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Fifnaril

First Lieutenant
4 Badges
Jan 21, 2020
251
138
  • Prison Architect
  • Prison Architect: Psych Ward
  • Island Bound
  • Empire of Sin
Wardens,

We hope that you are enjoying the new expansion Island Bound!
To keep track of all bugs and issues you are reporting, we created this list to bring back to the team. If you have experienced a bug not already in this list, please let us know in this thread.

Remember to include if you are using mods (and if you do, try to disable them - as sometimes they cause issues) and how to reproduce the bug you are experiencing. Being able to recreate a bug is the first step in understanding what is wrong and how it could be fixed! :)
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  • Tyre apparatus can no longer be rotated.
  • Player (Warden) can not use ferries in Warden Mode.
  • Staff and inmates no longer do the eating animation.
  • Fire engine spawns if dismissing fire brigade after dismissing helicopter.
  • The Chinese edition still has half of English words.
  • The Rock will not catch fire or take damage no matter what material or object it is.
  • Stepping stones/pallets interferes with the pathing when trying to create a ferry line after removed.
  • Released prisoners remain at the prison on Island plot (no road access)
  • Armed guards do not display their weapon correctly with free-fire OFF.
  • Guards and armed guards pavilion deployments getting erased upon reloading a save.
  • The Elite Ops is not contributing to Danger level or mentioned in Danger tab.
  • The Visitor helicopter still arrives to take visitors from prison after disabling that option in logistics.
  • Snipers no longer cycle breaks correctly and get stuck.
  • Janitors do not clean prisons reliably.
  • Unable to remove tunnels underneath the main road.
  • Game crashes trying to employ Modded rooms.
  • The labour allocation of the prisoners in the forest enterprise disappearing after reloading a saved game.
  • The french edition still has half of English words.
  • Kitchens are now severely under-producing enough meals.
  • Cell-assignment of prisoners no longer working.
  • Unable to build bridges next to other objects.
  • Prisoners passing parole no longer give release bonus and are not counted as released prisoners.
  • Staff showers and toilets crash the game.
  • During the work hours, the employed prisoners will remain just standstill in the laundry and cleaning cupboard.
  • Zone a modded room can cause the game to crash.
  • Checkpoints are cancelling tasks when prisoners are walking close.
  • The National Guard won't dock if helipad is missing.
  • When an informant is on route to the security room and finally arrives, they reset and teleports back to their cell.
  • Visitor booths starting glitching and moving when the parol hearing is over, and the visitors and prisoner switch sides.
  • Some items like the laundry machine or the execution chair cannot be rotated.
  • Guards will not bring food to holding cells or solitary.
  • Change food variety and quantity too low does not work and getting fined multiple times.
  • Larger yards not showing as secure.
  • An issue with Fog of War not disappearing when patrolling.
  • Prisoners Clothing needs are too high after the lastest update/hotfix.
  • Footbridges cannot be built next to each other, there needs to be a gap of 1 square vertically between each of them.
  • Deliveries are inefficient, multiple trucks arrive with each truck delivering only a single tree for forestry.
 
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Curious. Are cooks still handling cameras and cctv in this paid DLC if you are on mac. From what I can see this game critical bug and others have still not been fixed since all developers seemed to only focused on this paid dlc and not game core hygiene.
 
Guards and armed guards pavilion deployments are erased upon reloading a save.

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After assigning a new guard (which wont be remembered on save/reload) multiple entities sometimes try to patrol the same pavilion
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Xbox Edition: workmen are no longer completing tasks - they are idling. Shows all workmen are free but tasks are queued from moving item to exports to placing newly ordered items in to the prison.
 
Orderlies, dogs (not dog handlers), snipers, workmen, janitors, gardeners, cooks, doctors, soldiers can no longer be given move orders.

This is really bad, because you can no longer quickly send orderlies/dogs/snipers/doctors to assist where/when needed or have workmen/janitors/gardeners quickly work in a specific area.
 
This wasnt in The Bucket. Now all the wardens have misaligned stab vests, even the ones that didnt have it broken before.
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Food is not being delivered on a new prison, even when there is direct acces to the delivery zone. Other things like construction materials are delivered like normal. Both a canteen and kitchen are present.
 
Any Mod At all (No Matter the Mod, I've Tested it with different ones enabled) Makes it so that Rubble will not be cleared up.

Another bug i found was that Certain items will not be delivered by Ferry and will arrive by helicopter only. (Even with the Logistics Mode set to all)
 
We're not getting in any deliveries beside a small amount of building supplies. Delivery areas arent full, there are ferries and helicopters coming in but they're all empty. Only new prisoners are coming in and we have no food or mail or anything.
Update: we switched to a map with a road and now we get NO deliveries at all. No trucks of any kind with anything except prisoners. (Not new to prison architect/deliveries not full/etc)
 
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