IMO a solid strategy game has many menus within menus, which EU4 does not.
yeah, having to click multiple buttons to get to what you need instead of one is very important
yeah, having to click multiple buttons to get to what you need instead of one is very important
In Victoria Revolutions it is waaaay too easy to declare war. The first time I played, I started as Two Sicilies and I just clicked around me. I right clicked the pope, saw a declare war button and clicked it expecting a popup asking me if I really wanted to declare war on the Pope. That did not happen... I suddenly found myself in a war with almost all the other Italian minors with no allies and no experience in the game at all...I personally feel declaration of war is rather too quick, have suffered too much of it on keyboard-shortcuts+ironman. menus are fine.
That's a great idea? Paradox should consider making a game for this market. Main feature would be countless menus upon menus upon menus. If one wants to declare war, he will need to go through no less than 16 sub-menus - in this game, we, in Paradox feature the Matryoshka Model for the very first time. Our inspiration came from the traditional Russian doll which contain other smaller dolls in it. That way, one can enjoy clicking the menus button and get a unique experience each time he does so.
The game will feature a bureaucratic office and you'll need to run your office, or else you're prone to drawn under piles of paper. Your success or pity failure will be determined on your ability to get to the right decision at time in the menu(s).
We proudly present - Max Weber: The Empire under the Desk - Rise of Bureaucracy
One thing to note is that it's much easier to characterise the CK era than the EU one. The interface in CK2 is recognisably medieval, whereas Eu spans to many distinct phase sin history, it's interface has a bit of all rather than comprehensively adopting one.