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I'll give it a go. I'll at least, lighten that corner up a bit. And I'm slightly redoing the factory, too. The light source was wrong (button shines on one side, the icon on the other), and there's WAAAY too much smoke.

How 'bout a skull & crossbones for gas tech? :)
 
Nice house - very professionally done. :)

I thought you were all being sarcastic with regards to my German soldier, but it appears that you all genuinely didn't notice the difference (or mistook it at least)… :(

Here then, is the magnified version:

Germaninfantrysmall.jpg


Study it carefully now...
 
Okay...I see it now. Good job on the pickelhaube Allenby. How about giving the German soldiers some sleeves now too.

(Wondering when Allenby is going to go look for 'Allenby' in the avatars section...)
 
Originally posted by Shadow Knight
Okay...I see it now. Good job on the pickelhaube Allenby. How about giving the German soldiers some sleeves now too.

(Wondering when Allenby is going to go look for 'Allenby' in the avatars section...)

The Germans were 'sleevless' anyway - I simply put the spike on their heads...so presumably, they're meant to be like that. :)

pershing.jpg


There isn't one of Sir Edmund Allenby as such, although this one of General Pershing look remarkably like him - for some reason.

:confused: :p
 
Originally posted by Allenby
Nice house - very professionally done. :)

I thought you were all being sarcastic with regards to my German soldier, but it appears that you all genuinely didn't notice the difference (or mistook it at least)… :(

Here then, is the magnified version:

Germaninfantrysmall.jpg


Study it carefully now...

Don't worry, I noticed, I was just putting you on. But seriously, that must have taken quite a bit of time, and most players will still ask about pickelhaubes.
 
With reference to whether the MB-3 Thomas-Morse fighter should be included or not, I think it is largely up to whether Dibo includes them in his models.csv file. After all, we wouldn't want sprites to be made for models planes that wont be in th game...
 
Aha! Resurrecting a thread that had been inactive for more than 45 days! :)

On fighters: the mod is supposed to last to '24. Should the level 3 fighter sprites (which HOI uses for jet engined aircraft) be used for planes used in the closing stages of the war and onwards, or should the sprites be used for mid-20s planes? Remember, the L-3 sprites only start showing up on high model numbers, HOI goes through pre-war, basic, improved and advanced interceptors, multirole and escort fighters before the jet sprites show up.

So, should the British L-3 be the Sopwith Snipe, or one of the planes that started replacing it in '23? Should the US use the MB3 or just skip to a later plane like the Curtiss P-1? etc...
 
Code:
#fighter - Michael Margerison

model = { # Basic Scout Fighter_0
	cost 						= 6
	buildtime	 				= 60
	defaultorganisation 				= 35
	manpower					= 1
	maxspeed					= 80
	surfacedetectioncapability			= 3
	airdetectioncapability				= 1
	surfacedefence					= 6
	airdefence					= 1
	airattack					= 3
	strategicattack					= 0
	tacticalattack					= 0
	navalattack					= 0
	range						= 100
	supplyconsumption 				= 2
	fuelconsumption					= 2
}
model = { # Basic Two-Seat Fighter_1
	cost 						= 6
	buildtime	 				= 70
	defaultorganisation 				= 30
	manpower					= 1
	maxspeed					= 70
	surfacedetectioncapability			= 3
	airdetectioncapability				= 1
	surfacedefence					= 6
	airdefence					= 1
	airattack					= 2
	strategicattack					= 0
	tacticalattack					= 1
	navalattack					= 0
	range						= 100
	supplyconsumption 				= 2
	fuelconsumption					= 2
}
model = { # Basic Escort Fighter_2
	cost 						= 6
	buildtime	 				= 60
	defaultorganisation 				= 30
	manpower					= 1
	maxspeed					= 70
	surfacedetectioncapability			= 3
	airdetectioncapability				= 1
	surfacedefence					= 5
	airdefence					= 1
	airattack					= 1
	strategicattack					= 0
	tacticalattack					= 0
	navalattack					= 0
	range						= 150
	supplyconsumption 				= 2
	fuelconsumption					= 2
}
model = { # Improved Scout Fighter_3
	cost 						= 6
	buildtime	 				= 60
	defaultorganisation 				= 45
	manpower					= 1
	maxspeed					= 100
	surfacedetectioncapability			= 4
	airdetectioncapability				= 2
	surfacedefence					= 6
	airdefence					= 3
	airattack					= 6
	strategicattack					= 0
	tacticalattack					= 0
	navalattack					= 0
	range						= 120
	supplyconsumption 				= 2
	fuelconsumption					= 2
}
model = { # Improved Two-Seat Fighter_4
	cost 						= 6
	buildtime	 				= 70
	defaultorganisation 				= 40
	manpower					= 1
	maxspeed					= 90
	surfacedetectioncapability			= 4
	airdetectioncapability				= 3
	surfacedefence					= 6
	airdefence					= 1
	airattack					= 4
	strategicattack					= 0
	tacticalattack					= 2
	navalattack					= 0
	range						= 160
	supplyconsumption 				= 2
	fuelconsumption					= 2
}
model = { # Improved Escort Fighter_5
	cost 						= 6
	buildtime	 				= 60
	defaultorganisation 				= 40
	manpower					= 1
	maxspeed					= 70
	surfacedetectioncapability			= 4
	airdetectioncapability				= 3
	surfacedefence					= 5
	airdefence					= 1
	airattack					= 1
	strategicattack					= 0
	tacticalattack					= 0
	navalattack					= 0
	range						= 200
	supplyconsumption 				= 3
	fuelconsumption					= 3
}
model = { # Advanced Scout Fighter_6
	cost 						= 8
	buildtime	 				= 90
	defaultorganisation 				= 55
	manpower					= 1
	maxspeed					= 150
	surfacedetectioncapability			= 5
	airdetectioncapability				= 8
	surfacedefence					= 8
	airdefence					= 6
	airattack					= 9
	strategicattack					= 0
	tacticalattack					= 1
	navalattack					= 0
	range						= 160
	supplyconsumption 				= 2.5
	fuelconsumption					= 2.5
}
model = { # Advanced Two-Seat Fighter_7
	cost 						= 9
	buildtime	 				= 90
	defaultorganisation 				= 50
	manpower					= 1
	maxspeed					= 120
	surfacedetectioncapability			= 6
	airdetectioncapability				= 6
	surfacedefence					= 6
	airdefence					= 8
	airattack					= 8
	strategicattack					= 0
	tacticalattack					= 2
	navalattack					= 0
	range						= 160
	supplyconsumption 				= 2.5
	fuelconsumption					= 2.5
}
model = { # Advanced Escort Fighter_8
	cost 						= 20
	buildtime	 				= 150
	defaultorganisation 				= 50
	manpower					= 1
	maxspeed					= 120
	surfacedetectioncapability			= 4
	airdetectioncapability				= 6
	surfacedefence					= 10
	airdefence					= 4
	airattack					= 6
	strategicattack					= 0
	tacticalattack					= 3
	navalattack					= 2
	range						= 250
	supplyconsumption 				= 2.5
	fuelconsumption					= 2.5
}

These are the unit attributes for the various fighters...can you tell which models would be most suitable by looking at the speeds, ranges and ratings?
 
I need information. What insignia (roundels esp) were being used by:

A-H (no idea)
ITA (the green white red roundel?)
USA (blue field, white star with red spot in the middle, or a "target" roundel?)
Russia (red-blue-white "target" roundel, right?)
 
Gwalcmai said:
A-H (no idea)

Considering that the Austro-Hungarian armed forces only began to use aircraft in 1913, it makes me believe that they may not have had an extensive tradition of putting insignia on planes in a consistent way.

However, I have done a little bit of research and have found a picture of a Hansa-Brandenburg plane from the Austro-Hungarian navy with the Iron Cross on it:

im-austr.jpg


Either the Austro-Hungarians used the same emblems, or this particular plane is German, and being used by them. ;)

IN07_w.jpg


I also found this on the front of the December 1997 issue of the enthralling and fascinating publication Insignia - the plane evidently sports the Austro-Hungarian flag.
 
Jane's has seven photos of A-H aircraft with distinguishable markings, and every single one of them is identical to the German scheme - ie a black Maltese cross. I think that's pretty conclusive :) Incidentally, the cross is usually placed onto a white square if the aircraft itself is a dark colour, rather than the usual German practice of just giving it a white border.

A few of the Italian aircraft have a roundel painted on the fuselage. However, the most common marking for Italian planes seems to be a red-white-green vertical banding on the tailplane (green at the front, red at the rear). Unfortunately, the angle of the photos means you can't see the tops of the wings in most pictures.

US aircraft seem to have had a red-white-blue striping on the tailplane (blue to the front, red at the rear), nothing on the fuselage, and roundels on the wings (red outside, then blue, white centres).

Unfortunately, I couldn't find out anything about the Imperial Russian Flying Service.

Edit: in 1914 none of the Powers had any tradition of marking their aircraft at all - it's probably only a slight exaggeration to say that the pilots could probably all have recognised each other :) It's only in 1915 or so that the practice of marking national insignia developed)
 
For the US, I think the roundels you mention were just for the AEF planes, while the planes in the US retained the blue roundel with a white star and a red circle in the middle.

Good site here.
 
This site has a very good summary. In brief:

The US Army Signal Corps marked its aircraft with only a red star on the tailplane. However, this seems to have been unofficial.

In May 1917, the first official system of marking aircraft was authorised:
The star marking (blue roundel, white 5-pointed star with a red sphere in the centre) on the upper and lower wings. Red, white and blue vertical striping on the rudder, with the blue stripe forward. Nothing on the fuselage.

In January 1918, aircraft in France had their star insignia replaced by a target roundel similar to those of Britain and France, to prevent confusion. This was red outside, then blue, with a white centre.

In February 1918 the tailplane markings were also reversed, so that the red stripe was forward. However, it seems that not all squadrons adopted this rule.

After the war was over, in May 1919, the roundel was dropped and the star re-adopted in its place. At the same time the rudder markings were swapped back so that the blue stripe was forward.

Conclusion? Although a purist might argue for the AEF markings, I think the May 1917 insignia is probably most distinctive for the US aircraft.
 
Here are some pictures of Russian aircraft - it seems you're right about the red-blue-white roundels, but they only went on the wings, and the tailplane had various different decorations at different stages of the war.
 
Oops, found a little bug in one of the sprites. The level 1 minor set fighter sprite (doubles as Eindekker/Morane Saulnier) has a problem in the STAND animation. That's the sprite people have been noticing as a single vertical line.

The bug is simple, and it was due to my treating things like I was working an assembly line. :) Anyone wanting to correct the problem should open the file <hoi dir>\[tgw dir\]gfx\map\units\t-fighter c-min l-1 a-stand.spr using a text editor. The line Bitmap = "T-FIGHTER C-MIN L-1 A-STAND.bmp" should be changed to Bitmap = "T-FIGHTER C-MIN L-1 A-WALK D-SW.bmp".

I will eventually post the corrected file, but to simplify things I was hoping to bundle up a good number of sprites (french cav, USA fighters, at least) before posting a download.

Any other sprite problems?
 
I confirm this bug is in the moddir version also.

Gwalcmai, what I meant by fortress infantry icon is in the build units screen, the icon is of the militiaman with an icon in the bottom right. It's not wrong, just looks confusing as it's so similar to the militia icon.

Thought we had a specialised icon for fortress infantry on the map AND in the build screen?

At any rate don't worry about it - fortress infantry might be removed for later versions.