Magic Bazar was an epic fail.
only useful to generate +200 gold.
(wtf is that? why a flying building?)
only useful to generate +200 gold.
(wtf is that? why a flying building?)
Yes, implementing the blindingly obvious is generally advisable.Very good idea Nerdfish. I hope the devs implement that.
Yes, implementing the blindingly obvious is generally advisable.
Yes.Blindingly obvious for whom? The players and purchasers of the game, many of whom have not only played M1, but have also played other games? Or for the devs, who seem to have never heard of M1, and also have no idea how to code AI?
i did the vampire mission last night and built the bazaar when i was level one and only researched the defense against magic potion, then after i had level 2 palace i slowly researched the others after i had my blacksmith maxed @ 2 - then finished off the blacksmith research when i went to 3 - sure enough most of my heros, did in fact buy the expert weapons and armor. - while already carrying 2-3 potions each. obviously if your hero's are favoring pot's over weps - then you're doing something wrong, not them.
Again, the key is simple: make your heroes rich enough so they can afford both buying potions and buying gear.
Any hero returning from questing with 1500 gold in his pocket will have enough to buy potions and level 3 gear.
Is there any reason why I should compensate for faulty design or tolerate them for that matter ?
who says the design is faulty? a hero's job is to go out questing, as king you are suppose to supply the quests. the design of M2 requires you to set those quests more often then M1 did, if anything this could be considered a fixing of the faulty design of M1 where all you had to do was build stuff and hire heroes without any other interaction with them.
Wrong.
Heroes running repeatedly to the bazaar are actually distracting them from flags if multiple flags are present. they will often complete one flag, run the the bazaar to get a potion before going after the next one, for apparently little benefit.
*cough* EXPLOIT *cough*What you want in this game is that the money you put in the board is fast back to coffers, sponsoring meanwhile the developpment of your heroes. It is as simple as that. Contrary to Majesty, there is no more heroes diverting the money from being taxed. Unrecycled money comes from your own decisions: gathering parties, spells, dwarf/magical towers... All money vaporished into the air.
You want your heroes to go questing poor and come back rich, with them spending all their newly acquired money on taxable items so they resume questing cash poor as they come in but with better equipment, better training, higher levels.
Heroes short on cash rush to do quests. Heroes with pockets full of cash might ignore them.
The Bazaar is the best way to warrant your heroes stay sharp.
That is the way of playing the game.