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-when we zone, there is massive traffic of people moving in.
Yes, but even there there is no traffic !

And regarding the console thing, why would they change this for PC. They could reduce that for the console version and leave things as they are for PC. Not that PC performance is ok…
This is a theory that many people ask themselves and there is reason to do so,with each addition, they must compensate somewhere, especially since Unity is very resource-intensive.
You can always install the mod that limits walking distance for cims, it's called "Lazy Pedestrians" and see if that does anything to car usage.
And of course, there are more traffic mods that simulate real life quite better than vanilla.

Realistic Trips (real life driving patterns)
Realistic Parking (will get the cims to park close to their actual destination)
No Vehicle Despawn (this will help you determine ......

I totally understand.But the major problem is the changes in the algorithms that certainly change something for the better in the game, but unfortunately add a problem elsewhere
On my side especially since the last patch the main traffic problem, the streets are empty
As they reported, they made adjustments (there are others)
"Gameplay Fixes & Improvements:
Several optimizations for the game loading.
Improved boarding for public transport and taxis to be distance-based. This speeds up boarding at crowded transport stops."


Using the mod, why not, so far traffic wise it works.So, patching means using a mod to improve the gameplay, then modifying it again because they will have (I hope) fixed the problem.
I will try the ones you mentioned.

That they have fewer cars, ok, but that in a city with 300k people out of a total of only 99 inhabitants' cars in circulation, that the streets are empty of traffic, that is absolutely not normal.
I'm sure they're doing tests, they must have seen what many see, a problem of lack of circulation.Problem that they leave active in the patch, they have their reasons and we only have ourselves to share, try to find solutions.
 
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Any official statement about this yet? it is really concerning
Assuming that CO will follow the pattern of last year, they will leave on Friday for their well deserved Christmas vacation and will return mid of January.
You can do the math how likely it is to get an "official statement".
 
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Strong possibility, to have a correct optimization of the game on console, I still hope that it is temporary.I hope they do not leave it like that, because the game will be dead
I don’t think this is intentional, they must know traffic management is a core feature of the game that cannot be removed if it’s going to be successful. I believe this because they developed major improvements to the road building mechanics and road types over CS1 to make traffic management more fun. I think we’re seeing an unintended consequence of making changes in other areas of the simulation that caused an imbalance, and they haven’t found a good solution to it yet.
 
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It's just beyond belief that CO have ruined the only thing about this game that presented any meaningful challenge and just won't say a word about it to the community.
To be honest, the best we can do to provoke a reaction or statement is to create awareness on the socials, because that's what they care about I think. I'm not on socials myself but I imagine there's a bigger reach there than on the official forum. At least we flagged it via the official forum and the topic is already quite active for quite some time so it should draw their attention at some point?
 
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Yes, but even there there is no traffic !
I do have massive traffic jams in areas where I recently zoned. But truth be told I haven’t played too much time since the last patch, as the 13k homeless constantly leaving the city (walking by the side of the train tracks despite free routes out town) makes the simulation painfully slow.
This is a theory that many people ask themselves and there is reason to do so,with each addition, they must compensate somewhere, especially since Unity is very resource-intensive.
What additions? In any case, as I said, I don’t have the impression that traffic is less intense now than at release. It is definitely less intense than after Econ 2.0, but the intensity there was caused by a bug that made CIMs constantly going shopping to offices and that was solved, not in the last patch but in the previous one. Which doesn’t mean I don’t agree with the general feeling on the thread. I also want more traffic.
 
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I do have massive traffic jams in areas where I recently zoned. But truth be told I haven’t played too much time since the last patch, as the 13k homeless constantly leaving the city (walking by the side of the train tracks despite free routes out town) makes the simulation painfully slow.

What additions? In any case, as I said, I don’t have the impression that traffic is less intense now than at release. It is definitely less intense than after Econ 2.0, but the intensity there was caused by a bug that made CIMs constantly going shopping to offices and that was solved, not in the last patch but in the previous one. Which doesn’t mean I don’t agree with the general feeling on the thread. I also want more traffic.

Nobody of us has hard data to demonstrate that our feeling is right. It's just a feeling at the moment. In any case, and that you probably agree with, there is weird stuff going on with traffic in general (e.g. people walking from one side of the city to the other, very crowded public transportation, and public transportation which is actually not really needed, parkings being full always whereas you would expect parkings to fill up at certain points of the day).

I still remember when the game launched, every morning I had a small traffic jam of all the people going to school. I really enjoyed looking at it and finding ways how to improve that flow. And back then, my city was way smaller than it is now but I don't see that type of small temporary rush hour traffic jams anymore.
 
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Nobody of us has hard data to demonstrate that our feeling is right. It's just a feeling at the moment. In any case, and that you probably agree with, there is weird stuff going on with traffic in general (e.g. people walking from one side of the city to the other, very crowded public transportation, and public transportation which is actually not really needed, parkings being full always whereas you would expect parkings to fill up at certain points of the day).

I still remember when the game launched, every morning I had a small traffic jam of all the people going to school. I really enjoyed looking at it and finding ways how to improve that flow. And back then, my city was way smaller than it is now but I don't see that type of small temporary rush hour traffic jams anymore.
We do have data. Before last patch I had 50% more people using my mass transit. Many other people here have roported the same
 
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Nobody of us has hard data to demonstrate that our feeling is right. It's just a feeling at the moment. In any case, and that you probably agree with, there is weird stuff going on with traffic in general (e.g. people walking from one side of the city to the other, very crowded public transportation, and public transportation which is actually not really needed, parkings being full always whereas you would expect parkings to fill up at certain points of the day).
I definitely agree with all that. What I’m curious is about the claim that traffic has been reduced with every patch. The traffic increase with Econ 2.0 was really big, at least in my city. It is me the only one who noticed it?
I still remember when the game launched, every morning I had a small traffic jam of all the people going to school. I really enjoyed looking at it and finding ways how to improve that flow. And back then, my city was way smaller than it is now but I don't see that type of small temporary rush hour traffic jams anymore.
Interesting. I remember very little traffic and people walking very long distances. I remember it because it was the reason I created the first bus line. I felt guilty to have people walking such long distances. It is possible that different cities had different results? I did not build a lot of parkings, just the ones that comes with the streets. Did you build more parking? Did you notice people mainly driving and not walking? In case you remember, that probably you don’t.
 
I definitely agree with all that. What I’m curious is about the claim that traffic has been reduced with every patch. The traffic increase with Econ 2.0 was really big, at least in my city. It is me the only one who noticed it?

Interesting. I remember very little traffic and people walking very long distances. I remember it because it was the reason I created the first bus line. I felt guilty to have people walking such long distances. It is possible that different cities had different results? I did not build a lot of parkings, just the ones that comes with the streets. Did you build more parking? Did you notice people mainly driving and not walking? In case you remember, that probably you don’t.
It's been a long time to remember but I think that I saw the traffic jam of cars going to the college (not dedicated parking I think). But yea my memory is probably not exact. In any case, that's in a big contrast to what I see now because I don't see people going anywhere in the morning (by car).

That traffic has decreased with every patch is an assumption. I don't have data as evidence. I assume this because every patch mentions something along the lines of various performance improvements and I could imagine that reducing path finding calculations could gain quite some performance.
 
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I do have massive traffic jams in areas where I recently zoned. But truth be told I haven’t played too much time since the last patch, as the 13k homeless constantly leaving the city (walking by the side of the train tracks despite free routes out town) makes the simulation painfully slow.

What additions? In any case, as I said, I don’t have the impression that traffic is less intense now than at release. It is definitely less intense than after Econ 2.0, but the intensity there was caused by a bug that made CIMs constantly going shopping to offices and that was solved, not in the last patch but in the previous one. Which doesn’t mean I don’t agree with the general feeling on the thread. I also want more traffic.
You mentioned experiencing traffic in recently zoned areas, and that’s exactly what we’ve been discussing, the only significant traffic occurs when new areas are zoned. However, once people move in, they rarely leave their homes, and the traffic essentially disappears.

You also pointed out that you haven’t played much since the last patch. It’s important to let the simulation run for a while to fully observe how the new patch impacts your city.

That said, I don’t think it’s fair to make such a definitive statement without thoroughly testing the game. We have substantial data to back up our observations, and honestly, it’s evident even without it. In a city with 200K population, seeing no CIM cars (or just a few), is a clear sign that something is seriously wrong.
 
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You also pointed out that you haven’t played much since the last patch. It’s important to let the simulation run for a while to fully observe how the new patch impacts your city.
I think it was the previous patch, in which the bug of the constant shopping was solved, the one that reduced traffic, no the last one. According to census I had 120k active CIMs all day long, before that patch. After it the number dropped to around 50k. I have not discussed that patch reduced traffic. But my impression is that said traffic was the result of a bug introduced with Econ 2.0. Before Econ 2.0 traffic was not really that intense, except on recently zoned areas. Just like now.

After the last patch I can’t play the game, because without the bye bye homeless mod, performance is really bad. And I have constant hordes of freshly created homeless leaving the city by foot.
In a city with 200K population, seeing no CIM cars (or just a few), is a clear sign that something is seriously wrong.
Of course, but I think it has been wrong since release. And it is not only the amount of traffic but the behavior of CIMs. They walk kilometers or wait for hours in crowded bus stops, until they can get into a bus. They also seem to love taxis but not driving.

What might be lower than at release is cargo traffic. But maybe this is because production has been reduced.
 
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I think it was the previous patch, in which the bug of the constant shopping was solved, the one that reduced traffic, no the last one. According to census I had 120k active CIMs all day long, before that patch. After it the number dropped to around 50k. I have not discussed that patch reduced traffic. But my impression is that said traffic was the result of a bug introduced with Econ 2.0. Before Econ 2.0 traffic was not really that intense, except on recently zoned areas. Just like now.

After the last patch I can’t play the game, because without the bye bye homeless mod, performance is really bad. And I have constant hordes of freshly created homeless leaving the city by foot.

Of course, but I think it has been wrong since release. And it is not only the amount of traffic but the behavior of CIMs. They walk kilometers or wait for hours in crowded bus stops, until they can get into a bus. They also seem to love taxis but not driving.

What might be lower than at release is cargo traffic. But maybe this is because production has been reduced.

I don't want to take this topic off-topic, but also the massive amount of homeless people emerging and leaving the city is so unrealistic. Homeless people should have an impact on tourism (tourists don't like to see this), it should have an impact on crime and the way your city looks visually, etc. In general, I just think that cities feel lifeless because the simulation is only in the statistics, but you should be able to visually see how your city is doing without having to look at statistics.
 
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1734703887854.png

Small improvement with the last updateSee with time, but still better, 588 instead of 99.
 
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