If i liberate a nation in occupied terrain, the infrastructure is damaged and i get messages that the enemy has conquered my provinces. Is this WAD?
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If it's WAD it's not good at all - shouldn't be like that.
Also when you liberate a nation your troops stationed there shouldn't be put on the redeploy mission to capital.
Definitely not! Anschluß has also such unwanted side effects.
Also when you liberate a nation your troops stationed there shouldn't be put on the redeploy mission to capital.
Which type of events?
Yeah, it's a problem with Japan when it creates Menguko - much needed troops are gone from the theatre. That redeployment command for such an instance should be scrapped - no need for it whatsoever. Unit present there should be moved out of country in some time by a human and if not they are redeployed. That's IMHO a much better solution.Indepence command but no puppet command. The reason for redeployment is that you have no rights of passage. So either miltary access or a alliance is needed. The puppet command makes both.
Yeah, it's a problem with Japan when it creates Menguko - much needed troops are gone from the theatre.
That redeployment command for such an instance should be scrapped - no need for it whatsoever. Unit present there should be moved out of country in some time by a human and if not they are redeployed. That's IMHO a much better solution.
We discovered this in CORE as well and I'm currently working on fixing it, then backporting it to vanilla. The solution is to give a temporary military access and remove it after ITA becomes allied with ENG.IIRC when liberating ITA while playing as USA your troops have been redeployed to USA.
It makes sense and it would improve gameplay a lot if you make the suggested change.Should liberating a country automatically give military access on its territory? I think it makes sense since in order to liberate it you need to have troops on its territory.
liberating already grants military access and all troops remain in territory.
Manually liberating a country via diplomacy tab results in an allied puppet with military access for the releasing nation (the military access should be removed though as it's already covered by the alliance).
The event command "Independence" acts differently - AFAIR the released nation is neither allied nor puppeted nur giving military access. I suggest to modify this command, standard release should be allied but this could be disabled with an additional switch where = 0