If I may, this is also a matter of complexity. There are 50 different types of accolades, and a player has to spend hours studying all the available ones — considering the primary attribute, the secondary, and sometimes dealing with rather unusual requirements to obtain a specific accolade. Don’t get me wrong, personally I can manage it, but the AI not and many players find it tedious.
That's a very good example of why the feature is bad, because of UI.
This was something people were bringing up ever since the release of accolades, the entire Ck3 UI was designed to be at one click's reach, every tab, every menu, every piece of information was either right in your screen most of the time, or just one button away.
Then they started adding new features, completely forgetting what made the original CK3 UI so praised, and Accolades (along with court positions) were some of the "best" examples of this, these menus are hidden behind menus, and open even more menus, it's tabs within tabs within tabs, and if something wrong happens (like your accolade's "heir" moves away) you won't even know it happened before you start digging through those menus, it really isn't a complexity issue, it's an UI issue.
Ck2 had a --very-- complex battle system, with different unit types having different values in different combat phases, which could be greatly boosted, or hindered, by the formations being used, and those formations had requirements of culture types, personal commander traits, warfare skill level, and flank composition, flanks which were also used to dilute the individual impact of everything I listed before as you didn't just have to set up one army, you had to set up 3 to have equal effects in battle, the game was so complex that some people, failing to understand what was going on simply didn't engage with it, thinking "having bigger numbers", a very common, very wrong criticism against CK2, had anything to do with winning more battles.
Yet, people unwilling or incapable of learning the nuances of the old system could simply play the game as if those systems didn't exist, it didn't require any micromanagement at all, the game was perfectly serviceable even though it had extreme depth, and people could enjoy simply reading the battlefield actions and seeing what they were doing, like when your army stopped firing back during skirmish phase and decided to create a shield wall to resist the enemy arrows, while another commander suddenly charged and initiated the melee phase earlier, which gave the advantage to feudal armies (heavier compositions) over hordes & tribals, etc...
Meanwhile in CK3 all mechanics related to combat & warfare were butchered, we removed combat phases, flanks, formations, not to mention all the adjacent mechanics like the individual banners from your vassals, managing the gathering of armies before warfare, etc... Have we gained anything, at all, from losing depth? The idea of the game is still the same, it still plays in the same way, it's just an all around lesser system, there's just less to learn, less to do, less to make things interesting, and even for those that don't want to learn and micromanage anything, there's less to see as there's nothing interesting going on in battles, it's just blob A throwing damage at blob B until one side is defeated, there are no neat stories being told about great battlefield duels, no drama from rulers getting shot by a stray arrow in battle, no formations being used & countered by either side, noone is comming to the rescue of a struggling flank turning the tide of battle, nothing, just blob A vs Blob B.