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If it's WAD it's not good at all - shouldn't be like that.

Also when you liberate a nation your troops stationed there shouldn't be put on the redeploy mission to capital.
 
If it's WAD it's not good at all - shouldn't be like that.

Definitely not! Anschluß has also such unwanted side effects.

Also when you liberate a nation your troops stationed there shouldn't be put on the redeploy mission to capital.

+1
 
Definitely not! Anschluß has also such unwanted side effects.

This is different as only the efficieny is reduced by 50%, the infrastructure is not changed.

Also when you liberate a nation your troops stationed there shouldn't be put on the redeploy mission to capital.

That only happens in some rare events, doesn't it? If you liberate a nation the nation will be your puppet and the reason for redeployment does not occur.
 
Indepence command but no puppet command. The reason for redeployment is that you have no rights of passage. So either miltary access or a alliance is needed. The puppet command makes both.
Yeah, it's a problem with Japan when it creates Menguko - much needed troops are gone from the theatre. That redeployment command for such an instance should be scrapped - no need for it whatsoever. Unit present there should be moved out of country in some time by a human and if not they are redeployed. That's IMHO a much better solution.
 
Yeah, it's a problem with Japan when it creates Menguko - much needed troops are gone from the theatre.

Are you refering to event 3832? :confused:
That event has the alliance command.

That redeployment command for such an instance should be scrapped - no need for it whatsoever. Unit present there should be moved out of country in some time by a human and if not they are redeployed. That's IMHO a much better solution.

This can be done by granting military access and removing it after a few weeks.
 
Dunno what event ID it is - never play vanilla other for testing purposes. Your suggestion sounds fine but one never knows when the event hits.
 
IIRC when liberating ITA while playing as USA your troops have been redeployed to USA.
We discovered this in CORE as well and I'm currently working on fixing it, then backporting it to vanilla. The solution is to give a temporary military access and remove it after ITA becomes allied with ENG.
If MEN creation redeploys all JAP units back home despite the alliance command then alliance does not work from the same event creating MEN, just like leaving an alliance and entering a new one does not work from the same event (not even from other events at the same day).
AFAIR also independence and puppet command do not work from the same event.
 
Should liberating a country automatically give military access on its territory? I think it makes sense since in order to liberate it you need to have troops on its territory.
 
Should liberating a country automatically give military access on its territory? I think it makes sense since in order to liberate it you need to have troops on its territory.
It makes sense and it would improve gameplay a lot if you make the suggested change.
 
I run a test and liberated both Flanders and Germany or Italy as UK in 1944, and liberating already grants military access and all troops remain in territory.

But I will change that liberating a country will no longer damage a province economy and infra as when being conquered, no matter who the owner is (only efficiency will be halved)
 
Manually liberating a country via diplomacy tab results in an allied puppet with military access for the releasing nation (the military access should be removed though as it's already covered by the alliance).
The event command "Independence" acts differently - AFAIR the released nation is neither allied nor puppeted nur giving military access. I suggest to modify this command, standard release should be allied but this could be disabled with an additional switch where = 0
 
Manually liberating a country via diplomacy tab results in an allied puppet with military access for the releasing nation (the military access should be removed though as it's already covered by the alliance).

The alliance is a result of the master being part of an alliance. If the master is not part of an alliance the military access might be relevant.
 
OK, tested with 41 USA and Iceland became puppet with mil access. Then this function needs to be fixed as well, an alliance should always be installed between master and released nation (or alliance head and released nation, puppet always to master country releasing it).
 
The event command "Independence" acts differently - AFAIR the released nation is neither allied nor puppeted nur giving military access. I suggest to modify this command, standard release should be allied but this could be disabled with an additional switch where = 0

In the last version, a nation created by independece event will grant military access to the previous owner if this is at war, to avoid the redeploying thing.