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Nethros

First Lieutenant
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Mar 27, 2007
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Industrialization is a bitch. I'm playing VIP and I keep getting factories but I don't have the manpower to fill them.

I'm playing Sweden and have reached 1876 or so. I've split my POPs once or twice at the most.

I've gotten two inventions that speed up my population growth, but even those do not seem to actually change much.

On a side note, it seems that once I load up my saves the charts showing total population, prestige, etc seem to have dissapeared. Does this happen often?

Also, the event to form Scandinavia still hasn't popped up even though I've chosen Scandinavian Surge for both the Slesvig events. Denmark's only lost the Slesvig provinces.
 
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As far as pop growth goes, get medicine (sounds like you have it though) and events to increase growth will fire. Also, get good healt care. Adds another couple of 0.1% points onto the growth. Beyond that it is much harder. You could try conquering China provinces with large pops and see if any move (promote to craftsmen and clerks). I know this works with USA, not sure about a European nation (as people migrate to USA).
 
One of the first things I do as any country is to save up and enact Good health reforms while my population is at its lowest. It's not like industrialisation is particularly profitable in the first few years of the game anyway. And as I'm sure you know, there's no need to actually fund your reforms once they're in place.
 
Make your pops move to those provinces where population growth is fastest, those provinces with high life rating. To do that make them unemployed and open new jobs in the destination area.

Don't set taxes too high. If you pops can't afford their everyday needs, your population isn't growing.
 
Immigration aside, there is a few things you can do maximize population growth

The easy ones:
Get the proper industrial techs. I cannot remember exactly which ones, but medicine is one of them. They will give you a bonus to pop growth.

Also avoid taxing you subjects to hard. Much over 75 % and they start to not be able to afford their most basic needs, and thus actually get negative growth.

The expensive:
Get maximum level health care for your people. It gives a sizable boost to POP growth.

The diffucult.
Make you POPs move to the best provinces. Check which state hs the highest average pop growth by using the ledger, immigration i think is the place to see growth.

By clever and carefull manipulation of unemployed POPs you can make them all migrate to the same state, where POP growth is highest. Search the forum for threads on this, i know i started one a while ago.
This also has the added benefit of concentrating your industry so you can achieve higher effeciency.
 
I thought that Health Care didn´t affect growth :confused:
 
Another problem with POPs growth is that wars can seriously reduce the size of you POPs. When playing Hard or Very hard, be carefull about mobilizing, because you can end up killing litterally all POPs in the state that the mobilized troops have their home province (Found out when i as Russia accidently killed of all Poles and Lithuanians :-s).

So also try to avoid using national POPs as soldies (that's what the colonies are for! :)) and try to avoid getting you mobilized troops killed. Just keep them home so they don't suffer attrition and place them in easily defendable provinces. Let the troops from the colonies get killed :D
 
It is the most important single factor actually I think

Well reading the wiki, it said that all social reforms affect only militancy and consciousness for POPs, nothing about money or health. For example: with the unemployement subsides, POPs don´t gain money
 
In vanilla Revolutions, the following Industry Inventions affect pop growth, near as I can tell.

Aerial Bacteria and Antiseptic Principle
Vaccination
Chemotherapy
Genetics: Heredity
Clinical Thermometers and Binaural Stethoscopes
X-Rays
Pressure Chambers for Thorax Surgery

All the above inventions are triggered by the technology Medicine which you research in the Industry research field, except for X-Rays which is triggered by researching Electricity. You can verify this by searching the files industry_tech.txt and industry_inventions.txt under db/tech, or you can go to the techtionary section of the VickyWiki.

Yeah. It's a boring rainy Sunday.;)

I haven't tracked down social reforms yet. Still looking.

Edit: The health care setting does not affect pop growth at all. I used France to test pop growth with no health care vs. good health care and the pop_growth_mod setting remained at 0.992
 
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We do know, however, that social reforms affect immigration too. Perhaps this was left out of the wiki as well.

Actually it is included in the Wiki, and in various guides ;)
 
What, seriously? :eek:o

Yeah, I'm afraid so. I was assuming the meme floating around was right too. But I decided to see for myself.

I guess that means the only real effect from buying health care is to lower militancy and raise prestige. Anybody have anything else that might be a real, verifiable effect of picking health care?
 
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Told you ;)
 
"Edit: The health care setting does not affect pop growth at all. I used France to test pop growth with no health care vs. good health care and the pop_growth_mod setting remained at 0.992 "

Well I don't know about checking the pop_growth_mod to see if it works is good to do. Cuz I can say with certainty that the GOOD health care setting does indeed increase pop growth. I'm playing with Vic Rev 2.01 and I just ran a quick check with Uruguay for 4 months in early 1836. The largest pop size of 18999 increased to 19184 with no health care. Enacting good health care took the same pop from 18999 to 19209 in the same 4 months.
No other changes of course.

Hammer
 
Somebody really ought to double-check me. I've been known to overlook the obvious, and it wouldn't hurt my feelings at all.

I didn't realize that picking social reforms increased prestige, but it's right there in the files and in the Wiki.:eek:o
 
"Edit: The health care setting does not affect pop growth at all. I used France to test pop growth with no health care vs. good health care and the pop_growth_mod setting remained at 0.992 "

Well I don't know about checking the pop_growth_mod to see if it works is good to do. Cuz I can say with certainty that the GOOD health care setting does indeed increase pop growth. I'm playing with Vic Rev 2.01 and I just ran a quick check with Uruguay for 4 months in early 1836. The largest pop size of 18999 increased to 19184 with no health care. Enacting good health care took the same pop from 18999 to 19209 in the same 4 months.
No other changes of course.

Hammer

Dude, RELee already said itm and the wiki also says it: REFORMS AFFECT MILITANCY AND CONSCIOUSNESS... forget about it :)
 
Found something in the Revolutions manual.

5.2.4 Social Reforms
As with political reforms, social reforms affect different POP types in different ways, and in common with political reforms, social reforms cost money to implement. Social reforms have a major distinction from political reforms in that they also cost money to run. If country does not fund social reforms fully, then they do not get full effect from them. Not funding social reforms is the equivalent to having no social reforms at all.
Two of the social reforms have effects in addition to their militancy changes. Changing the maximum work hours will affect factory and RGO output. As work hours are reduced so too is output. Increasing Health care reforms will boost population growth in your country.

Also:
POPs that cannot get all their subsistence goods will have lower population growth and will be more likely to take an extreme ideology.

These effects are evidently hard-coded in the game engine. No hint of them in the text files.

Sorry, Reingleif. You'll have to gloat on another day.;)