Good job with the micromanaging the loans, rebels, war exhaustion and almost coming out the other side unscathed. I would have given up and started playing Football Manager (less stressful) again.
We were just in the nick of time. It's tough managing so many fronts at once, but I have experience playing the game this way, so am not so bothered by it. Certainly the game has thrown many challenges at us. But there is light at the end of this tunnel, don't fret!
Yay, House de Dreux shall survive.
Yes, I am rooting for the Dreux to maintain Brittany and somehow overcome France.
I'm sure the King is happy to hear you say that. I am too!
Ah come on! So close to a feudal American monarchy with no penalties to that due to being based there. Ditch Ireland and join the big boys in Boston!
Moving to America is the common strategy when playing a small nation like Brittany. We don't have HRE protection like the Dutch, a solid mainland like Britain, Spain, or France, or lots of powerful allies like Portugal.
But for tutorial-AAR purposes, I wanted to show how CNs function. We don't get access to those by moving our capital to the New World. But yes, we'd be significantly more powerful if we owned all that land directly.
Thanks for this update. Good to see you working on getting past most of the wars and working toward peace with reconstruction.
I think that move with Mexico was excellent. That's certainly what the Spanish did: take advantage of Mexican resources. (I think, primarily silver mines.)
You're welcome!
I think you're right with the silver mines. Weren't Spanish/Mexican Dollars famous for their silver? I think I've heard something like that before.
Ha! I love the "lost transmission" from the League War. Good for you - you get to sit out the demolition derby of the decade and concentrate solely on your own interests. Interesting how it turned out, but you're right - Bohemia was in a bad spot, and couldn't be saved by her allies.
I thought "losing" Austria's call was the correct response. We probably wouldn't have lost anything given we're across the sea, but I was just too frustrated by all the other stuff we had to do. I didn't want to risk being pulled into something larger in Europe.
Trying to recall when Lithuania separated from Poland... If Poland had been defeated soundly, and had to release Lithuania, I would expect her to be smaller. Maybe it was an independence movement that I do not recall?
All the way back in
Chapter 2, it was mentioned that Poland declined the union with Lithuania. Both have remained independent the whole game.
Love the increase of size of the gold fleets! Interesting that it's such a huge contribution to your total economy. When you say 10%ish was lost on the way -- that's pirates/privateers? I suppose I shall have to play a colonizing power next, with your AAR on speed-dial, to get used to all those mechanics. I enjoyed the EU III colonizing, so I'm sure with all the EU IV bells & whistles I'll enjoy this also.
Any privateers that are patrolling siphon off a chunk of the gold fleet's treasure. We could patrol to stop that, but my fleets are busy elsewhere and the lost revenue isn't a large enough amount to get me to care.
I'm sure if your colonizer run ever ends up being an AAR, I will be a loyal reader for all your questions.
Great work building your empires in Ireland and North America! Oh, yes, that would be frustrating being cut off from your intended expansion route by Spain. I'll have to watch for that province.
The borders of the province didn't look coastal, but of course AI Spain doesn't have eyes and knows automatically which provinces it can and can't reach. I could've checked the province using the Colonial Range mapmode (green provinces we can reach, red ones are unavailable) but it slipped my mind.
I absolutely had no idea about the Expand Infrastructure option! Actually, it rings a bell, but like many lesser-known options it's fallen from my memory. That's a great thing to know. I might see about using that in my game. I also was unaware that Developing a province also adds Institution Spread! Very good to know.
Expand Infrastructure is a great tool! Be warned though, it can eat through your governing capacity if you aren't careful. Having a few key provinces is alright though.
And you can hover over the Development buttons on a province to see how much it will add to the Institution in the province, assuming there is to embrace. This strategy is a necessity for most non-Europeans in order to get Institutions (by focusing all Dev efforts on a "seed" province).
A French colony in Maine... So to me that says 1) that's my first target if we go back to war with France; 2) France is more likely to come into conflict with me/you because they're colonizing there, 3) I feel like there's a third reason this is important that I/we don't sense yet.
You're right that the Maine colony would be a great, easy wargoal to achieve ticking warscore. And yes, we will also hate each other more due to competing colonies (though we already hate each other anyway). Reason #3 could be that they'll have to split forces between two continents in the event of a war.
It is, but we're dealing with it as best we can.
maybe even a small bite from scotland?
That is coming up in the next few decade once this period of turmoil is over. Stay tuned!
will the AI do this rinse repeat until they have zero army?
Assuming they're confident enough in their ability to land and can't get access, yes. If we destroy enough of their army, they might calculate that they still need enough forces for home defense.
only way out is through, why not one more war while our troops are already there? good call.
Exactly. Onward and upward!
are we back to being good enough with the pope so he grants us the ToT?
Papal relations range from 0 to +10 (depends on whether we keep a diplomat there all the time or not). The debuffs from violating the treaty in the Caribbean earlier are slowly ticking down. If we don't do anything to anger him in the future, he should grant us the treaty.
I don't mind either way, whichever you prefer.
As for updates I am happy with whatever you prefer, but like the longer updates if you only update once a week.
As usual, I think whatever works for you is best. I did not find this too long, but perhaps that is due to your breezy and easy to understand style.
As to update length... Here's the stream-of-consciousness I experience when reading long updates... "Oh, awesome - a new update! Hmm... Seems kinda long. No problem. Hmm... I want to comment on that. Oh, and that. And, hmm... I should comment on that. Wait... I should have been taking notes. Yes, another thing to comment on. How many was that? Oh, and comment on this. Now what was I going to comment on again? There was this and that and.... Oh forget it I'll just have to read back over the whole thing as I write my comments."
I try to keep my updates, on average, around 12 screenshots and accompanying commentary. I've sometimes done as many as 15 but I try not to go that long. But I manage with reading longer updates. Out of the half dozen AARs I follow religiously half seem to have really long updates some or all the time.
Glad to get all of your feedback on this!
I do think, looking back on this update, that I may have been worrying too much on the length. My instincts say the length is fine. I just didn't want to overwhelm everyone with new information. I think
@Chac1 is right that my "eezy breezy" style helped with this. I've always tried to keep things simple and easy to understand. And I do try to keep a consistent amount of screenshots too,
@Rensslaer. But this chapter had a lot of images and gameplay to sort through. We covered 8 years here, most chapters cover 3-5, though some have covered 1 year. We've had two other long chapters, one a 9 year, the other, 10 (Chs.
19 and
31)!
Tomorrow's update is a long one too, with more explanations of mechanics and our economic strategy to outgrow the English and French.
See you then!