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Vohen

Field Marshal
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May 29, 2017
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...it is indeed quite overwhelming.

Now, let me preface this by saying first just how much I love this change, and how this impacted my enjoyment of the game, it is indeed to me the best change since the big mana/pops overhaul in 1.2.
After that, even if I thought the game had solid mechanics, it'd become quite boring after the first century of gameplay and in subsequent playthroughs.
There was no tangible sense of progression, you'd be going through essentially the same motions in 450 as in 700, only more effectively and on a bigger scale.
With these new inventions however, you unlock whole mechanics as the game goes, and can spec your nation to be very effective in a variety of ways.
It can't be overstated how much this was a game changer for me.

That said however, the sheer number of inventions is something to keep in mind.
On a first look it's really intimidating, even with the search function you can't easily tell what may be the best option at a glance.
Of course, as you play you get a handle of it and it starts to become more natural, but I found that it was quite a steep barrier before you get to that point, I myself made a list of the total modifiers every tree gives, so I can quickly assess where I should prioritize given my current situation.
That was really the point where the system "clicked" for me, but I can't really consider the fact that I had to do this in the first place as a positive sign.
And I dread how I'll have to keep checking every patchnote to keep my list up to date.
When I imagine how this would look for a newcomer (even worse for someone who has never played a GSG in their life), I can't help but think this is, at best, very problematic.

I could see two solutions here:
1) the conservative one, more UI related.
Making a list of all modifiers in that tree was very handy for me, so I think the game could use that, listing those modifiers in game would already be a huge step in the right direction imo.
Perhaps have an icon at the top of every invention, and hovering over it could give you the list of bonuses you'll gain if you follow this branch, something like this:
oratory left tooltip.png

2) more radical, involves streamlining the invention trees.
Many inventions works on tiny increments, to a very disproportionate degree, I think.
Stuff like 3 or 4 inventions giving -0.1 AE change or +3% pop happiness so close by just makes the whole interface needlessly cluttered and hard to read imo.
So why not consolidate those inventions into bigger, more impactful ones, which take multiple innovation points to get, so those 3 giving -0.1 AE or +3 happiness could be one which gives -0.3 AE or +9 happiness and costing 3 innovation points each, for example.
I feel trees could be consolidated into at least half as many inventions, with each costing 2 innovation points.
I made this quick example of what that could look like for the oratory left tree:
oratory left streamlined.png


Personally, I lean more in favor of streamlining it, I think it really makes it more accessible.
But having a tooltip would be much easier to implement, and very likely more agreeable as well since it doesn't change anything in practice, so it's a good compromise imo.

It may have been best to create this thread in the suggestion subforum, or SPQR (is it even being updated anymore?), but I wanted to hear opinions here in the main forum first.

PS: I had in mind to list all bonuses the tree already gives in the pictures, if I overlooked something it's not intentional.
PS2: they are just examples, the 2nd image isn't necessarily the exact way I think they should be consolidated, but just to give an idea.
 
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Great work, synthetizing the trees.

However, if you streamline them, you will loose the sense of progression by making the advance less continuous in time.

I think your idea is neat but has to be followed with a political ‘tree’ for laws as well. The sense that we are progressing as a nation should be more political than technological IMHO.
 
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The only streamlining I want to see is a visual indicator of when I just need to get to an invention to take it, and when I need all techs that feed into it (speaking as someone who massed troops on the border in preparation for "winning land by the spear," only to discover that the tech requires both preceding techs).
 
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The only streamlining I want to see is a visual indicator of when I just need to get to an invention to take it, and when I need all techs that feed into it (speaking as someone who massed troops on the border in preparation for "winning land by the spear," only to discover that the tech requires both preceding techs).

There is, the colour of the tip of the arrow is different based on whether it's an AND or an OR requirement.
 
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I agree that the tech trees are rather intimidating (at least at first), but is it a problem? As you learn the game, you learn what modifiers/abilities are most useful in what situations and at the same time learn where they are in the tech tree.

Better UI would be helpful. For example, being able to search for the tech that gives certain bonuses (like dip.rep. Or number of relations) would be good.

I don't think streamlining would be a good idea in the game as it is now. While most of the game flows fairly well, warfare is very slow and rather tedious, so the detailed tech tree that we have now gives at least some sort of a progression. But, if the warfare is abstracted/streamlined, streamlining the tech tree will work well.
 
However, if you streamline them, you will loose the sense of progression by making the advance less continuous in time.
I suppose that is true, but you'll also make each invention more meaningful and impactful.
I mean, do we really need so many "-2.5% AE impact" in the tree?

I think your idea is neat but has to be followed with a political ‘tree’ for laws as well. The sense that we are progressing as a nation should be more political than technological IMHO.
I think that's an idea in and of itself, I don't see a direct relation here.

mana and click button for everything would also make the game more accessible
Come on, that's a completely different matter and not at all what I'm talking about.
Accessibility at the cost of depth is terrible, but so is more complexity without added depth, it just makes for a worse user experience.
What I argued for doesn't intend on change the depth of the mechanics whatsoever, comparing it to mana completely misses the point.
 
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Better UI would be helpful. For example, being able to search for the tech that gives certain bonuses (like dip.rep. Or number of relations) would be good.
We already have the search function.
The issue I see with it is that, for it to be useful, you need to already have in mind the precise modifier you are looking for.
So in a situation where you're unsure of what to pursue, it isn't very helpful, you'd still need to tread through those trees to see what seems worth it.
The idea from the first pic is intended to solve that, you'd just hover over the icon and get the info right then and there, no need to go over ever invention and add all their bonuses by yourself.
 
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the search button is there and you can search for a name or a modifier (like stability or happiness), but the problem there is that the highlighting is hard to see, I honestly like the "more innovation with less impact" as you can be more picky and do not have this all or nothing. But for some breaches there need additional work ( navy tree, religion bottom one ( extra manpower as a final innovations? ). I would love to had more choice as you have a lot of innovation which you need to get for another (looking at the oratory tree)
 
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I’m actually fine with the new mind map-like style of the invention system. I find it very accessible. Please don’t 'mananise' it or play fast and loose with it by other horrible means I even haven’t thought of yet.
 
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I agree that it might look a bit intimidating at first, but that's something I'd rather have them fix by making it more visually appealing than changing the system in itself. It probably took me half a playthrough to get familiar with the new invention system, and I'm quite happy about what we've currently got.
 
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We already have the search function.
The issue I see with it is that, for it to be useful, you need to already have in mind the precise modifier you are looking for.
So in a situation where you're unsure of what to pursue, it isn't very helpful, you'd still need to tread through those trees to see what seems worth it.
The idea from the first pic is intended to solve that, you'd just hover over the icon and get the info right then and there, no need to go over ever invention and add all their bonuses by yourself.
The search in the current form is in some way worse than no search, because it doesn't show everything relevant, but gives impression that it's all that is. For example, if one was to search for 'conversion' one wouldn't find probably the most important tech for that (the one that unlocks grand temple). Or it shows something unrelated (for example, search for 'AE'). Search also doesn't work across different types of advances. The idea in the first picture may help in some situations, but in general, one isn't going to take everything in the tree and it doesn't give a good idea how many inventions one would need to unlock inventions one really wants to take. However, this is not an issue that is unique to Imperator - what strategy games have (much) better tech tree UI?

Being not sure what to pursue is a different issue - it seems more of a player not being able to choose the strategy.
 
I think something like the filter from Realpolitiks' technology trees could be very useful. Basically you have a filter where you select the area/s you are interested in and it tells you about all technologies related to what you selected.
 
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I'd really like to see variable cost inventions so that some cost more than 1 innovation, and for some of the very low value inventions to be removed or reworked.

The current invention setup is good, but it could easily be improved by reducing the number of "ok, so what?" inventions which currently exist.
 
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There is, the colour of the tip of the arrow is different based on whether it's an AND or an OR requirement.

Having a yellow path is also an AND requirement but all yellow paths are grouped with an OR operator between them with a stronger operator binding.

RED AND RED AND (YELLOW OR YELLOW)

1618221289805.png
 
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I agree that it is daunting at first, and UI improvements would be welcome.

I don't agree with the "streamlining" idea - while I can appreciate the theory behind that, it would only really work for civilized nations. Low-civilization nations get Inventions so rarely that such a change would remove what little sense of progression they get right now.
 
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I'd really like to see variable cost inventions so that some cost more than 1 innovation, and for some of the very low value inventions to be removed or reworked.

The current invention setup is good, but it could easily be improved by reducing the number of "ok, so what?" inventions which currently exist.

Mind telling me which "useless inventions" you're talking about?

I've heard multiple say that, but I just went through the entire list of inventions and there are only a couple that are actually useless.* (Mostly the Freeman output ones)

A lot of inventions are situational, but frankly they should be. That's a huge part of what make the invention tree you well designed - you have to actually decide every time which path is worthwhile this time around.

And yes, of course, come inventions are clearly weaker than others. There is a reason why some are keystones while others are not. But again, this is a necessary requirement to make the tree work. If every invention is special, then none is special. Not to mention that it would again remove a lot of the strategy involved in picking the best path through the tree ("Do I go for the 5 start invention with three 2 star requirements, or the 4 star invention with two 3 star requirements?")


* Not counting the entire Naval tree of course
 
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i like the first option better, those huge invention trees are awesome, and i like the slow progress. some good inventions need you to take some shitty ones before. also please dont replace inventions with mana garbage like in eu4. its unrealist, unexciting, really just bad. the only advantage to it is simplicity, which looking at the PDX core-customer group doesnt seem that important
 
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