post in Test of Skill with explanations of some options of generator. Useful for all. Related with this generation:
http://www.europa2.ru/cgi-bin/leagu...ason=Valkyrie.net VIII&lang=eng&yearsave=1434
1. Are you sure you want everyone would get 2 general and 2 admirals each session ? You can make number of leaders random too, for example from 1 to 3 or so. You can let people choose leadersgroup - LT choice like it was in past games like:
LT1: 3 generals, 1 admiral
LT2: 2 generals, 2 admiral
LT3: 1 general, 3 admirals
or any variations you wish.
2. Life period exp/conq. I guess you wanted to set it on 7-8 as average ?
3. Time period for leaders generation - that is linked with average length of the session. It is average time during which the leaders should generated if "Time of leaders appearance" is choosed "During the session".
4. Time of leaders appearance. If you set up "At start", they appear at first year of the session. During session will make appearance of the leaders random.
5. Life period gen/adm. It is 15,25,30 now. It`s up to you, i suppose 20 years average is all right.
6. Shift leaders appearance (years from start). Very rare option, asked by KJ once. If you want to delay leaders (for example you just had very small session), set this value like "5". So first leaders will appear not in 1434, but in 1439.
7. Show generated leaders - you can hide them from everybody including yourself by choosing "no".
8. Influence of land slider of number of generals/admirals
You can make number of leaders depending on land slider of each nation automatically. For example, set 10% dependance per click.
Imagine you want generate following number of leaders:
Generals:
min - 0
avg - 1
max - 2
Admirals:
min - 0
avg - 1
max - 2
Fully land nation (land=10) will get 50% bonus (5 clicks * 10%) of getting more generals and 50% malus of getting admirals.
So land=10 will get following number of leaders if you use 10% setting:
Generals:
min - 0
avg - 1,5
max - 3
Admirals:
min - 0
avg - 0,5
max - 1