Part of the disconnect I think is it seems like a lot of the team (not just you) give the impression that it comes down to just the players abusing modifier stacking or optimizing builds saying the game is too easy. It isn't. There's a very large segment of the player base that doesn't do those things and the game is still far too easy.That was... very poor phrasing on my part, and the criticism it's caused is completely justified.
The question as posed in the Q&A suggests that increased difficulty is an easy fix that we're just choosing not to do. What I was trying to say is that it's not that straightforward; it's hard to make content that's challenging for veteran players without wiping new players out, but that doesn't mean we're not trying. We just want difficulty that's fun to engage with, and not frustrating.
We want to make the player lose in ways that encourages them to adapt their strategy and try again, rather than sit there looking at a game over screen feeling like the game screwed them over with mechanics that were incomprehensible or completely out of their control. There's already a variety of ways to crank the difficulty up by artificially boosting the AI or hobbling the player themselves via game rules, but given that the discussion around difficulty persists I think it's safe to say that even the veteran players feel that's not an acceptable solution to the problem. And to be clear, I do consider it a problem.
Diplo range (or at least alliance range) should be heavily nerfed for lower tier lords in my opinion. It makes no sense a one count minor in southwestern france can ally with a lord with 5 times his troops in eastern Poland in the 9th century and effectively immunize himself from invasion by AI players because of a total-allied-troops count that exceeds their own. Nobody was doing this in the 8 or 900s. It should be a lot more local, and the player should be forced to learn his nearby counts likes and dislikes because they should be the only ones he should be concerned with. It would make the player actually care about intrigue on the local level.
Lieges need to have some kind of recognition of threat by expansionist vassals. As it is I can be a one count minor under a Duke with 8 vassals, and as long as I chip away at them one at a time I can gobble up the majority of territory in his own Duchy in less than a decade -- with help from foreign lords rampaging through his territory no less! -- while he apparently remains completely unaware at the existential threat developing under him. Why does no one care that Count BillyBob appears to be finding claims to foreign lands under his bed every 3 years? Wouldn't people eventually say, "wait a minute..." A straight up cooldown would probably feel too artificial here, but there's got to be an immersive way for other lords to call BS once in awhile.
The economy...there's nearly everything wrong here if you ask me. The economy only truly feels balanced for lords with less than maybe 3 titles. I don't know the solution, but it's far far too easy to make money quickly. The things that are intended as money sinks can easily be avoided without real penalty early on, and the player is so quickly rolling in cash that they don't even need to avoid them after the 2nd generation and can spend with abandon. It would maybe feel less bad if it didn't seem like the AI completely squanders their own money and posed a legitimate threat, but as it is this one requires serious work and I can kind of get why you guys haven't tackled it yet.
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