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universalis said:
Which patch must i have installed for magellan supporting 2020 provinces? On your site it says earlier than feb 2.
That was a typo, and is fixed now.

Pre 2-feb patches (including vanilla EU2): use the -1615 version.
Post 2-feb patches: use the -2020 version.
 
I was actually more concerned with newer versions than older ones ;) Thanks :)
 
I do have a question:

For example, this will extract a 200x300 rectangle at location (100,100).
The coordinates will be rounded off to the next 32 pixel boundary, so you will see other values reported.

How do I know which numbers I need? I'm a bit confused...and I didn't even started to fool around in Photoshop...that part is easier

Edit: is mview the answer?
 
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Inferis said:
1) You need to extract the current eu2 map data first:

Code:
mextract <file> /1

This will create a "file.eu2map" containing the needed data, and the image of lightmap1, but not of the 2 others. Leaving away the /1 will include both lightmap2 and lightmap3, but that's not necessary.

However, this assumes you have EU2 installed on that machine. Since this might not be the case, or mextract fails to find the location, there also is a /D option for specifying the root directory.

Code:
mextract <file> /1 /D:<dir>

The specified directory must contain a Map and DB directory, like the normal EU2 installation would have.

I've got a problem with the mextract commando.
I dont really know where to put my magellan-folder and how to use it proper.
I feel like i've tried with everything without succes. :(
when i use the dos-program should it be like this:
...\Magellan>mextract <file> /1 ...coz that gives me an error saying no files found.
I also added /D:<dir> but nothing happend.
Should i also use the "Eu2map.exe"?

Can someone guide me step-by-step coz I'm not really good at this.
 
universalis said:
Can someone guide me step-by-step coz I'm not really good at this.
You and me both... They keep using too much jargon... I am good with moding the game itself, but with the computer; I'd rather be told things in lay-men's terms. Tell us exactly what to write, instead of us having to translate what things like <dir> mean, and what should and shouldn't be writen. (ie, do I actually include []<> kind of things, is this case sensitive and what not)
That or I'll just wait until the actual mod comes out and I can just open it and click "browse" for files to open. I don't want to/can't type in directories; there is too much room for stupid errors.
 
Mr. Capiatlist said:
You and me both... They keep using too much jargon... I am good with moding the game itself, but with the computer; I'd rather be told things in lay-men's terms. Tell us exactly what to write, instead of us having to translate what things like <dir> mean, and what should and shouldn't be writen. (ie, do I actually include []<> kind of things, is this case sensitive and what not)
That or I'll just wait until the actual mod comes out and I can just open it and click "browse" for files to open. I don't want to/can't type in directories; there is too much room for stupid errors.
If Magellan is located in your EU2 folder as you say, you should be able just to use these commands:

To create the eu2map-file:
mextract map.eu2.map /1
If that dosn't work try feeding it with the location of your EU2 directory. Ex.:
mextract file.eu2.map /1 /D:games\EU2 (To my understanding the D does not indicate the drive in which its located)

To find out which coordinates you need when creating the PSD-file type:
Mview map.eu2.map (its pretty easy to use so no explanation is needed here)

To extract the map to a PSD file type ex.:
mimage /e map.eu2.map map.psd /r:9728,1118,480,448 /1 /o /g:0

map.psd: The name of the file that will be created
9728,1118: The coordinates of the top right corner of the part of the map you are extracting.
,480,448: The width and length of the part of the map you are extracting.

I have not been using any other magellan elements, so for now you will need someone else to explain them to you, but you should be able to atleast edit the files you are extracting now. ;)
 
Mr. Capiatlist said:
Okay, some progress, except when I type in

It says:

You must be in the same folder as the Magellan-files are in. Use the "cd"-command to move around... cd /? will tell you how to use it...
 
it would be great if someone would make a little tutorial on how to modify the map with photoshop. I don't know what do to with the tools and what font to use for the names of provinces (im not very good at photoshop).
 
Mr. Capiatlist said:
Will it alow me to start with blank maps?! Please!
Yes. ;)

emptymap.jpg


This is a screenshot from an updated mview. It allows you to select an area now and it will generate (part of) the mimage /e commandline. No more hunting for coordinates and sizes. You can also consult IDs separately. This is mainly for debugging purposes.

As you can see, the map is empty, except for an area I created and imported. I had to do some editing on the included province.csv (using mprovince) before everything turned out right.

But it works, I guess.
 
Inferis said:
But it works, I guess.
I also tried adding more stuff to the map, and injecting the result into EU2.
Fired up Fantasia, which gave some errors due to provinces not being land provinces, but a few "Ignore" clicks helped those.

A quick "columbus" revealed the modifications in a otherwise empty map. Even the TI is good. ;)
 
Inferis said:
The alpha testers have a prebuild for beta2. If they approve it, I'll release it to the public. ;)

For the love of god, hurry up and approve it!
 
Looking good, will have a more thorough look at it later.

A quick question: now that you seem to be improving mview alot (a program *I* pressured Inferis into adding in the first place btw, praise me! :p ), would it be possible to expand it to edit provinces? I'm thinking a drag & drop editor where you can place city icons, army icons, etc...

WiSK talked about doing this for his editor, but I don't know whether he started yet or what his ETA is...
 
Hive said:
Looking good, will have a more thorough look at it later.

A quick question: now that you seem to be improving mview alot (a program *I* pressured Inferis into adding in the first place btw, praise me! :p ), would it be possible to expand it to edit provinces? I'm thinking a drag & drop editor where you can place city icons, army icons, etc...

The mapcontrol I use in mview is originally made for such an editor. That's why I was able to grant you your wish in the first place: a lot of the work was done.

That said: an editor like you describe is a lot of work.
Therefor, I'd like Magellan to be quick stable so that people can start using it, and I'll go from there to create a GUI editor (which will still require to do your graphical editing in Photoshop), to include the stuff you mention.
 
Inferis said:
Yes. ;)

emptymap.jpg


This is a screenshot from an updated mview. It allows you to select an area now and it will generate (part of) the mimage /e commandline. No more hunting for coordinates and sizes. You can also consult IDs separately. This is mainly for debugging purposes.

As you can see, the map is empty, except for an area I created and imported. I had to do some editing on the included province.csv (using mprovince) before everything turned out right.

But it works, I guess.
Boo-yah! :cool: