From the main thread:
I've rewritten the usurp_spouse decision into a plot:
Still have to rework the events so the main one isn't triggered from the decision, but be an MTTH thing triggered on plot power. Thoughts?
Edit: forgot the abort block.
Edit 2: a couple other tweaks
Seems like every time jus uxoris is invoked, the succession law changes to gavelkind.
I'm thinking... the MB-GOTW stuff should be changed from a decision to a plot, or possibly a faction, so it doesn't always blindside you. What do you think?
I think that could work. I haven't had the experience of being in the receiving end of one, but making it a plot theoretically could make it effectively unenforceable if you're currently pursuing an assassination plot, of which I imagine many players would be ^_^
That said, it certainly is justifiable as a "plot", especially in the LI-verse since we can probably reason out that the husband's authority would need not necessarily be as clear cut as with conventional history.
that said, post-Charlemagne, if I understand right, gavelkind becomes "elective gavelkind" right? that would make gavelkind a bit better (though that's still a different concern :laugh![]()
I've rewritten the usurp_spouse decision into a plot:
Code:
# Plot tags need to start with 'plot_'
# Supported types:
# character, spouse, rivals, friends, liege_titles, vassal_titles, realm_titles, realm_characters, realm_characters_plus, independent_rulers
###############
# PLOTS
###############
plot_usurp_wife = {
type = liege_titles
#Plotter scope
potential = {
is_female = no
is_feudal = yes
prisoner = no
is_married = yes
is_primary_war_attacker = no
is_primary_war_defender = no
NOT = { has_character_modifier = failed_to_usurp_spouse }
NOT = { has_character_flag = usurped_my_wife }
any_spouse = {
is_female = yes
is_feudal = yes
ROOT = {
any_liege = {
character = PREVPREV
}
}
OR = {
capital_scope = {
culture_group = ROOT
}
culture_group = ROOT
ROOT = {
OR = {
any_realm_province = {
culture_group = ROOT
}
any_demesne_province = {
any_neighbor_province = {
culture_group = ROOT
}
}
trait = ambitious
trait = gregarious
}
}
}
is_primary_war_attacker = no
is_primary_war_defender = no
is_pregnant = no
NOT = {
has_law = true_cognatic_succession
has_law = enatic_cognatic_succession
has_law = enatic_succession
}
}
}
#Target scope
allow = {
holder_scope = {
any_spouse = {
character = FROM
}
FROM = {
any_liege = PREV
OR = {
is_ruler = no
demesne_efficiency = 1.0
}
NOT = {
trait = inbred
trait = weak
trait = incapable
trait = slow
trait = bastard
trait = stressed
trait = depressed
trait = imbecile
trait = content
trait = celibate
health_traits = 1
trait = naive_appeaser
trait = detached_priest
AND = {
NOT = {
has_law = agnatic_succession
OR = {
AND = {
trait = humble
PREV = {
trait = proud
}
}
AND = {
trait = craven
PREV = {
trait = brave
}
}
AND = {
trait = slothful
PREV = {
trait = diligent
}
}
AND = {
trait = shy
PREV = {
trait = gregarious
}
}
}
}
}
}
}
is_female = yes
primary_title = {
higher_tier_than = baron
}
OR = {
AND = {
NOT = {
trait = grey_eminence
}
OR = {
NOT = {
trait = ambitious
}
FROM = {
trait = ambitious
}
}
OR = {
NOT = {
trait = genius
}
spouse = {
trait = genius
}
}
}
trait = infirm
trait = weak
trait = incapable
trait = depressed
trait = blinded
trait = content
trait = drunkard
trait = maimed
trait = lunatic
trait = possessed
trait = syphilitic
trait = leper
trait = imbecile
trait = inbred
trait = slow
trait = trusting
AND = {
trait = shy
trait = craven
}
AND = {
trait = shy
trait = humble
}
AND = {
trait = craven
trait = humble
}
}
NOT = {
AND = {
NOT = {
has_law = agnatic_succession
}
martial = 8
intrigue = 8
OR = {
AND = {
trait = brave
trait = diligent
NOT = {
trait = humble
trait = content
trait = trusting
}
}
AND = {
trait = diligent
trait = proud
NOT = {
trait = craven
trait = content
trait = trusting
}
}
AND = {
trait = brave
trait = proud
NOT = {
trait = slothful
trait = humble
trait = trusting
}
}
}
}
}
}
FROM = {
prestige = 1
}
}
chance = {
factor = 20
modifier = {
factor = 0
holder_scope = {
reverse_opinion = {
who = FROM
value = 50
}
}
}
}
}
success = {
holder = FROM
}
abort = {
FROM = {
is_married = no
trait = incapable
}
holder_scope = {
NOT = {
any_spouse = {
character = FROM
}
}
}
}
abort_effect = {
FROM = {
hidden_tooltip = {
add_character_modifier = {
name = failed_to_usurp_wife
days = 1825
}
}
clr_character_flag = plot_usurp_wife_decision_taken
}
}
effect = {
FROM = {
if = {
limit = {
NOT = {
intrigue = 10
}
}
change_intrigue = 1
}
any_plot_backer = {
reverse_opinion = {
who = FROM
modifier = opinion_grateful
years = 5
}
}
set_character_flag = usurped_my_wife
}
}
}
Edit: forgot the abort block.
Edit 2: a couple other tweaks
Last edited: