Maybe some people use it as an excuse. Although I feel if people want to they could watch enough world conquest runs by now and copy most of the meta used for world conquest if people have the patience for it.
If you're thinking in the context of you or I, or players with similar experience, then sure.
When I watch other players who are relatively less experienced, I realize that it's easy to forget just how many small optimizations good players do automatically/seem obvious, that are clearly not to the < 1000k crowd in most cases. I also realize that there are many I'm still not doing, because I never put in the effort to learn/internalize them.
These things add up immensely, and they don't turn up in most guides. A random person attempting to follow a guide can quickly find themselves on 0 manpower and struggling with finances, frustrated that other players talk about how much money there is in the game.
I either have to slow down and pause every few seconds to micro
When I watch players who put up the most impressive times/feats, this doesn't start being a thing in "late game". It's a thing almost immediately. It scales up as they grow of course, but they also grow at well over double the rate compared to even most experienced players. Or since they attain very early WCs, I guess you could say they start the "late game" almost immediately in a sense.
"Ahistorically large" wasn't brought in, that was already the implicit context of the discussion. You brought in WC and moved the goalposts.
The thread title is about what EU 4 is at its core identity. WC is an intentional part of that identity. "Ahistorical" being a legitimate criticism by itself is not.
Regular, non-world-class players saying that conquest is too easy are not making claims about early one tag world conquests.
Claiming that conquest is too easily while expanding like a snail/acting in a way that removes most of the challenge of conquest doesn't make sense. If they want it harder, the game offers plenty of ways that will give them a more optimal position sooner, if only they were to face more difficulty. They choose not to. They don't get to (reasonably) say a game is too easy while intentionally making it easy.
I obviously can't generalize to everyone, because every individual is different. But yes, the baseline for a player who has never done WC claiming that it's "easy but tedious" is that it's likely not an honest position. There might be exceptions to that of course, but the vast majority of players that meet both criteria are deceiving themselves about some elements of their play as it relates to EU 4.You are calling such players "dishonest" and "deceiving themselves", but that's just based on misrepresenting or misunderstanding their opinions in the first place.
Excepting a couple edge cases, the slower one expands, the easier it is. Numerous design choices the game makes reinforce that reality. Corruption/unrest/rebels/AE/monarch point cost/diplo relations/diplomat time etc all become more strained the faster you go, and that's not an all-inclusive list. It gets to the point where you also can strain manpower, especially if not micromanaging properly. But that's tedious and whatnot, right?Your and their views on the ease/challenge of conquest are compatible, we all just need to be more specific and explicit about what scope of conquest we're talking about.
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