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How bad the bazaar is depends on your hero choices.

For example, here is the rogue shopping list:
armour high ; ñíà÷àëà îðóæèå, ïîòîì âñå îñòàëüíîå
weapon max ; î÷åíü ëþáÿò íîâîå îðóæèå

action max
artefact medium

enchant_help min
enchant_buff min

enchant_attack high
enchant_static medium

potion_mana min 0
potion_health max 5

elixir_antipoison max 3
elixir_wisdom min 0 ; íå óïîòðåáëÿåò
elixir_strength max 3 ; ëþáèò óñèëèâàòü ñâîé äïñ
elixir_accuracy min 0 ; íå óïîòðåáëÿåò

elixir_melee_prot high 3 ; çàùèòó ëþáèò ñðåäíå
elixir_range_prot high 3
elixir_magic_prot high 3

elixir_speed max 3 ; ëþáèò áûñòðî áåãàòü
elixir_regeneration high 3 ; íà îñòàâøèåñÿ ïîêóïàåò ðåãåíåðàöèþ

Note that getting weapon upgrades, 3 strength buffs, 3 speed buffs and 5 health potions at all times is the highest shopping priority. Now compare this to warriors:

armour max ; ëþáÿò ïîâûøàòü ñâîþ âûæèâàåìîñòü
weapon high

action max
artefact high

enchant_help min ; çàäåë íà áóäóùåå, ïîêà èõ íåò â èãðå
enchant_buff min ; çàäåë íà áóäóùåå, ïîêà èõ íåò â èãðå

enchant_attack medium
enchant_static medium

potion_mana min 0 ; âîèíû íå ïîëüçóþòñÿ ìàíîé
potion_health max 5 ; âîèíû ïüþò áàíêè çäîðîâüÿ

elixir_antipoison max 3 ; âñå ëþáÿò áàíêè àíòèäîòà
elixir_wisdom min 0 ; íå ïîëüçóþòñÿ
elixir_strength medium 3 ; ïîêóïàþò, åñëè åñòü ëèøíèå äåíüãè
elixir_accuracy min 0 ; íå óïîòðåáëÿþò

elixir_melee_prot medium 3 ; ëþáÿò äåôåíñ
elixir_range_prot medium 3 ; ëþáÿò äåôåíñ
elixir_magic_prot medium 3 ; ëþáÿò äåôåíñ

elixir_speed medium 3 ; ïîêóïàþò, åñëè åñòü ëèøíèå äåíüãè
elixir_regeneration medium 3 ; ëþáÿò ïîâûøàòü ñâîþ âûæèâàåìîñòü

Armor and health are the priority and weapons are valued higher than most potions. A quick glance through the .def files indicate that most heroes value potions equally or higher than other possible purchases. The bazaar can be useful, but only with certain hero types or after most heroes have upgraded their equipment.
 
For whatever reason I have found that whenever I build a bazaar I immediately start generating loads more cash so I can purchase those more pragmatic upgrades like Expert Armor, etc.
 
The answer is quite easy: potions are fast consumed and they are among the most expensive items in the game.

It is a sure garantee your heroes will not roam around with 1000+ gold on them.

Just check the gold heroes cash out in a magic bazaar.

I dont care spamming 3000 gold attack flags around, I know a few minutes later they are going to fly back to the coffers via the bazaar.

I usually build the bazaar before the first castle upgrade or just after.
If I could build it earlier, I would.
 
Yes, implementing the blindingly obvious is generally advisable.

Blindingly obvious for whom? The players and purchasers of the game, many of whom have not only played M1, but have also played other games? Or for the devs, who seem to have never heard of M1, and also have no idea how to code AI?
 
In the current version of the game, I am now convinced that the magic bazaar or more exactly the high consumption rate of heroes is not a bug but more a copeout to deal with some unwished features.

After letting a few games run for several hours with no interference, it is clear that without the bazaar the heroes would store wealth.
Especially if one inn is built outside, allowing the hero not to return to his home.
Inns were built near lairs of monsters weak to certain heroes (for example, rangers were attracted to an inn near a bear lair)
As soon as the hero is strong enough to deal with the monsters without even using a health potion, all he does is switching between the monster lair and the inn.

This said, it also seems that there is no tax paiement fixture implemented as the built up sums indicated that the heroes never went home to pay taxes.

So without the current feature, money wont return to the treasury.
 
i did the vampire mission last night and built the bazaar when i was level one and only researched the defense against magic potion, then after i had level 2 palace i slowly researched the others after i had my blacksmith maxed @ 2 - then finished off the blacksmith research when i went to 3 - sure enough most of my heros, did in fact buy the expert weapons and armor. - while already carrying 2-3 potions each. obviously if your hero's are favoring pot's over weps - then you're doing something wrong, not them.
 
i did the vampire mission last night and built the bazaar when i was level one and only researched the defense against magic potion, then after i had level 2 palace i slowly researched the others after i had my blacksmith maxed @ 2 - then finished off the blacksmith research when i went to 3 - sure enough most of my heros, did in fact buy the expert weapons and armor. - while already carrying 2-3 potions each. obviously if your hero's are favoring pot's over weps - then you're doing something wrong, not them.

Well say. Totally agreed. So it is the player who is mess up and not get game.

If you are the mess up player try place flag with more gold like 500 to 1000 for each attack for defense flag. you will soon know you are missing out the fun of drink potion like water.
 
Again, the key is simple: make your heroes rich enough so they can afford both buying potions and buying gear.
Any hero returning from questing with 1500 gold in his pocket will have enough to buy potions and level 3 gear.
 
Is there any reason why I should compensate for faulty design or tolerate them for that matter ?

who says the design is faulty? a hero's job is to go out questing, as king you are suppose to supply the quests. the design of M2 requires you to set those quests more often then M1 did, if anything this could be considered a fixing of the faulty design of M1 where all you had to do was build stuff and hire heroes without any other interaction with them.
 
who says the design is faulty? a hero's job is to go out questing, as king you are suppose to supply the quests. the design of M2 requires you to set those quests more often then M1 did, if anything this could be considered a fixing of the faulty design of M1 where all you had to do was build stuff and hire heroes without any other interaction with them.

Wrong.
Heroes running repeatedly to the bazaar are actually distracting them from flags if multiple flags are present. they will often complete one flag, run the the bazaar to get a potion before going after the next one, for apparently little benefit.
 
Wrong.
Heroes running repeatedly to the bazaar are actually distracting them from flags if multiple flags are present. they will often complete one flag, run the the bazaar to get a potion before going after the next one, for apparently little benefit.

and yet, i haven't ran into that problem - my heroes always stay to finish the fight, i've seen parties run past town 2-3 times when they were out of pot's chasing flags. - course all of mine are also using expert weps, and armor and max protection. which also seems contrary to other claims here. not sure how your's are equipped.

if the case for those who do have hero's preferring pots over armor is due too not having given enough money out in flags; - then i suspect that their over whelming fear of being without pots could be attributed too having too little faith in their low lvl weps and armor. - they gotta run and by pots to compensate for the lack of ability to upgrade their stuff.

don't get me wrong, mine still tip the bottles fast and furious; but they stay out and fight long after their mouth's have dried - and there is always someone that drags the whole party into the blacksmith before going to the bazaar...

so either you're argument is correct and the devs made a game which creates daffy personality traits that makes yours prefer to go with pot's instead of armor and weps, while mine prefer the opposite - or- my argument that you arn't dishing out enough gold to run you're economy right - is correct.

it doesn't matter if the devs are incompetent and it's a flaw in the design, or that's how to work an economy and ya'll being too stingy - the fix is the same, dish out more gold to the working men and women.
 
If the flag rewards are too small to attract the heroes, then heroes return to town to buy potions.

Probably that some players shy away from spamming and putting high rewards on their flags towards the end of the game. That is why they experience issues with their heroes buying priorities.

This reminded, the way the consumption of magic bazaar potions is indicates an easy way to go round unwished features (heroes storing wealth and not going back home with the special goal of paying their taxes)
A patch might tune the consumption rate down but I dont foresee a fundamental change in the magic bazaar task of being the ultimate laundry service.
 
Like I call it, the Magic Bazaar is an "Infinite Gold Exploit". Sure; it helps your wealth regeneration...
THAT'S WHY IT'S CALLED AN EXPLOIT. Exploits generally help you do stuff you shouldn't (i.e. generate huge amounts of wealth).

The people who are all in favour of the bazaar in this thread welcome the exploit. Doesn't change the fact it's a broken function of the game. It's NOT "The way the game is made and works" like ChienAboyeur is so hard trying to tell us.

What you want in this game is that the money you put in the board is fast back to coffers, sponsoring meanwhile the developpment of your heroes. It is as simple as that. Contrary to Majesty, there is no more heroes diverting the money from being taxed. Unrecycled money comes from your own decisions: gathering parties, spells, dwarf/magical towers... All money vaporished into the air.
You want your heroes to go questing poor and come back rich, with them spending all their newly acquired money on taxable items so they resume questing cash poor as they come in but with better equipment, better training, higher levels.
Heroes short on cash rush to do quests. Heroes with pockets full of cash might ignore them.
The Bazaar is the best way to warrant your heroes stay sharp.
That is the way of playing the game.
*cough* EXPLOIT *cough*
If the way of playing the game is blatently exploiting it, then nevermind. I rather have fun without having to resort to cheating. If you do not understand, that's too bad for you...