Taxis are more present and the sims have all become Olympic athletes and environmentalists, they all walk, the sidewalks are flooded with them with an increase in homeless people
so even there, already existing city 300k, and since the last patch, almost dead city, streets remains empty even without public transport
So the city is not dead right. It’s just everyone is walking.
In any case, I think there are several problems when comparing with CS1, or this is my impression:
-Freight traffic was more intense there. Specifically trucks delivering to commercial. This was most of the traffic in CS1. I’m not sure this is less because of Econ 2.0 reducing production or was like that since release.
-CIMS walk a lot. If public transportation is available they use it massively. Otherwise they walk. They prefer taxis over their own cars. Seems like they avoid driving.
-when we zone, there is massive traffic of people moving in. One of the few a instances when they drive. This is probably more noticeable in smaller cities, where new zones are a larger proportion of the city. The effect is watered down in larger cities. In the city I’m playing since release with 600k, there is barely any traffic. But in the newer areas everything is gridlocked.
- There is also the question of the aging population. I feel like CIMs get very old. Maybe in older areas they are all 150 years old vampires and their mobility behaviors are different.
-ECON 2.0 introduced a bug that made CIMs go buying to offices constantly. This created massive traffic at all hours. There was not rush hour because all day long was rush hour. Probably people designed their cities to deal with this intense traffic, and now that the bug is gone, this massive infrastructure is too much and traffic is perfect.
-Traffic is low since release. Except for the aforementioned bug, and the current constant expulsion of homeless that we have now, CIMs don’t move much. That being said, after the above bug was solved I’m noticing rush hours on the usage of public transportation.
Did this have a positive effect on game performance?
As long as they don't react on this this could be either a bug or making behind the scenes stuff simpler to scale for console and CPU heavy cities. It would be nice if they could confirm what this is...
A small one in my case. That has been nulled by the homeless situation. I think there are other things reducing performance aside from CIMs moving. Also if they made CIMS walking less then we would probably see more traffic anyway.
And regarding the console thing, why would they change this for PC. They could reduce that for the console version and leave things as they are for PC. Not that PC performance is ok…
My two cents.