I'll change the fortress drop and add the MIL decrease, but not remove the sleepevent commands and here's why.
1. In Interregnum one of our themes for designing events/countries is there need to be alternate paths and storylines.
2. Actions and choices need consequences: this is what really makes a choice in an event juicy, especially when the consequences can be felt later in the game, even sometimes a long time into the future.
3. The Kingdom has now been in existence for over 300 years and has at various times been at war with the Caliphate and also their ally. The old us versus them nature of the KoJ has matured somewhat. There are definitely those within the kingdom who are all for peace and trade with the Arabs: we have Jerusalem, we don't want Mecca, let's get rich and live in peace.
4. The Templars need to represent the 'old school' of thought. Us versus them, Christians versus saracens. They are the ones on the mission from god and need to be definied differently by that to stand out within the context of the culture of the KoJ.
5. As we build events/ideas to represent this element of the KoJ, the decision of the King (the player) to side with and take advantage of the Templars needs to be represented by a number of elements, including DP sliders (Offensive up, Innovative down, for example) but also events. One of these ought to be how the Christians pursue war with the Muslims. The ai for KoJ would change to be more aggressive and name CAL as a foe.
In addition, it ought to alter what happens when Baghdad is taken (if, I should say, the Caliphate is going to be a tough cookie to crack).
6. The game already models the pillage of cities: the province makes no taxes for a year and your coffers go up a little once you occupy a province. So, these Pillage events represent a MAJOR ransacking and destruction of the city based on historical vengeance and extreme hate. Hundreds of thousands of people will be killed etc, not just the city looted outrageously. On the act of someone who was possessed and wanted blood, not territory. We currently have them for the Il-Khanate sacking Baghdad (as happened historically) and the Order of the Crescent sacking Byzantium, plus some minor versions for Genoa sacking Alexandria under Andrea Dorea.
7. Such major pillage requires two events each time. If we say that one country can do it, why not any country that captures the provinces. Two more events each time, with each version needing to sleep the others. And if Baghdad and Byzantium, why not every other city? So, these need to be very specialized events, redicated on extreme prejudice.
8. Accordingly, I want to keep the sack of Baghdad to just Hulagu III in the Il-Khanate file, and to the KoJ when under the influence of the hawkish Templars. It has the right flavour/justification, and also gives some 'benefit' for taking that course as the KoJ.
Matty
1. In Interregnum one of our themes for designing events/countries is there need to be alternate paths and storylines.
2. Actions and choices need consequences: this is what really makes a choice in an event juicy, especially when the consequences can be felt later in the game, even sometimes a long time into the future.
3. The Kingdom has now been in existence for over 300 years and has at various times been at war with the Caliphate and also their ally. The old us versus them nature of the KoJ has matured somewhat. There are definitely those within the kingdom who are all for peace and trade with the Arabs: we have Jerusalem, we don't want Mecca, let's get rich and live in peace.
4. The Templars need to represent the 'old school' of thought. Us versus them, Christians versus saracens. They are the ones on the mission from god and need to be definied differently by that to stand out within the context of the culture of the KoJ.
5. As we build events/ideas to represent this element of the KoJ, the decision of the King (the player) to side with and take advantage of the Templars needs to be represented by a number of elements, including DP sliders (Offensive up, Innovative down, for example) but also events. One of these ought to be how the Christians pursue war with the Muslims. The ai for KoJ would change to be more aggressive and name CAL as a foe.
In addition, it ought to alter what happens when Baghdad is taken (if, I should say, the Caliphate is going to be a tough cookie to crack).
6. The game already models the pillage of cities: the province makes no taxes for a year and your coffers go up a little once you occupy a province. So, these Pillage events represent a MAJOR ransacking and destruction of the city based on historical vengeance and extreme hate. Hundreds of thousands of people will be killed etc, not just the city looted outrageously. On the act of someone who was possessed and wanted blood, not territory. We currently have them for the Il-Khanate sacking Baghdad (as happened historically) and the Order of the Crescent sacking Byzantium, plus some minor versions for Genoa sacking Alexandria under Andrea Dorea.
7. Such major pillage requires two events each time. If we say that one country can do it, why not any country that captures the provinces. Two more events each time, with each version needing to sleep the others. And if Baghdad and Byzantium, why not every other city? So, these need to be very specialized events, redicated on extreme prejudice.
8. Accordingly, I want to keep the sack of Baghdad to just Hulagu III in the Il-Khanate file, and to the KoJ when under the influence of the hawkish Templars. It has the right flavour/justification, and also gives some 'benefit' for taking that course as the KoJ.
Matty