note: If anyone else had this idea. I came with this idea myself and saw nothing of this on EU 3 forum. Sorry if I unknowing took "your idea". With that in mind:
things to know
In this AAR I will check if minting is worth it. I noticed in my other AAR, that minting gives me some advantages. And here, I want to check if minting will stay useful after some years.
Normal game, just patch 1.21
Reason for Japan
- playing with any country in Europa will be to easy after a while (even on VH)
- I wanted to try navy
- Ming is way to easy
- Japan is much more safe from Ming
You might be asking, how can minting be useful. For those who understand Purchasing power, it can be useful.
Purchasing power?
Yes. It is pretty easy. Take the % increase in money + base (100%), divide it by % increase of inflation + 100%. Add 100 to the answer, then divide it by 100. Multiply that with what your could buy. And you know what you can buy now. If you subtract that with 1 and then multiply it with 100. Then you see the % change. That is the % increase (or decrease, if it is negative).
You might be asking. The monthly income will stay the same, so you can eventually buy less. True, but the money you gain should be putted in increasing the monthly income by any means.
This game is all about being fast. As inflation will slow tech down. Meaning that I must be large enough to be successful as a 0 land tech country.
Let's start min.. emm
Minting can't be done from the start. As I don't want to be in a -3 stability and get to -2 in 2337. These things are needs to be done to prevent that:
- Deus vult
- getting +3 stability
only then I can start minting to see if minting will be useful.
Let's start
my sliders were good enough. So I went to the treasury, and putted all in government tech.
1 month after the start, Korea suddenly attacked me (they probably think that zerg rush will be useful here too. Might be a fun AAR, the Korean zerg rush :rofl: )
I don't know how this AI works. But it can't possibly think that it can win against the navy of Japan
My navy stayed at 19. Any privateer Korea send, is easily taken down. I even managed to capture a pirate ship
Japan seemed better at rushing
Korea was target number 1 anyway. So this is what they get:
I'm very curios about the outcome of minting. So I'll leave the 2 other AAR's for now
things to know
In this AAR I will check if minting is worth it. I noticed in my other AAR, that minting gives me some advantages. And here, I want to check if minting will stay useful after some years.
Normal game, just patch 1.21
Reason for Japan
- playing with any country in Europa will be to easy after a while (even on VH)
- I wanted to try navy
- Ming is way to easy
- Japan is much more safe from Ming
You might be asking, how can minting be useful. For those who understand Purchasing power, it can be useful.
Purchasing power?
Yes. It is pretty easy. Take the % increase in money + base (100%), divide it by % increase of inflation + 100%. Add 100 to the answer, then divide it by 100. Multiply that with what your could buy. And you know what you can buy now. If you subtract that with 1 and then multiply it with 100. Then you see the % change. That is the % increase (or decrease, if it is negative).
You might be asking. The monthly income will stay the same, so you can eventually buy less. True, but the money you gain should be putted in increasing the monthly income by any means.
This game is all about being fast. As inflation will slow tech down. Meaning that I must be large enough to be successful as a 0 land tech country.
Let's start min.. emm
Minting can't be done from the start. As I don't want to be in a -3 stability and get to -2 in 2337. These things are needs to be done to prevent that:
- Deus vult
- getting +3 stability
only then I can start minting to see if minting will be useful.
Let's start
my sliders were good enough. So I went to the treasury, and putted all in government tech.
1 month after the start, Korea suddenly attacked me (they probably think that zerg rush will be useful here too. Might be a fun AAR, the Korean zerg rush :rofl: )

I don't know how this AI works. But it can't possibly think that it can win against the navy of Japan

My navy stayed at 19. Any privateer Korea send, is easily taken down. I even managed to capture a pirate ship

Japan seemed better at rushing

Korea was target number 1 anyway. So this is what they get:

I'm very curios about the outcome of minting. So I'll leave the 2 other AAR's for now
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