non world map), how far can you sail?
In sailing mode (open sea non world map), how far can you sail?
Sounds great Kim!
Another question for P-dox - we going to get a nice ship badge to add to my ever growing army of badges...![]()
LOL, sometimes I think things are taken so very seriously when it comes to sea based games - people mad a waypoints? Seriously? There has to be some abstraction in any game.
We have recently added three modes dubbed arcade, normal and simulator. . . . In simulator mode it can become almost impossible for single ship to reach certain point on the world as side wind can push the ship so strongly.
In sailing mode (open sea non world map), how far can you sail?
Why would a single ship have a problem?
Wind affects all ships the same. The type of rig would affect how close to the wind you could sail... ...Square Rigged ships could sail, at best, about 60 degrees off the wind.
Another question. In Simulator mode do we get advanced sail controls?
Greg.
i have a few questions regarding pirate acts against the other companies
if i attack, loot and then sink, a ship from another company will they always know i did it?
or will it be a chance to get "caught" when doing things like that?
personally i would find it a bit annoying, if i sink a ship in the east indies, and the mother company in amsterdam instantly knows and retaliates
can u capture prize ships in combat?
I'm surprised to hear people have a problem with the waypoint system in the game. How do you think real ships at sea navigate? they use way points.
Today we think of waypoints being a position on your GPS or a game navigation system, but the concept has been used for navigation at sea for hundreds of years.
When a waypoint is reached a course alteration is made for the next waypoint.
We do have a guy on our staff who is curator of maritime history and archeology plus secretary of the Finnish maritime historical association. So we do take things into accountbut as mentioned in some previous posts, there has to be abstractions to be made (if the aim is not to make as accurate simulation as possible).
Basically, yes, they will know about it. I know that they did not have mobile phones back thenWe reasoned this so that, as we do not offer a way to execute surviving enemy sailors, that word gets around. And someone might have seen you do it. Or any of the multiple other possibilities.
To add some randomness into this, mainly for the reasons you stated, enemy companies do not react always the same. Sometimes single attack could trigger a war, sometimes you can get away with multiple attacks.
You can take any enemy ship that did not escape or went to the bottom of the sea. You do have to have enough crew to man all the ships however. Example: Your frigate managed to force already damaged enemy ship-of-the-line to surrender, but you lost a lot of crew. Depending on the number of your remaining crew you might be able to 1) add the SOTL to your fleet 2) take the SOTL but have to leave your frigate behind 3) be only able to keep your frigate.
Don't know about writing games, would it be hard to put in a delay trigger.
While a very valid point - news took time to travel in this era - surely a 'delay' of some sort becomes a handicap that only applies to the AI? The player can see everything as it happens, and thus react instantly.Most likely no and there is a chance that its already in the game. Like if you sinked ships in the indian ocean it would some time until they hear about it, but if you sink the ships near europe they would know almost immidiatly.
While a very valid point - news took time to travel in this era - surely a 'delay' of some sort becomes a handicap that only applies to the AI? The player can see everything as it happens, and thus react instantly.
We have recently added three modes dubbed arcade, normal and simulator. The mode affects certain aspects like ship turning arcs and how strongly wind affects the ship. In simulator mode it can become almost impossible for single ship to reach certain point on the world as side wind can push the ship so strongly.