It's just beyond belief that CO have ruined the only thing about this game that presented any meaningful challenge and just won't say a word about it to the community.
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Yes, but even there there is no traffic !-when we zone, there is massive traffic of people moving in.
This is a theory that many people ask themselves and there is reason to do so,with each addition, they must compensate somewhere, especially since Unity is very resource-intensive.And regarding the console thing, why would they change this for PC. They could reduce that for the console version and leave things as they are for PC. Not that PC performance is ok…
You can always install the mod that limits walking distance for cims, it's called "Lazy Pedestrians" and see if that does anything to car usage.
And of course, there are more traffic mods that simulate real life quite better than vanilla.
Realistic Trips (real life driving patterns)
Realistic Parking (will get the cims to park close to their actual destination)
No Vehicle Despawn (this will help you determine ......
Assuming that CO will follow the pattern of last year, they will leave on Friday for their well deserved Christmas vacation and will return mid of January.Any official statement about this yet? it is really concerning
I don’t think this is intentional, they must know traffic management is a core feature of the game that cannot be removed if it’s going to be successful. I believe this because they developed major improvements to the road building mechanics and road types over CS1 to make traffic management more fun. I think we’re seeing an unintended consequence of making changes in other areas of the simulation that caused an imbalance, and they haven’t found a good solution to it yet.Strong possibility, to have a correct optimization of the game on console, I still hope that it is temporary.I hope they do not leave it like that, because the game will be dead
To be honest, the best we can do to provoke a reaction or statement is to create awareness on the socials, because that's what they care about I think. I'm not on socials myself but I imagine there's a bigger reach there than on the official forum. At least we flagged it via the official forum and the topic is already quite active for quite some time so it should draw their attention at some point?It's just beyond belief that CO have ruined the only thing about this game that presented any meaningful challenge and just won't say a word about it to the community.
I do have massive traffic jams in areas where I recently zoned. But truth be told I haven’t played too much time since the last patch, as the 13k homeless constantly leaving the city (walking by the side of the train tracks despite free routes out town) makes the simulation painfully slow.Yes, but even there there is no traffic !
What additions? In any case, as I said, I don’t have the impression that traffic is less intense now than at release. It is definitely less intense than after Econ 2.0, but the intensity there was caused by a bug that made CIMs constantly going shopping to offices and that was solved, not in the last patch but in the previous one. Which doesn’t mean I don’t agree with the general feeling on the thread. I also want more traffic.This is a theory that many people ask themselves and there is reason to do so,with each addition, they must compensate somewhere, especially since Unity is very resource-intensive.
I do have massive traffic jams in areas where I recently zoned. But truth be told I haven’t played too much time since the last patch, as the 13k homeless constantly leaving the city (walking by the side of the train tracks despite free routes out town) makes the simulation painfully slow.
What additions? In any case, as I said, I don’t have the impression that traffic is less intense now than at release. It is definitely less intense than after Econ 2.0, but the intensity there was caused by a bug that made CIMs constantly going shopping to offices and that was solved, not in the last patch but in the previous one. Which doesn’t mean I don’t agree with the general feeling on the thread. I also want more traffic.
No, she hasn't.Maybe @co_avanya has some info for us?![]()
Seeing as I've been tagged a bunch in here, I wanted to give a heads up: I'm away from the forum for a while (personal reasons), so please ping @Cities: Skylines Official in the meantime if you have any important questions or issues pop up.
Does that tag count if it's in a quote? In any case: @Cities: Skylines Official, could you please have a look at this topic and let us knowNo, she hasn't.
We do have data. Before last patch I had 50% more people using my mass transit. Many other people here have roported the sameNobody of us has hard data to demonstrate that our feeling is right. It's just a feeling at the moment. In any case, and that you probably agree with, there is weird stuff going on with traffic in general (e.g. people walking from one side of the city to the other, very crowded public transportation, and public transportation which is actually not really needed, parkings being full always whereas you would expect parkings to fill up at certain points of the day).
I still remember when the game launched, every morning I had a small traffic jam of all the people going to school. I really enjoyed looking at it and finding ways how to improve that flow. And back then, my city was way smaller than it is now but I don't see that type of small temporary rush hour traffic jams anymore.
I definitely agree with all that. What I’m curious is about the claim that traffic has been reduced with every patch. The traffic increase with Econ 2.0 was really big, at least in my city. It is me the only one who noticed it?Nobody of us has hard data to demonstrate that our feeling is right. It's just a feeling at the moment. In any case, and that you probably agree with, there is weird stuff going on with traffic in general (e.g. people walking from one side of the city to the other, very crowded public transportation, and public transportation which is actually not really needed, parkings being full always whereas you would expect parkings to fill up at certain points of the day).
Interesting. I remember very little traffic and people walking very long distances. I remember it because it was the reason I created the first bus line. I felt guilty to have people walking such long distances. It is possible that different cities had different results? I did not build a lot of parkings, just the ones that comes with the streets. Did you build more parking? Did you notice people mainly driving and not walking? In case you remember, that probably you don’t.I still remember when the game launched, every morning I had a small traffic jam of all the people going to school. I really enjoyed looking at it and finding ways how to improve that flow. And back then, my city was way smaller than it is now but I don't see that type of small temporary rush hour traffic jams anymore.
It's been a long time to remember but I think that I saw the traffic jam of cars going to the college (not dedicated parking I think). But yea my memory is probably not exact. In any case, that's in a big contrast to what I see now because I don't see people going anywhere in the morning (by car).I definitely agree with all that. What I’m curious is about the claim that traffic has been reduced with every patch. The traffic increase with Econ 2.0 was really big, at least in my city. It is me the only one who noticed it?
Interesting. I remember very little traffic and people walking very long distances. I remember it because it was the reason I created the first bus line. I felt guilty to have people walking such long distances. It is possible that different cities had different results? I did not build a lot of parkings, just the ones that comes with the streets. Did you build more parking? Did you notice people mainly driving and not walking? In case you remember, that probably you don’t.
You mentioned experiencing traffic in recently zoned areas, and that’s exactly what we’ve been discussing, the only significant traffic occurs when new areas are zoned. However, once people move in, they rarely leave their homes, and the traffic essentially disappears.I do have massive traffic jams in areas where I recently zoned. But truth be told I haven’t played too much time since the last patch, as the 13k homeless constantly leaving the city (walking by the side of the train tracks despite free routes out town) makes the simulation painfully slow.
What additions? In any case, as I said, I don’t have the impression that traffic is less intense now than at release. It is definitely less intense than after Econ 2.0, but the intensity there was caused by a bug that made CIMs constantly going shopping to offices and that was solved, not in the last patch but in the previous one. Which doesn’t mean I don’t agree with the general feeling on the thread. I also want more traffic.
I think it was the previous patch, in which the bug of the constant shopping was solved, the one that reduced traffic, no the last one. According to census I had 120k active CIMs all day long, before that patch. After it the number dropped to around 50k. I have not discussed that patch reduced traffic. But my impression is that said traffic was the result of a bug introduced with Econ 2.0. Before Econ 2.0 traffic was not really that intense, except on recently zoned areas. Just like now.You also pointed out that you haven’t played much since the last patch. It’s important to let the simulation run for a while to fully observe how the new patch impacts your city.
Of course, but I think it has been wrong since release. And it is not only the amount of traffic but the behavior of CIMs. They walk kilometers or wait for hours in crowded bus stops, until they can get into a bus. They also seem to love taxis but not driving.In a city with 200K population, seeing no CIM cars (or just a few), is a clear sign that something is seriously wrong.
We wont get an answer (but I hope we do)The worst part is if we ever get an official answer about this (which may not appen at all), it will probably after all the holidays next year.
I think it was the previous patch, in which the bug of the constant shopping was solved, the one that reduced traffic, no the last one. According to census I had 120k active CIMs all day long, before that patch. After it the number dropped to around 50k. I have not discussed that patch reduced traffic. But my impression is that said traffic was the result of a bug introduced with Econ 2.0. Before Econ 2.0 traffic was not really that intense, except on recently zoned areas. Just like now.
After the last patch I can’t play the game, because without the bye bye homeless mod, performance is really bad. And I have constant hordes of freshly created homeless leaving the city by foot.
Of course, but I think it has been wrong since release. And it is not only the amount of traffic but the behavior of CIMs. They walk kilometers or wait for hours in crowded bus stops, until they can get into a bus. They also seem to love taxis but not driving.
What might be lower than at release is cargo traffic. But maybe this is because production has been reduced.