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Some for places like Spain, the Netherlands, Hungary, etc. might be nice. Oh, and on the flags you posted above? Love them all, though for some reason I think the eagle on the French one should be a bit bigger.

Are these going to be included as puppets later on? I'm currently only doing nations that go through a flag change in the latest beta. If there are more coming then I'll happily do them.

I've actually made the eagle smaller so it fits between the blue and red. I don't want them to look like colonies (my previous German set had a large eagle and people didn't like it).

The Duchy's and lands directly in control of the Tsar have large eagles covering the flag to represent their semi-autonomous status. The independent nations will have smaller eagles to represent allegiance to the Romanovs/The Empire.
 
Are these going to be included as puppets later on? I'm currently only doing nations that go through a flag change in the latest beta. If there are more coming then I'll happily do them.

I've actually made the eagle smaller so it fits between the blue and red. I don't want them to look like colonies (my previous German set had a large eagle and people didn't like it).

The Duchy's and lands directly in control of the Tsar have large eagles covering the flag to represent their semi-autonomous status. The independent nations will have smaller eagles to represent allegiance to the Romanovs/The Empire.
Oh, I just meant general puppets. I'm unsure if Spain or Hungary can get puppet status by event, but it's a nice thought. Otherwise, I'd say your fine.

In that case, I can get why the eagle would be that small. I assume in-game it would look better, so meh.

That makes enough sense, so okay.
If Mongolia can get claims on all of Siberia on the basis that the Mongolian Empire owned it several centuries ago, the Greeks can gain cores on Istanbul on the basis of Byzantine ownership half a millennium ago and the Soviet Union can get claims on all of Eurasia, why not let the Ottomans rise claims on territories they owned just twenty-five years prior to the start of the scenario? Or at the very least, a stretch of land to Salonika?

I mean, if I was an Ottoman politician at the time, I'd still kind of be upset that the Empire gained diddly-squat territory at the end of the Weltkrieg. No reclamation of Egypt, no redemption of Rumelia, nothing except for little ol' Kars and a puppet Armenian state that's festering with anti-Ottoman nationalists.
When you put it like that, I see your point. Though it is fair to point out the Ottomans didn't do so well in the war, and the fact that they gained a lot of puppets like Albania, Oman, Tripolitania and so on makes up for it, it doesn't in-game terms So, in the scenario you're talking about, cores/claims on the Bulgarian coastline, and up to Kozani and maybe Macedonia? Beyond that, I don't see it working out well in terms of game balance and realism.

You do raise some good points on the other nations, but I have defenses for each of them.

It's just claims on Siberia for Mongolia, right? Because claims are just claims, not cores. I assume we're talking about cores or claims that turn into cores over time with the Ottomans. Besides, Siberia's a wasteland that in-game doesn't hold a particular loyalty to anyone except the strongest power in the area.

The Greeks is a tougher case, but I don't know if in the KR world the Greco-Turkish population exchange occurred. I assume not, but cores seems too far. I'd go for claims, then an integration even over a year or so, because those areas are still majority Turkish no matter what history happened in the game. Also because Paradox and Alt-History fans in general are big Grecophiles/Byzantophiles for some weird reason that still baffles me.

The Soviets can claim and integrate those areas on the same basis the Soviets did OTL; they had the strength and power to incorporate those areas into the state against their will on the locals. The Ottomans don't have that at the start of the game, and in the hands of the AI probably never will. But I do agree with you still that similar events should be there for the Ottomans.

Speaking of Armenia, maybe an event to incorporate it into the Ottoman state if you did everything you could to keep it under your puppet control? If not that, at least an event where you gain cores on all the starting lands you have claims on after winning the Arabian War, because as of now it's kind of pointless. From my own experiences and from reading Soulstrider's Ottoman AAR, playing as the Ottomans is a very tough game with very little reward in the end. Any of these ideas can help considerably spice up their fun value.
 
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When you put it like that, I see your point. Though it is fair to point out the Ottomans didn't do so well in the war, and the fact that they gained a lot of puppets like Albania, Oman, Tripolitania and so on makes up for it, it doesn't in-game terms So, in the scenario you're talking about, cores/claims on the Bulgarian coastline, and up to Kozani and maybe Macedonia? Beyond that, I don't see it working out well in terms of game balance and realism.
Maybe just up to Thessaloniki. If the Ottoman claims/cores drove it into Macedonia, they might as well have a series of events to try re-integrating the former Ottoman territories of Albania and have a port on the Adriatic. Since having the Ottomans get that big seems to be viewed as excessive, however, just claims/cores to Thessaloniki might be decent.

You do raise some good points on the other nations, but I have defenses for each of them.

It's just claims on Siberia for Mongolia, right? Because claims are just claims, not cores. I assume we're talking about cores or claims that turn into cores over time with the Ottomans. Besides, Siberia's a wasteland that in-game doesn't hold a particular loyalty to anyone except the strongest power in the area.
I honestly can't recall if Mongolia's claims ever turn into cores, but doing a quick look through the event file I can't see any integration events for Siberia. Fair enough on that count, since even with claims Mongolia's got to have some difficulties with all that land.
The Greeks is a tougher case, but I don't know if in the KR world the Greco-Turkish population exchange occurred. I assume not, but cores seems too far. I'd go for claims, then an integration even over a year or so, because those areas are still majority Turkish no matter what history happened in the game. Also because Paradox and Alt-History fans in general are big Grecophiles/Byzantophiles for some weird reason that still baffles me.
Tell me about it! Paradox hasn't helped matters by adding in things like the Byzantine reformation stuff in Victoria II. There's loads of Philhellenes hereabouts.

The Soviets can claim and integrate those areas on the same basis the Soviets did OTL; they had the strength and power to incorporate those areas into the state against their will on the locals. The Ottomans don't have that at the start of the game, and in the hands of the AI probably never will. But I do agree with you still that similar events should be there for the Ottomans.
Given that the Ottomans were fighting on pretty much every border in WWI/Weltkrieg, they held up pretty well, managing to keep Greek and Bulgarian troops away from Istanbul, defending Gallipoli from the ANZACs and even driving up into the Caucasus, tho' granted they didn't manage to well in Mesopotamia. Still, that surely suggests that they managed to maintain some decent level of power.

Speaking of Armenia, maybe an event to incorporate it into the Ottoman state if you did everything you could to keep it under your puppet control? If not that, at least an event where you gain cores on all the starting lands you have claims on after winning the Arabian War, because as of now it's kind of pointless. From my own experiences and from reading Soulstrider's Ottoman AAR, playing as the Ottomans is a very tough game with very little reward in the end. Any of these ideas can help considerably spice up their fun value.
Direct Armenian integration probably ought to be a little more demanding than just keeping them puppeted. Having Russia be at war (any war, not just the civil war) and distracted should be another condition of Armenian integration, since I'd suspect that although Armenia starts off as an Ottoman puppet, the Russians still have a keen interest in them, as they historically had ever since the latter half of the 19th century.
 
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Maybe just up to Thessaloniki. If the Ottoman claims/cores drove it into Macedonia, they might as well have a series of events to try re-integrating the former Ottoman territories of Albania and have a port on the Adriatic. Since having the Ottomans get that big seems to be viewed as excessive, however, just claims/cores to Thessaloniki might be decent.
Sounds reasonable. If you get defeat Bulgaria in a war to get those territories, maybe have the option of giving Greece and Serbia any territories beyond that for a relations boost, or keeping them without claims or cores?


I honestly can't recall if Mongolia's claims ever turn into cores, but doing a quick look through the event file I can't see any integration events for Siberia. Fair enough on that count, since even with claims Mongolia's got to have some difficulties with all that land.
I really want to play a full game as the new Mongolian Empire just to see if there are integration events after a while, but with all the bugs surrounding Sternberg, combined with him dying a lot, I don't have the patience for it.

Tell me about it! Paradox hasn't helped matters by adding in things like the Byzantine reformation stuff in Victoria II. There's loads of Philhellenes hereabouts.
Oh my god, I'm not the only one sick of it? Hurray! Though I'd say the Ottomans in V2 are too stable for my tastes actually, but that's another matter entirely.

Given that the Ottomans were fighting on pretty much every border in WWI/Weltkrieg, they held up pretty well.
I honestly don't know enough about the Ottoman frontier in WWI to comment on that, but it was mostly holding actions as far as I can tell. Which, seeing as the Ottomans gained 2 provinces in game terms from WWI (Kuwait, Kars, I forget if they held Sinai before the war as welll...) and a boatload of puppets, I'd say their gains were relatively plentiful.

Armenian integration probably ought to be a little more demanding than just keeping them puppeted. Having Russia be at war (any war, not just the civil war) and distracted should be another condition of Armenian integration, since I'd suspect that although Armenia starts off as an Ottoman puppet, the Russians still have a keen interest in them, as they historically had ever since the latter half of the 19th century.
I'd say the Russia requirement should only be if Russia has a direct border with Armenia/The Ottomans. Though in that case, maybe have replacement events. Like, the Ottomans demand Armenia be incorporated fully (Gain cores, minimal dissent hit). The Armenians could either accept (low chance) declare war for independence (high chance) or beg for help Georgia/Russia or maybe even be allow themselves to be annexed by those states instead (very low chance, especially with Georgia).
 
All done

/KRFlags1.zip

Have a look through. I've added an Indochina flag also (the current one is the old Indochina flag, which had nothing to do with Thailand). They're all ready to go as far as I know.


I intend to complete some more flags. German Puppets and a few other nations that need touching up to give a more unique feel (Shanqing Chinese Empire, for instance).
 
All done

/KRFlags1.zip

Have a look through. I've added an Indochina flag also (the current one is the old Indochina flag, which had nothing to do with Thailand). They're all ready to go as far as I know.


I intend to complete some more flags. German Puppets and a few other nations that need touching up to give a more unique feel (Shanqing Chinese Empire, for instance).
I'm looking at them now Blue, and they're terrific! I can't see a problem with them anymore. Great job!
 
I'm looking at them now Blue, and they're terrific! I can't see a problem with them anymore. Great job!

Thanks! I appreciate it. RumpNissen did the converting.

I just hope they're good enough to be included.
 
What is the Syndicalist package and how does it differ from the original download?

It includes syndie music & IIRC another loading screen.
 
I am playing as Commune of France in the latest beta of KR 1.3., I managed to bring Syndycalism across Europe. And know as I see it I have three options: (and have questions about surrender events for this options)
1) I can invade North America, so If I defeated USA, Mexico or Canada, will I have events (as Commune of France) about creation of syndycalists coutries in North America?
2) Invasion into Far East, are there events for Commune of France about creation communists regime for example in China or Japan?
My final option is to swiched to Canada or USA and tried to defeat totalist Europe and bring democracy, so for Canada or USA is there events about creation democratic contries (I know about restoration of the UK) in Europe after defeat of Commune of France and it' allies?
Ok, I've invaded and annexed all of mainland China as UoB, using actual warfare... that was a lovely trip. Yes, there are events for UoB and presumably CoF to liberate the Republic of China, that flags over to "The People's Republic of China". If you get that nation on side, you've won.
 
I've just finished the rest of the flags for puppets and improved ones. I also threw in some 'Optional' flags.

https://rapidshare.com/files/2556050638/KR_pack_2.zip

Have a look through...make use of the ones you deem acceptable!
Gah, I love them all! Especially the UK and France Germany flags, they look better than the current in-game ones (At least the French flag). I'm confused as to what the CHC_TAN flag is for though. Some big Chinese puppet, or something else related to China?
 
Gah, I love them all! Especially the UK and France Germany flags, they look better than the current in-game ones (At least the French flag). I'm confused as to what the CHC_TAN flag is for though. Some big Chinese puppet, or something else related to China?

Thanks! Yeah, I don't think the Nordic flag would have suited the French and especially Russians. Maybe the English...but I wanted to be consistent.

CHC_TAN is what Shangqing Tianguo turns into if they defeat the Qing Empire (so far a really hard task). But whenever I saw the flag it did my head in...it had Chinese Republican symbols on it and for an empire that's a bit stupid.
 
Thanks! Yeah, I don't think the Nordic flag would have suited the French and especially Russians. Maybe the English...but I wanted to be consistent.

CHC_TAN is what Shangqing Tianguo turns into if they defeat the Qing Empire (so far a really hard task). But whenever I saw the flag it did my head in...it had Chinese Republican symbols on it and for an empire that's a bit stupid.
Agreed.

Oh yeah, that's right, Shangqing actually has events for winning the war. I always wondered how you were supposed to beat the Qing though; what with already starting off with a disadvantage, and all the events that power-up the Qing ridiculously high. :/
 
Aren't the Shangqing fundamentalist Christians/whatever the hell, causing them to hate magic?
Religion is magic to some.

That aside, I recommend some glorious cheats. :p