• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
CHAPTER FIFTY-ONE: Absolutism & Coalitions (September 1633-December 1637)
CHAPTER FIFTY-ONE: Absolutism & Coalitions
|-|
(September 1633-December 1637)

In the last part, I wondered what Spain’s new Mexican holdings would mean for our alliance. And since this is a new play session, the Spanish AI has decided to reevaluate things.

Thankfully we’re still allies, for now.


Picture1.jpg

(Our Philippines land is also in the mix. But I'm less concerned about that because Spain doesn't border us there).

Our common rivalries in GB as well as our longstanding friendship and consort ties have kept our alliance secure. But we’ll need to be careful we don’t do too much to upset the Spanish crown in the future.

As a side note, I didn’t realize you could gain Historical Friendship with a nation over the course of a campaign. I only thought they could be lost. Historical Friendships and Enemies are preset at the start of the game between certain nations. Good for us then that Spain got an event trigger for friendship.

A diplomat will be kept improving relations with Spain from here on out. We already have a second diplomat currying favors with them to increase Trust.

Emperor Jean will not let such a vital ally be lost.

To further prevent d’Elbene from overstepping their boundaries, we begin colonizing Kaskankahan. And we colonize Hunkpapha to cut off Henrika.


Picture3.jpg

(The border between Henrika and Nevez Breizh is the thick, dark-blue line between Minnesota and Wisconsin, plus the one designating NB's northern exclave).

The Russo-Ottoman bloc continues their expansion, defeating Poland. Can anyone stop the eastern juggernaut?

As if the game is listening, that alliance breaks down a few months after the peace. The Russo-Turkish friction along the new border in Moldavia must’ve been too much.


Picture2.jpg

The next Infrastructure slot is unlocked. This one just makes so our Stated provinces cost less governing capacity.

We’re spending most of our admin on our idea group, so will be a little late in taking admin tech 19 on time. That tech unlocks the upgrade to Temples, Cathedrals.

The diplo and mil techs, though, are taken on schedule. The diplo one unlocks new heavy and light ship upgrades and the upgrade to Docks. The mil tech gives more Tactics, new infantry units, and an upgrade to our forts.


Picture5.jpg
Picture4.jpg

Most of our treasury is spent upgrading our heavies. I see no reason to wait. We must maintain our naval advantage against the other Great Powers.

We’ve shipped some troops over to help Terre Austral in their native war. With our help, they win, annexing the troublesome tribe of Awngthim.


Picture6.jpg

I revoke 2 privileges, one from the Clergy and one from the Nobility, right afterward. Now it is time to talk about Absolutism.


Picture7.jpg

As soon as the game reaches the Age of Absolutism, the Absolutism mechanic unlocks and persists until the end of the game.

Every country has a different maximum value of Absolutism based on their form of government, Estate privileges, and so on. Absolutism gives 2 main benefits:

  • Admin Efficiency: effects how much provinces cost for purposes of warscore, diplo-annexation, and overextension. Basically, everything is cheaper to take and annex.
  • Discipline: the same modifier, like Morale and Tactics, that affects our armies. Basically, damage dealt.
Absolutism’s effects only go up to 100, though your cap can be higher if you want redundancy.

Our Max Absolutism sits at 14, mostly because our handed out privileges are dragging the value down. Without any privileges assigned we’d gain 99 cap for a total of 113.


Picture8.jpg

Some privileges we will of course want to keep due to their usefulness (the extra monarch points per month, for example). But I’d like to get rid of most of these with time. That’s why we’ve been slowly revoking them when we could.

How do we gain Absolutism?

One, as mentioned previously, Harsh Treatment. We can also increase Stability or Legitimacy or decrease Autonomy.

There’s even a Disaster around Absolutism. Fun!

Another colony is set up in Highveld, South Africa. I want to try and cut off the Spanish colonies there and link up with our East African land. Can we do it?


Picture9.jpg

Another Infrastructure idea is picked up, this one just gives cheaper forts. Not that exciting. But we’re one slot away from finishing the group.

As our war against Portugal continues, the Papal situation deteriorates further. They lost a few provinces to the Ottomans some time ago. Now Savoy, with the help of France and Bohemia, declares their own invasion.

Portugal has allied the Pope, so even if we peace out, Portugal will still be stuck in an unwinnable war. Their intervention against us really wasn’t a smart move.

After Lisbon and their mainland falls, we sue for peace. We didn’t even have to fight their army this time.

We've taken a corridor of land to finally connect Nevez Breizh’s disconnected nation, as well as some extra provinces on the Great Plains. Some of that plains land goes to Henrika.

We took Bermuda, and the Portuguese provinces in Kongo and South Africa.


Picture10.jpg

(The blue provinces are the colonies at Hunkpapha and Kaskankahan we've set up. Both will go to Nevez Briezh once complete. The solid yellow province is one of Nevez Breizh's half-cores).

Al Esperans a Anne is given some land too, including that disconnected bit because it’s in the Mexico Colonial Region, not California as I'd assumed. I think somewhere in what we took was the last of Portuguese Mexico’s gold mines.

Douar-font Dreux earned 2 provinces.


Picture11.jpg

Here’s something about the peacedeal. Portugal, obviously, hates us. They get 66 Aggressive Expansion because of it. But France also gets 50 AE. Yikes!

We also get AE with other countries, but France and Portugal are the only ones going over the 50 AE threshold to join a Coalition.

Inspired by @Cora Giantkiller's comment a few weeks ago, why then am I not worried?

Simple. A Coalition requires at least 4 nations to actually form, France and Portugal only make 2.

Portugal actually can’t even join since they have a truce with us.

To join a Coalition, you need 4 things: at least 50 AE with the target, a negative opinion of the target, no truce with the target, and, in general, be at peace.

I also purposely signed this peacedeal in December. AE decays on the yearly January tick. After the tick, France doesn’t even have 50 AE anymore, for the brief amount of time that lasted.

One final thing about AE: religion matters.

Anglicans and Protestants, for example, don’t care as much about our aggressions against Catholic Portugal. The principle applies everywhere across the globe. So if you’re looking to expand rapidly, spreading your AE out over religious denominations can help.

Here’s an example:

If we were playing as the Ottomans, my expansion against the Hindus in India, the Catholics in Europe, and the Muslims in Africa would all count towards my total AE. But one group wouldn’t care as much about my expansion against another.

If I were to expand a lot in India, then Europe, and then Africa, by the time I get back to India after truces expire, the Indian AE will have burnt off. Then after India, I go back to Europe, then Africa, and repeat, adding in new religions like Protestant or Buddhist as I go.

Of course if you’re expanding really rapidly, a Coalition is inevitable. But these steps help manage it. And management strategies like this are necessary if you’re going for a world conquest or any of the difficult achievements.

After our war, we pick up the Harsh Treatment Age Ability I mentioned last time. My plan is to use Harsh Treatment as much as possible to suppress revolts and rapidly increase our Absolutism, while still keeping some mil points in reserve for tech and Development.
 
  • 8Like
  • 2
Reactions:
A diplomat will be kept improving relations with Spain from here on out. We already have a second diplomat currying favors with them to increase Trust.

Emperor Jean will not let such a vital ally be lost.
I have a feeling this will get harder as time goes on (as Spain will likely desire more and more)...
 
  • 1Like
Reactions:
  • 2Like
Reactions:
scheiße Have to lift the self-embargo momentarily only for this occasion, and join in the question by @Mismangaement:

There is no event defined in the game files else in the patch notes that provides any tag the historical friends modifier during the run, except a few additions by new missions (lübeck-tag and the Hanse, etc.), that it is only a pre-set modifier, and it can only be removed by events (friendship_events) triggered as a result of conflicts between the tags which have it;
As a side note, I didn’t realize you could gain Historical Friendship with a nation over the course of a campaign. I only thought they could be lost. Historical Friendships and Enemies are preset at the start of the game between certain nations. Good for us then that Spain got an event trigger for friendship.
This is highly curious, and would like to repeat the question: Would it be possible to give more details on how it was gained, whether by a mission else an event, and which version?
 
  • 1Like
  • 1
Reactions:
Thanks @jak7139 for this very detailed chapter. You really get into the mechanics of the game and your latest achievements here. Still accessible for those of us who do not play.

There’s even a Disaster around Absolutism. Fun!
I know this is a coincidence of timing, but I find this comment lands a particular way given the changing state of the world today.
 
  • 1Like
Reactions:
Emperor Jean will not let such a vital ally be lost.
not before GB and France is totally subdued

The Russo-Ottoman bloc continues their expansion, defeating Poland. Can anyone stop the eastern juggernaut?
unholy alliance

After Lisbon and their mainland falls, we sue for peace.
a staggering amount of land!

Here’s something about the peacedeal. Portugal, obviously, hates us. They get 66 Aggressive Expansion because of it. But France also gets 50 AE. Yikes!
spain?
 
  • 2Like
Reactions:
Huh, I have 5000 hours and I don't think I've ever seen someone gain historical friends without a mission reward. Do you know how that happened?
scheiße Have to lift the self-embargo momentarily only for this occasion, and join in the question by @Mismangaement:

There is no event defined in the game files else in the patch notes that provides any tag the historical friends modifier during the run, except a few additions by new missions (lübeck-tag and the Hanse, etc.), that it is only a pre-set modifier, and it can only be removed by events (friendship_events) triggered as a result of conflicts between the tags which have it;
This is highly curious, and would like to repeat the question: Would it be possible to give more details on how it was gained, whether by a mission else an event, and which version?
Figured I would provide info here now, in case it helps anyone in answering the question.

For my own part, I didn't realize "historical friendship" couldn't be gained via event. But looking through the wiki now, it doesn't say it's possible.

I've tagged over to Spain in my save and looked over their missions. Nothing there about giving friendship to an ally. Spain still has the Historical Friend modifier too, it hasn't decayed or expired.

I'd have to look over prior saves to see what happened. That might be difficult, since I only noticed it on Spain at the start of a new session. They could've had it for a while before that. Also I'm on a new PC and haven't transferred all my old files over yet.

I'm playing 1.36.2 (the most recent version, back when this AAR was started).

I can share the save if anyone wants to have a look at it, though I'm not sure how to link it.
 
  • 2Like
Reactions:
Okay. I asked this question in the main EU4 forum. Spain's missions do give Historical Friendship. I was just blind.
 
  • 1Like
  • 1
Reactions:
Wow. Checked the events but not the new missions thoroughly. 1.35, domination, got it.

Of course. castile, a turbo-tag (and the absolute luckiest tag), has another new mission providing a perma-bonus, instead of some superfluous modifier for 15 years. Makes sense. Of course. <rolling eyes>


Apologies for bothering. Cheers mate.
 
  • 2Like
Reactions:
We also have enough Development to proclaim ourselves an empire. We were already pretty imperial, but today it’s official.
Belated congratulations!
As a side note, I didn’t realize you could gain Historical Friendship with a nation over the course of a campaign.
Spain got an event trigger for friendship.
So only possible through event? Not long-lived alliance and good relations, then?
The Russo-Ottoman bloc continues their expansion, defeating Poland. Can anyone stop the eastern juggernaut?
Nothing if they stick together.
As if the game is listening, that alliance breaks down a few months after the peace.
Ahem. Well, their Nauts will still be Juggered unless one of them decides to take down the other. Which is the biggest and baddest at the moment - the Ottos?
why then am I not worried?

Simple. A Coalition requires at least 4 nations to actually form
Ah, good to know.
 
  • 2Like
Reactions:
I have a feeling this will get harder as time goes on (as Spain will likely desire more and more)...
We will have to keep a very close eye on our Spanish relations.

At this point, it would hurt them more than us if they broke the alliance. France is of course hungrily eyeing everything south of the Pyrenees. France would be overjoyed if Spain lost our protection.
Huh, I have 5000 hours and I don't think I've ever seen someone gain historical friends without a mission reward. Do you know how that happened?
Wow. Checked the events but not the new missions thoroughly. 1.35, domination, got it.

Of course. castile, a turbo-tag (and the absolute luckiest tag), has another new mission providing a perma-bonus, instead of some superfluous modifier for 15 years. Makes sense. Of course. <rolling eyes>


Apologies for bothering. Cheers mate.
Replying again for anyone who missed it, Spain gained historical friendship through a mission reward. Good for us, since our relations at this time are so critical.

No need to apologize, @filcat. Your comments are always welcome!
A very clear explanation, as usual.
I'm glad it was very easy to understand. Thanks!
Thanks @jak7139 for this very detailed chapter. You really get into the mechanics of the game and your latest achievements here. Still accessible for those of us who do not play.

I know this is a coincidence of timing, but I find this comment lands a particular way given the changing state of the world today.
I think it's always easy to say that the 21st century is more enlightened, liberal, and free than the past. And that is true in a lot of areas. But I don't believe history naturally tends towards progress. Every bit of freedom gained has to be kept through hard work and sacrifice.

Especially these last couple of years, a lot of people have probably woken up to that.

In EU4 though, we want to be as absolutist as possible. And there's really no downside to getting the value as high as we can.
not before GB and France is totally subdued
You're understanding our goals well. Spain has quickly become the junior partner in this relationship. How much longer will Brittany need them?
unholy alliance
Unholy, but now finally broken.
a staggering amount of land!
And just you wait.
Oh! I forgot to mention that.

Spain is Catholic, yes. So they should care more about our AE against Catholic Portugal. But, they're also our ally. Allies care less about our violent expansion.

This is why it can sometimes be worth it to ally nations temporarily if you don't want them to join a coalition. And whenever that alliance is broken, you'll get a five-year truce. Remember, nations that have a truce with you won't be able to join a coalition.
Belated congratulations!
So only possible through event? Not long-lived alliance and good relations, then?
As eventually found out, only via certain missions. No event triggers. No long-standing alliances.
Nothing if they stick together.
Ahem. Well, their Nauts will still be Juggered unless one of them decides to take down the other. Which is the biggest and baddest at the moment - the Ottos?
Ottomans are bigger and stronger. But any war between the two is sure to be a bloody affair.
Ah, good to know.
Hopefully Friesland can use this to her advantage.
 
  • 2Like
  • 2
Reactions:
CHAPTER FIFTY-TWO: Expand Administration, Chapter 49 Appendix (December 1637-December 1647)
CHAPTER FIFTY-TWO: Expand Administration, Chapter 49 Appendix
|-|
(December 1637-December 1647)

Madyas, our latest Philippine vassal, is annexed after 10 months. And Great Britain has decided to meddle in the region by attacking Cebu.

We continue helping Nevez Breizh colonize against Henrika and d’Elbene’s encroachments, starting with Sihasapa.

Picture1.jpg

With our annexations and war against Portugal concluded, here’s the latest look at our income. We last checked it at the end of Chapter 49 when we were in 7th place.

We’re now in 6th place. With an extra 22 ducats to our name. France’s income, interestingly, has decreased by 30 gold, mostly in Production and Trade. Spain has grown by 30 gross.

Picture2.jpg

Pagarruyung is peacefully vassalized over in Sumatra. I’ll point out that because they’ve sat there the entire game, they just casually have 1,000 ducats in their treasury. Too bad that money disappears when we integrate them.

The Papacy has lost yet another war. They were once the strongest Italian power. Now they have 5 provinces left.

Picture3.jpg

Infrastructure Ideas is finally completed. We Develop things cheaper, construct things faster, and it’s cheaper to Expand Administration.

Picture4.jpg

Expand Administration is a button in the Government Reforms menu that lets you spend Reform Progress to gain Government Capacity. The cost increases after each click, so the 100% discount we’ve just got from Infrastructure doesn’t make things completely free.

We’re fine on Government Capacity anyway and want to finish our Reforms first. There are some good bonuses we’ve yet to get. One of those bonuses we pick up now.

If you remember we wanted to wait until finishing Infrastructure so we could pick up a Reform that had finishing that Idea Group as a requirement. This Reform gives even more Dev Cost and some Goods Produced.

Alternatively, if we hadn’t picked Infrastructure I think the one that gives less loan interest and inflation would’ve suited us well. Especially given what we’re about to do.

Picture5.jpg

2,860 ducats in loans are taken out (5 loans, 572 gold per). Along with the 838 already in reserve, we spend it all constructing profitable Manufactories. Once these complete, our income should see a nice jump.

Picture6.jpg

(Buildings like these are being built all the time. We're becoming richer and richer).

Gundungurra and Yuin are the next provinces we claim in Australia. Even this once vast land is slowly coming under our dominion, split between us, the British, and the natives.

Picture7.jpg

Portugal’s woes continue as Spain attacks them. GB has annexed Cebu.

In another news, the unstoppable Ottoman behemoth is distracted by a successful rebellion in Yemen. I don’t think Rassids won independence through the traditional means of a successful revolt. It looks like they popped out via event?

Picture8.jpg

At the same time, our grip on the continent is slipping. It’s been over 100 years since the mainland was lost. We still have our cores in Brittany proper since it’s our own culture, but we’ve just lost the one over Anjou.

Emperor Jean, in his 66th year, has never visited the land of his ancestors. Neither did his father, King Richard. The young Prince Francois probably won’t either, we’ll have to see.

The reclamation is slow going. The British are still powerful, and we’re gearing up for another war with them soon.

First though, I’ve had our Asian army attack the last native nation in Tasmania to secure the strait crossing. I’ve also accepted Fulani as an equal culture to Breton, Irish, and Highlander since it makes up a large part of our nation after Fulo’s integration.

Picture9.jpg

We win the native war easily.

I notice that 70% of GB’s forces are stuck in Cebu and taking attrition. This doesn’t bode well for our Philippine colonies, but GB’s homeland should be easy to take.

Picture10.jpg

Spain has taken 2 provinces from the Pope in Italy. Naples and Venice are at war. Savoy joins the fun later. The Ottomans annexes Wallachia. Ming rivals us, so we rival them.

We take admin tech 19, getting caught up.

Picture11.jpg

Here’s Nevez Breizh. Now that they’re all connected, they’re actually able to start colonizing. I think they couldn’t before because their capital was in Nouvelle Nantes (New Orleans) and split off from their land in Wisconsin.

Picture12.jpg

Speaking of Portugal, Spain takes more of Mexico from them (enough for a CN), and some land in Columbia, North Africa, and Portugal proper. The smallest of our rivals has fallen on hard times. Will they last the century?

Picture13.jpg

We start a new colony in Swazi and another in Transvaal, successfully cutting off all others from the South African interior.

Picture14.jpg

Here’s a look at our income before and after our Manufactories complete. 205.41 becomes 209.10.

Production increased by ~5 ducats. Trade dropped because some of our navy is getting ready for war. Progress!

Picture15.jpg

We still hold the naval advantage against GB. This war should be just as, if not easier, than last time.

Picture17.jpg

Again, we choose to press one of Scotland’s many claims.

A difference between this war and the last are GB’s allies: Sweden and Sunda. We’ll either have to deal with them directly, or separate white peace them out once the war drags on long enough.

Another difference, I call in Spain this time. They might deal with Sunda or Sweden for me. And while Spain is distracted in our war, they won’t declare their own wars.

Picture18.jpg

The mainland war is easy. I won’t detail it. I will however go over the war in the Philippines where our forces and the British fought a cat-and-mouse game, shown below:


Picture19.jpg

(Our navy sinks some isolated British transports to start off).


Picture20.jpg

(We then help our allies in another naval battle).

Picture21.jpg

(But while our ships repair, they can't block the British from strait crossing. Here, we're starting to see the damage cannons can do).

Picture22.jpg
Picture23.jpg

(We retreat northeast, recover, and fight another battle. After that, the British split up into a larger southern stack and a smaller northern stack).

Picture24.jpg

(We destroy the smaller enemy army while the British wander back-and-forth down south. Our navy is useful to blockade the straits between islands, keeping the enemy AI isolated and reevaluating its move orders).

Picture25.jpg

(Our navy is caught).

Picture26.jpg

(The last battle of the Philippine campaign. Another defeat. Had the war gone on long enough, we would've eventually outnumbered the British once they ran out of manpower).

We’re entering the final stages of the war. GB is defeated at home and stalemated abroad. We could decide to force Sweden and Sunda out through naval invasions and occupation, but I don’t feel like it. I’d much rather take what we can from GB now (67% warscore) and come back in a few years.

Before we look at the peace and end this part, here’s some stuff that happened elsewhere:

Venice lost to Naples in their war. I’m not sure who’s winning on the peninsula anymore. Probably Savoy. Definitely France, seeing as Savoy and Naples are their allies.

Picture27.jpg

Another colony is started in South Africa, Senqu.

Diplo tech 20 picked up, giving a few small bonuses.

Picture28.jpg

France declares another war on Austria.

Peace!

Picture29.jpg

The treaty isn’t expansive as our previous war, only 6 provinces and cash. But those provinces are rich, including 2 forts and the Trade Center in York.

An addendum about our discussion on wargoals, claims, and Unjustified Demands. You might have noticed we spent 125 diplo points taking these provinces for ourselves, instead of for Scotland. This negates the “justified” nature of our conquest, since Scotland was the one with the claims.

The reason I did this was because we’ve started to gain some Absolutism. You may remember that Absolutism gives Admin Efficiency, which makes warscore costs cheaper.

I played around with the peacedeal and occupations a bit, seeing whether it would be cheaper for us or for Scotland or Wales to take land. Obviously if the costs are cheaper, we can take more.

In the end, I decided taking more land would be better than the diplo point hit, especially as we just took diplo tech and don’t need to spend those points on anything for a while.

Most of the land is fed to Scotland anyway, post-peace. We keep the fort in Coventry for adjacency to fabricate claims and the Trade Center in York for income.
 
  • 6Like
Reactions:
At the same time, our grip on the continent is slipping. It’s been over 100 years since the mainland was lost. We still have our cores in Brittany proper since it’s our own culture,
Does France accept Breton culture? Because they might to try to convert Brittany proper at some point if not. (Although, how does the 100+ year thing work for primary nation of primary culture cores if the province's culture changes?)
 
  • 2Like
  • 1
Reactions:
Good to see your success in the war against the British. Also good to see you weren't greedy and have a long-term strategy for what you want to gain.

However, I will echo some of the viewpoints of @StrategyGameEnthusiast . How long before you can take on France and are there risks associated in taking too long to make your return to the continent?
 
  • 2Like
Reactions:
Pagarruyung is peacefully vassalized over in Sumatra. I’ll point out that because they’ve sat there the entire game, they just casually have 1,000 ducats in their treasury. Too bad that money disappears when we integrate them.
can we give them tech help? maybe if they have new tech they'll invest the money in building something before getting annexed?

The mainland war is easy. I won’t detail it. I will however go over the war in the Philippines where our forces and the British fought a cat-and-mouse game, shown below:
so as long as we have naval supremacy there, we can just keep the huge british stack there stranded on an island attritioning away, right?

An addendum about our discussion on wargoals, claims, and Unjustified Demands. You might have noticed we spent 125 diplo points taking these provinces for ourselves, instead of for Scotland. This negates the “justified” nature of our conquest, since Scotland was the one with the claims.

The reason I did this was because we’ve started to gain some Absolutism. You may remember that Absolutism gives Admin Efficiency, which makes warscore costs cheaper.

I played around with the peacedeal and occupations a bit, seeing whether it would be cheaper for us or for Scotland or Wales to take land. Obviously if the costs are cheaper, we can take more.

In the end, I decided taking more land would be better than the diplo point hit, especially as we just took diplo tech and don’t need to spend those points on anything for a while.

Most of the land is fed to Scotland anyway, post-peace. We keep the fort in Coventry for adjacency to fabricate claims and the Trade Center in York for income.
just when I think I get the mechanics, this happens. if it's already cheaper to take the land ourselves, why feed to scotland instead of coring ourselves?
 
  • 2Like
Reactions:
Great work continuing to expand and prepare for the reconquista.

Fortuitous that the British ended up in Sunda. As fun as these games are, it is frustrating that the AI has a habit of transporting troops and stranding them in odd places because there's no continuous plan that asks "where do we have troops where they shouldn't be?"

Rensslaer
 
  • 1Like
Reactions:
Does France accept Breton culture? Because they might to try to convert Brittany proper at some point if not.
Since France is an empire, they do auto-accept all their brother cultures, Breton included.
(Although, how does the 100+ year thing work for primary nation of primary culture cores if the province's culture changes?)
As soon as the province's culture changes, the timer starts ticking down.
Good to see your success in the war against the British. Also good to see you weren't greedy and have a long-term strategy for what you want to gain.

However, I will echo some of the viewpoints of @StrategyGameEnthusiast . How long before you can take on France and are there risks associated in taking too long to make your return to the continent?
Since we're outgrowing the French, especially as our conquest of GB continues, there's not a huge risk of taking too long. Even though France has continued to do their own wars, they have stalled way more than their power would suggest. A player with the hand they've been dealt would have all of Germany and Spain by now.

As for when the reconquest will happen, I don't have a date.

Once this AAR catches up to gameplay (which will be relatively soon. Stopped in 1717) I want to do an overview of the world, answer any questions you all have, and get your thoughts on the reconquest.
can we give them tech help? maybe if they have new tech they'll invest the money in building something before getting annexed?
Their tech is actually fine. But they only have two provinces which isn't a lot of space.

And I started annexing them soon anyway, which is coming in this next part.
so as long as we have naval supremacy there, we can just keep the huge british stack there stranded on an island attritioning away, right?
Correct. I was disappointed the British had shipped most of them back home by the time the war kicked off.
just when I think I get the mechanics, this happens. if it's already cheaper to take the land ourselves, why feed to scotland instead of coring ourselves?
Feeding to vassals is still useful if we don't want to use admin coring or deal with overextension from the conquest. Which I did not. Of the three point types, dip is generally the least useful. We spent dip to save admin basically.

Yes, it's cheaper to take the land and core it ourselves. But sometimes it's better to let a subject do those things for you.

I wanted to take as much land as possible to weaken GB, but I let Scotland do the coring.
Great work continuing to expand and prepare for the reconquista.

Fortuitous that the British ended up in Sunda. As fun as these games are, it is frustrating that the AI has a habit of transporting troops and stranding them in odd places because there's no continuous plan that asks "where do we have troops where they shouldn't be?"
Yes. It's something every Paradox game suffers from. CK probably gets away with it because the map isn't global (and boats don't exist in CK3). But the other titles' AI really don't understand how to ship units around.

Maybe EU5 will be different.
 
  • 3Like
  • 1
Reactions:
CHAPTER FIFTY-THREE: Great Power Interventions (December 1647-October 1660)
CHAPTER FIFTY-THREE: Great Power Interventions
|-|
(December 1647-October 1660)

Mil tech 20 is picked up. We get new cannons, more Combat Width, and some infantry Fire. By this point in the game, Western European nations like Brittany should definitely start fielding more cannons in their armies. Cannons to do the damage and siege. Infantry to hold the line. Cavalry to sit there and look pretty.


Picture1.jpg

Some players like to phase out cavalry altogether and just use infantry and artillery, since infantry is cheaper and most of your damage is coming from artillery instead of cavalry anyway. Just something to think about.

More news comes from Europe all the time. Savoy has defeated Venice, giving them a dangerous border with the Turks. The Rassids’ stint at independence was short-lived. And Poland, yes Poland, has joined the HRE.


Picture2.jpg
Picture4.jpg

They’re not even an Elector, so automatically lose their kingdom title and become a duchy. Maybe this will protect them from the Russians. Maybe not.

And, speaking of Russia, they’ve whittled Lithuania down to a single province.


Picture5.jpg

Our own conquests don’t stop either. We’re finally conducting a war in the Philippines instead of vassalizing everyone. While vassals are nice, the diplomatic process is slow, and I don’t want to give the British any ideas.


Picture6.jpg

Admin tech 20 is taken for more governing capacity. The bureaucracy is expanding to meet the needs of the expanding bureaucracy.


Picture7.jpg

All this red tape is enough to give Emperor Jean a heart attack.

Long live Emperor Francois!


Picture8.jpg

All our loans are repaid as the Ottomans attack Austria. Why Poland wanted to get chained to this sinking ship is beyond me.


Picture9.jpg

(Our economy with no debt).

Tswana is colonized after Swazi completes. That’s the last empty South African province. We colonize Ifugao too, that’s the last Philippine one.

The ledger says there’s nowhere left we can colonize. That’s true. There’s only some inland stuff in Africa and Siberia we can’t reach.

That chapter of our nation’s history has ended.

The latest Institution, Manufactories, spawns. Like the previous one, Global Trade, it spreads basically everywhere, this time simply through the province having a Manufactory.

Some more lights are built. I’d just like to point out that Desmond can build a heavy in 197 days. Breton industry is the best!


Picture10.jpg

(The completion times for lights-left-and heavies-right in Ireland).

Tondo, Maguindanao, and Maynilla are all annexed in the Philippines. It’s now just us, the British in Cebu, a Russian colony, and the independent island of Sulu.

We TC a couple provinces to give us a merchant for this region. They’re sent to collect in the North Sea.

Our income is at 221.70 and growing.


Picture11.jpg
Picture12.jpg

(The turquoise Philippines image is the TC mapmode. The provinces in their national colors have been TCd).

France continues its voracious expansion, defeating Switzerland and even taking land from their former ally Bregenz. Bregenz later loses an internal HRE war and is forced to give land back to Austria.



Picture13.jpg
Picture14.jpg

Henrika has grown so much that they attack Vinland on their own without any prompting. We start annexing Pagarruyung. And we attack Portugal.

The Poles and Austrians lose more land to the Ottomans. Joining the HRE is looking more and more like a poor decision. Bohemia pounces on Austria too.


Picture15.jpg

The Portuguese war is over. It ends with glorious victory.


Picture16.jpg

Caraibas, Portuguese Mexico, and Portuguese Louisiana are all annexed, ceding their lands to our respective CNs.


Picture18.jpg

Portuguese Alaska gives the land they held in the Louisiana and Canada regions to our subjects. And, importantly, we take 5 provinces in the Alaska region for ourselves.


Picture17.jpg
Picture19.jpg

(Three different screens of what we took from Portuguese Alaska, showing the border with Henrika, a zoomed-in view, and the CN regions).

We could have annexed Portuguese Alaska fully, but I want to pull off a trick next war with Portugal. Any guesses what that trick might be? It’s been mentioned a couple of times in the comments at various points, back when our expansion in the Americas was just beginning.

We force Al Esperans a Anne to attack New Spain. I’m hoping once Spain loses their colony here, they’ll have no reason to covet our Mexican land. Then our alliance will be much more secure.

AEaA ends up taking only 3 provinces. I guess it’ll take a couple wars then.

We peacefully vassalize Kelantan, Pahang, and Malacca in Malaya.


Picture20.jpg

Bohemia defeats Austria, forcing their conversion to Protestant. This means a legitimate Catholic Emperor is needed. The crown falls to Lorraine.

What is this, a Victoria 2 mod?

We start a new war against GB. I even call in Spain this time, both to prevent them from deccing a separate war and potentially messing with our plans and also because I’m hoping they’ll deal with Sunda or Sweden.

But this causes an interesting wrinkle.

Brittany is a Great Power. Spain is a Great Power. GB is a Great Power.

When a Great Power is at peace, they can choose to intervene in GP-on-GP wars as long as it’s on the side with fewer GPs.

France has entered the war.


Picture22.jpg
Picture21.jpg

The sides overall are still in our favor, but I really hope Spain is able to hold their own on the continent. The seas at least protect us from the masses of French bodies assembled across the Channel.

The first naval battle goes poorly, as the British have French help. We occupy French holdings in Greenland and Africa in the meantime. And the war in the isles is balanced.


Picture23.jpg

I take the next mil tech a few years early just to help speed things up and hire 20k more infantry. France could land any of their forces in England to help their ally. And the British have pushed us back a bit. Their entire army is home.


Picture24.jpg

Eventually we fight a close battle in Cumberland to try and tip the scales. With more reinforcements on our side, and the British not having enough of a frontline to protect their cannons, we win.


Picture25.jpg

(The British cannons and Discipline mean they'll deal more damage. But we have enough Morale/reinforcements to outlast them. This is the battle already in progress).

Picture26.jpg

(The good thing about the British number of cannons, they don't have enough of a frontline to protect them. Even with a mediocre Fire roll like this, the Brits blast us to shreds).

Picture27.jpg

(We fare much better in the Shock phase).

Picture28.jpg

(We're winning)...

Picture29.jpg

(Just barely)...

Picture30.jpg

(No end-battle screen unfortunately. But you can see the remaining number of men).
 
  • 4Like
Reactions:
All our loans are repaid as the Ottomans attack Austria. Why Poland wanted to get chained to this sinking ship is beyond me.
The Poles and Austrians lose more land to the Ottomans. Joining the HRE is looking more and more like a poor decision.
They preferred semi-vassalisation (joining the HRE) to complete partition...
 
  • 1Like
Reactions: