I've always wished for more in-depth and interactive trade/colonization mechanics that provide another layer of gameplay. It can give us something meaningful to do during peace time and at the same time be a legitimate reason for conflict. There's something about the way this game depicts age of discovery that lacks the excitement; too passive and insignificant. Historically, trade was an important motivator for states to fund expeditions and colonization efforts. In this game it's not, because it's better to just conquer your neighbor with that resource. Not just trade but everything else falls under the same logic in this game; what is the most efficient way to paint the map.
This makes me wonder, is that what EU4 is about? I'm not saying it's wrong, I'm sure there must've been good reasons to why the devs made such design choices. But I also think it doesn't properly capture the appeal of history of the eu4 timeline. It's also why I always wanted PDX to focus more on Europe; so that they can develop more content for experiencing European history and its charm. But if map painting is the ultimate goal, then I guess wide but shallow makes sense since it needs to be fun for every country in the world. But I personally think that kind of approach makes the gameplay experience identical and repetitive. I want more content, not a different iteration of an existing one, e.g. more tags, more missions. Those don't enrich the fundamental gameplay.
So I'm basically touching two separate topics.
1. Why, in a game called 'Europa Universalis', is the rest of the world getting unnecessary amount of attention, and why do they play the same as European nations.
2. Is it because the game is, at its core, a map painter?
This makes me wonder, is that what EU4 is about? I'm not saying it's wrong, I'm sure there must've been good reasons to why the devs made such design choices. But I also think it doesn't properly capture the appeal of history of the eu4 timeline. It's also why I always wanted PDX to focus more on Europe; so that they can develop more content for experiencing European history and its charm. But if map painting is the ultimate goal, then I guess wide but shallow makes sense since it needs to be fun for every country in the world. But I personally think that kind of approach makes the gameplay experience identical and repetitive. I want more content, not a different iteration of an existing one, e.g. more tags, more missions. Those don't enrich the fundamental gameplay.
So I'm basically touching two separate topics.
1. Why, in a game called 'Europa Universalis', is the rest of the world getting unnecessary amount of attention, and why do they play the same as European nations.
2. Is it because the game is, at its core, a map painter?
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