Despite you never managed to back up your claim that exploiting this exploit is intended the way this game is intended to be played , you keep calling it an the way this game is intended to be played.Despite you never managed to back up your claim that playing the game as it is intended to be played is in fact an exploit, you keep calling it an exploit.
We're both guessing here, and until a dev. gives the real truth I am going to be in the conviction 100% returns with fortified heroes and having them do your filthy work is... infact... a total EXPLOIT.
No, I wish a more strategic game, where giving your heroes money has a downside too. Don't place a flag, destroy the lair, having the heroes do your job, having them fortify themselves (potions, armor, weaponry) and then get the full cake back on a platter. Money has to "vanish" somewhere is the hero-economy, as it does in the sovereign economy. Otherwise there is no reason NOT to supply your heroes with infin. cash, as they get better for it, and you are none the worse, while you should (making them stronger should make you poorer, on all fronts, not just research).As you probably wish for a less pacey game (motived by what concerns?), you keep masquerading that wish under the claim of bringing some strategical depth.
Only if that "rythm" consists of pooring gold to your heroes and getting all of it back.it will only slow down the rythm of the game.
No, but due to 100% returns and the heroes desire for the potions it means you can give the hero any moneyvalue you want, and get it back into your personal economy.Do you really think that because of the magic bazaar, players can build anything anytime?
No, because they are not the issue.Likewise, in order to play the game as it should be played, why dont you request that monsters spawn less often? It would be more efficient since contrary to a bazaar, the monsters do bring an added share of gold.
Nor is the gold generated by the Palace, trading post, marketplace or magic bazaar. All of it is "evaporated" at some point (building, spells, research). However, hero gold ain't.
The issue isn't hero gold aiding your economy, it's aiding your heroes economy by pumping cash in it, and see no ill results of it at all, as all eventually slumbers back to the sovereign economy.
Gold HAS to evaporate at some point in the hero economy to prevent infinite gold spawnage in that economy. And don't all you guys hate MFKS1 economy just for that, the infinite gold spawnage? Don't you prefer MFKS2 economy? Then why not put it through to the heroes economy?
Or you just give 50% of spendings back to the sovereign, so when gold is gifted, not all returns to you.If you want to add strategical depth through money return, you add to develop a different taxation system for guilds and heroes.
It already serves greatly to add strategy, and it doesn't hurt poor old MP play.