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Same observation.
The traffic is empty compared to before, 2 simple examples of my city where there was a lot of traffic, the result is disappointing.

I can't understand how they don't see the problems they are imposing on the players.
Each patch adds problems and adds more


Large junction where I had a lot of traffic, car, truck, bus...
1734120463062.png




Same here, but in addition, I quickly created lane locations with parking to simulate a parking lot full of cars at the back of the car factory.
Les véhicules placés disparaissent en quelques minutes
1734120488095.png
 
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Same observation.
The traffic is empty compared to before, 2 simple examples of my city where there was a lot of traffic, the result is disappointing.

I can't understand how they don't see the problems they are imposing on the players.
Each patch adds problems and adds more


Large junction where I had a lot of traffic, car, truck, bus...
View attachment 1230570



Same here, but in addition, I quickly created lane locations with parking to simulate a parking lot full of cars at the back of the car factory.
Les véhicules placés disparaissent en quelques minutes
View attachment 1230571
They nerfed the last part of fun in the game.. well atleast mine as everything else seems to be broken in one way or another :confused:
 
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Same for me, my city is almost empty, only service vehicles around the city and very few citizen's cars, just when I build new homes I have a bit of traffic, this was one of the main fun things of the game, now is just detailing, detailing and detailing centered, I think they did this to improve performance but broke the game AGAIN
 
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They nerfed the last part of fun in the game.. well atleast mine as everything else seems to be broken in one way or another :confused:
I don't think they are nerfing things per se. The simulation is poorly designed performance-wise and very buggy. They are simply turning off/down a bunch of features to the point they have no visible effect on the city. For example, truck traffic is down due to lower production and some extra teleportation logic, not because they directly touched the traffic. It is the same in virtually all areas of the simulation.
 
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They are simply turning off/down a bunch of features
That's Nerfing too a tee;)

I get what you are saying but CO don't have that sort of room to play with. Start messing with the traffic and I'm all but over with the game, hell half the mods seem to break the game every update and it's like playing a ticking timebomb, forget to scum save and drop one wrong road BAM! Straight back to Steam with the last hour or so of your life.

It's getting very tiresome trying to stay positive when all I see is steps backwards
 
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My large avenues are empty, very few cars, they have taken away the little simulation that this game has left, I hope that the CO team will update the patch soon so that we can enjoy the traffic strategies. A city without car traffic is the living death in city simulators. For now I'm temporarily leaving the game until they fix it.
 
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There’s definitely something happening and I wish they were more transparent about their intent and goals with some of these changes.

If they turn down the simulation of traffic so that you’re able to reach 500k cims and create the same level of traffic you had at 250k, then maybe I’m ok with that.

It’s frustrating in the interim because we’re not quite sure. I’ve avoided most simulation altering mods for this reason. It gets very muddy.
 
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It's extremely shameful for CO to make such a drastic change to a core system of the game without communicating it. If I had to guess (which is our only option because of the lack of comms) I'd say they are still preparing the console release, and they need to eek out every millisecond of frame time they can - and traffic takes processing time.

It's absolutely shameful. CO needs to communicate what is happening here. Traffic is the only part of the game which presents any challenge or interesting gameplay loop.
 
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I think the issue is deeper than only the cars traffic. I built one residential building away from existing city area with no public transportation connected to it for a test, no commercial, office, industrial zones next to it. Observed the building for a while and saw that the building residents are happy, building level is increasing, but no one leaves the building to get to work, shopping or any other purpose (saw only few people that moved out to another home). The simulation seems to be totally faked. This is sad to see how it looks after 1 year from release. The game should be actually in open beta phase.
 
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I think the issue is deeper than only the cars traffic. I built one residential building away from existing city area with no public transportation connected to it for a test, no commercial, office, industrial zones next to it. Observed the building for a while and saw that the building residents are happy, building level is increasing, but no one leaves the building to get to work, shopping or any other purpose (saw only few people that moved out to another home). The simulation seems to be totally faked. This is sad to see how it looks after 1 year from release. The game should be actually in open beta phase.
Yeah, people dont need to leave their houses. Its so disappointing. I gave up on the game. Maybe I will check in a year to see if we actually have an living city
 
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Just adding my anecdotal observation here. After the Economy 2.0 patch was implemented, I noticed that most cars never leave their parking spaces, essentially becoming permanent props even during the morning and evening rush hours.

It’s a shame, because the improved vanilla road tools are some of the best new features in CS2. Right now there’s no reason to use the new tools when commuters don’t drive their cars and businesses don’t need to transport goods.
 
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It’s a side effect of the fix for the bug that made cims going constantly to buy stuff in offices. The rest seem more or less similar to how it was at release. Cims tend to avoid driving and they take transit or go walking if not transit available. Or they call for a taxi, but driving? Perish the thought.

In any case this was already like that at release, for what i recall. I remember reading post about how little traffic there was. The traffic problems only appeared after economy 2.0, and were caused by massive amounts of pedestrians crossing streets, not that much by heavy traffic. But as I said were the result of the aforementioned bug they fixed. Or that has been my impression.
 
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I started playing again on my old save pre-economy 2.0 and I still have a lot of traffic everywhere. I don't have mods but do have all the region packs installed and the CC packs from the ultimate editions.

Could this be mod related or savegame related? I don't have any theories, just a question that this could be a bug instead of intentional.
 
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CS1+ Population Rebalance = loads of traffic, if you disable the despawning in TMPE you get even more of realistic traffic up to 63k cars, and it seems everything is simulated properly, because way less smaller industrial area than in CS2 produce much more traffic, people drive if they fancy. I swear CS2 is two steps forward and then one step sideways and one step back. Can we get an "PC/ultra" toggle where traffic is simulated properly, while the game ships on default with the "fake" simulation? This way console players will be spared from disastrous performance while PC players will be able to toggle it if they feel like it.
 
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It’s a side effect of the fix for the bug that made cims going constantly to buy stuff in offices. The rest seem more or less similar to how it was at release. Cims tend to avoid driving and they take transit or go walking if not transit available. Or they call for a taxi, but driving? Perish the thought.

In any case this was already like that at release, for what i recall. I remember reading post about how little traffic there was. The traffic problems only appeared after economy 2.0, and were caused by massive amounts of pedestrians crossing streets, not that much by heavy traffic. But as I said were the result of the aforementioned bug they fixed. Or that has been my impression.
If that’s the case then CO needs to work on the logic for mode of transportation choice. Walking and transit should be preferable to driving if the infrastructure supports it, but cims should drive if they need to walk farther than a couple miles or along a highway segment without a sidewalk to get to their destination.

Edit: I’d like to be “punished” with car traffic if I don’t plan out a well connected pedestrian and transit network with reasonable distances between homes and businesses. What’s the point in designing a city’s infrastructure layout if cims walk everywhere regardless of distance and road types?
 
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