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CS1+ Population Rebalance = loads of traffic, if you disable the despawning in TMPE you get even more of realistic traffic up to 63k cars, and it seems everything is simulated properly, because way less smaller industrial area than in CS2 produce much more traffic, people drive if they fancy. I swear CS2 is two steps forward and then one step sideways and one step back. Can we get an "PC/ultra" toggle where traffic is simulated properly, while the game ships on default with the "fake" simulation? This way console players will be spared from disastrous performance while PC players will be able to toggle it if they feel like it.
Yes please
 
In my city there still is a lot of traffic. Yesterday I tried to make some changes in the highway and after a while I had a massive traffic jam.
It doesn't stick around long enough tho now as they have changed the despawn values which have a more negative affect on the game than the gridlocks themselves.

If you build a town with narrow roads like a single lane each direction highway and narrow single lane streets you can keep a lot of traffic or the feeling of it but just watch how quickly vehicles will just vanish as well, whether or not this has an impact on the game like post vans despawning so mail accumulates or never gets delivered, or trucks carrying goods, or a bus full of civs.. I've never worked that one out.

You cannot rely on the no despawn mod (or any mods for that matter) as each time the game gets an official update they all break and you are left guessing which mods do & which don't. The sheer amout of CTD's I've had since the last update has almost driven me away from the game again plus using that no despawn mod affects all transport so your trains and ships will break everytime, road vehicles aren't a problem as you build alternative routes and that's the only fun left in the game.

If only there was a mod that focused soley on no despawn of road going vehicles.... or just put it back to how it was before the lastest update cause I miss seeing tons of civs pouring off my trains and gridlocks at certain places on my roads, if anything give us more, especially more civs coming off the ships and planes.

I can only think that the changes were made because of complaints over performance when reaching 200,000 plus... or that the game is being watered down for the consoles. The way the game performs now it's taking me five times as long to get to 30,000 so somethings off
 
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I started playing again on my old save pre-economy 2.0 and I still have a lot of traffic everywhere. I don't have mods but do have all the region packs installed and the CC packs from the ultimate editions.

Could this be mod related or savegame related? I don't have any theories, just a question that this could be a bug instead of intentional.
Certainly not mod related because I play without mods. Did you try to run your old save for a while? New changes take a while before they take effect.
 
I started playing again on my old save pre-economy 2.0 and I still have a lot of traffic everywhere. I don't have mods but do have all the region packs installed and the CC packs from the ultimate editions.

Could this be mod related or savegame related? I don't have any theories, just a question that this could be a bug instead of intentional.
Do you mind me asking exactly how you are legitimately able to play the game pre Economy 2.0
 
Traffic has become very limited, even zero on some streets, and highways are empty.
There are fewer sims active (and they don't take transportation anymore).

Almost no more trucks on the roads, I'm starting to have businesses that are running out of supplies.

The values of vehicle disappearance have been modified, place vehicles and they disappear, Sims no longer move around by car and trucks are, except in industrial areas (even if there are fewer of them), non-existent.

Fewer sims on the streets and not necessarily taking public transportation.
I can only think that the changes were made because of complaints over performance when reaching 200,000 plus... or that the game is being watered down for the consoles. The way the game performs now it's taking me five times as long to get to 30,000 so somethings off
Unfortunately I think the same
 
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Do you mind me asking exactly how you are legitimately able to play the game pre Economy 2.0
I said it was a pre-economy 2.0 city save file. I hadn't played much CS2 due to the simulation bugs with homeless, cargo, post etc but picked it up again now that a lot of those things where fixed.

But seeing posts of people, I am around 80K people and still have much traffic issues. But it seems issues with no traffic starting around 110k-150k people.
 
Is there a way to test if Traffic Simulation Adjuster is still working? Anybody here knows how to make mods that could do an updated version of this mod?
I have the traffic mod installed but the changes are minimal, it is still very boring and in the areas where there are houses it is a desert.
 
I find it interesting that as my city grows, the traffic gets easier to manage. However, when I look at road reports it shows most of my roads in the "red" because of heavy traffic congestion. But when I look at the actual road, there are a handful of cars. Not enough to make a backup at a stoplight or intersection. That, to me, proves the traffic is simulated and not actual. I think it's gotten worse with recent patches because they are pushing so hard for a console release. They have to cut out things we like in order for it to just work on a console.
 
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I´m using Traffic Simulation Adjuster mod since 2 days to try this out and it does help with public transport use, I don´t see a difference in car use though, or maybe a little bit, but not that much (I have the settings on 2) I red on discord somewhere that together with realistic trips it should be possible to create more traffic in general, but I haven´t tried that myself
 
I said it was a pre-economy 2.0 city save file.
I get that part but as soon as you load the game it will run Economy 2.0, unless you are somehow able to run the game offline so haven't had any updates but then you say you are running the region packs so must have updated since the Economy 2.0 update thus your pre-economy save file will be running 2.0
 
I find it interesting that as my city grows, the traffic gets easier to manage. However, when I look at road reports it shows most of my roads in the "red" because of heavy traffic congestion. But when I look at the actual road, there are a handful of cars. Not enough to make a backup at a stoplight or intersection. That, to me, proves the traffic is simulated and not actual. I think it's gotten worse with recent patches because they are pushing so hard for a console release. They have to cut out things we like in order for it to just work on a console.
Going to test this out today and I'll build a whole bunch of road maintenance garages so the roads should be all in green for quality of the road vs congestion to see if that makes any difference
 
Cause all that simulation is fake and traffic does not represent your actual activty, you can build 10 industries close to each other in one square but if general population is not high it will look abandoned. its the same if you want to build lumber mill center with 6 lumbers and warehuse in close distance but you will rearely see truck with logs going out.
 
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I find it interesting that as my city grows, the traffic gets easier to manage. However, when I look at road reports it shows most of my roads in the "red" because of heavy traffic congestion. But when I look at the actual road, there are a handful of cars. Not enough to make a backup at a stoplight or intersection. That, to me, proves the traffic is simulated and not actual. I think it's gotten worse with recent patches because they are pushing so hard for a console release. They have to cut out things we like in order for it to just work on a console.
Good point. I also noticed red roads in the overlay but the traffic was flowing perfectly fine in reality. This is so unfortunate. Hope they change it back to how it was because this is not fun anymore.

@co_avanya Given the popularity of this topic, I think we need an official response.
 
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Cause all that simulation is fake and traffic does not represent your actual activty
Most of my traffic after the civs move in is from neighbouring cities like the white busses or the insane amount of taxi's even tho I have no taxi base in my town.

I like the traffic that passes through and the only way to keep the traffic up is to build narrow roads. The traffic congestion overlay is way off what's actually happened on certain roads over the last day or so, then others it's green when there's a traffic jam...
 
Im using REALISTIC TRIPS mod, and it made much better the traffic, but impacts a lot on performance, even worse than pre-Economy 2.0, so you get to be careful
Yeah, I started using Realistic Trips in my new city the other day and that + Realistic Parking is making things very interesting. Especially now that we have the routing tool view in vanilla we can see where everyone is going. I also build a lot of parking... if you want them to use a car, they need somewhere to park... (both at home and at work(!) and I make it free of charge because I want as much incentive to own a car as possible.

Your goal is to provide enough parking for every building so everyone can drive there if they want. So, if a factory has 80 workers, make sure to have enough parking for at least 60-80 and watch them fill up and enjoy. I so love to see a sea of cars near the places the cims are currently at wherever that may be. If you build things "right" you can certainly get some car/delivery traffic going in this game.

For example, I have two residential buildings, they both together have 240 households. I've put enough parking around those buildings so they can accommodate 190 cars (parking lots & the new road parking roads) and usually those parking spots are about 95% full during night (see above mentioned mods).

When a new day arrives, they all head out to work, school, etc and empty out the parking lots so they are 90% empty and I can see where all those cars go. They go to local workplaces, shopping, leisure, school and some leave my city to go work there etc.

It's working fine. Now, I just started experimenting with a new city, so only around 5k population, but so far so good. I'm loving the lunch hour rush as well. I only have like 4-5 commercial building in the whole city just to see what happens and they get busy! That's for sure; hordes of people go there, and I can see the goods they hold dwindle down fast as people enter the buildings and buy things and I see delivery van's spawn all the time to refill the depleted stores.

Interesting enough if I have more customers in a store then there are gods (they ran out while everyone is there) all the cims exit the store and stampede to another commercial location that has goods. By car (if they had one) or walk etc.

I'm enjoying those two mods a lot, so far! We'll see what happens when my city grows. Either way, with those two mods and the latest Detailer's patch I'm enjoying SC2 a lot. Let's hope they keep bug fixing etc. and we'll get there eventually and then wallets will open.
 
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Yeah, I started using Realistic Trips in my new city the other day and that + Realistic Parking is making things very interesting. Especially now that we have the routing tool view in vanilla we can see where everyone is going. I also build a lot of parking... if you want them to use a car, they need somewhere to park... (both at home and at work(!) and I make it free of charge because I want as much incentive to own a car as possible.

Your goal is to provide enough parking for every building so everyone can drive there if they want. So, if a factory has 80 workers, make sure to have enough parking for at least 60-80 and watch them fill up and enjoy. I so love to see a sea of cars near the places the cims are currently at wherever that may be. If you build things "right" you can certainly get some car/delivery traffic going in this game.

For example, I have two residential buildings, they both together have 240 households. I've put enough parking around those buildings so they can accommodate 190 cars (parking lots & the new road parking roads) and usually those parking spots are about 95% full during night (see above mentioned mods).

When a new day arrives, they all head out to work, school, etc and empty out the parking lots so they are 90% empty and I can see where all those cars go. They go to local workplaces, shopping, leisure, school and some leave my city to go work there etc.

It's working fine. Now, I just started experimenting with a new city, so only around 5k population, but so far so good. I'm loving the lunch hour rush as well. I only have like 4-5 commercial building in the whole city just to see what happens and they get busy! That's for sure; hordes of people go there, and I can see the goods they hold dwindle down fast as people enter the buildings and buy things and I see delivery van's spawn all the time to refill the depleted stores.

Interesting enough if I have more customers in a store then there are gods (they ran out while everyone is there) all the cims exit the store and stampede to another commercial location that has goods. By car (if they had one) or walk etc.

I'm enjoying those two mods a lot, so far! We'll see what happens when my city grows. Either way, with those two mods and the latest Detailer's patch I'm enjoying SC2 a lot. Let's hope they keep bug fixing etc. and we'll get there eventually and then wallets will open.
Thanks for this info. It’s very motivating. I am about to start a new city with Realistic Trips Mod hoping for a rush hour and a more realistic and live feeling city. I haven’t considered Realistic Parking. I might look into it. What simulation speed are you using in Realistic Trips?
 
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Yeah, I like this tip too, gonna try that out soon. My small town has no dedicated parking lots because there is more than enough street parking. But maybe Cim behavior is tied more to actual parking lots than street parking options...

I do wish that if what you say is true, that the game would alert you to this somehow. Unless I'm missing it because I turned off Chirper? In that case maybe a Chirper filter would be nice, so you could pick and choose which types of messages you want to see.
 
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