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cr4y88

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Jan 14, 2011
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  • Majesty 2
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Majesty 2 Battles For Ardania Godless Earth (second last mission)

I tried this mission, but i stuck in the day 67, when all new paladin rat come, it has 1200hp and immune stun and so on, to beat him is really hard.
anyone have any suggestion?
I always use 6 clerics and 6 party and it can beats all mission except this one.
I always make each class as leader, but i kinda don't like rogue when she is a leader. she is kinda weak
Maybe anyone have a better party combination?

thx

Ray
 
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I did took all werewolves, not yet goblin
the rat temple were 3 left.
I restart mission today, but i dunno why, it's like day 9-10 goblin, werewolves is already attacking me @_@ (i beat all mission yesterday using custom mod)
It's weird, last time they won't attack until like day 20 or so. Is it when after beating one mission, if we want to beat that mission again, the level will be harder?
@_@

Ray
 
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1) From my experience the difficulty for the very same mission is variable even with randomizer off (i.e. monster waves begin to appear at different time points). If the early game phase appears unusually difficult I suggest restarting the mission from the campaign map (instead of reloading an earlier save game). Use the scepter of Sidrian to eliminate large monster waves threatening your city.

2) Spawning of the high-level rat paladins is triggered when you destroy one of the last five rat temples. If you do this too early they will raze your city in no time. I suggest clearing the whole map until only these last five temples remain. Then attack the remaining temples simultaneously, maybe aided by magic towers (you can build them early next to the temples, as they will not be attacked by ratmen as long as they are not activated).
 
I found, and I tinkered a bit, after I took out the 3rd rat temple the Rat Paladins went nuts. So yea I would lay off of them for a bit just as Marata suggested. The werewolves were my priority, then all other dwellings prior to the Rat Temples.
 
I got it
I finally beat the mission
Here some tips :
1. Quickly build wizard guild
2. Use the crown to the right up to open the goblin
3. Quickly build wizard tower, u need 3 of them, becareful with the location.
4. If around minute 8 the werewolves and goblin spawning, go restart mission
5. With this the goblins will not spawn, that will help you to easily other dens
6. Go level, but don't ever destroy any rat temple, if you feel strong enough, order ur hero to destroy all temples in the same time! this will easily wipe them out. Just like Marata said, the damn overpowered rat paladin will only spawn if you destroy last 5 temples.
Well this method took me around 120days(even in 100 days, the rat paladin spawn only 1 every temple, if you destroy 1-3 temples, it will spawn more rat paladin), it's not that fast but it's proved to be the most effective for me.
One more thing : Don't try to locate the temples of rats first. It makes werewolves spawn quicker.

Ray
 
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2. Use the crown to the right up to open the goblin

Is this in English? I am sorry, I couldn't figure out what do you mean. If you suggest summoning the Spirit of the Kings, he will at best destroy one gnome shack. He will not attack goblin guilds, and he is to weak to fully destroy a tower.

Ditto for it being useless in taking the werwolves.

This mission is the prime example of the worst part of Majesty 2 - the random difficulty level generator, determining when the monsters will spawn, which at some instances makes the missions unwinnable, and forces the player to keep restarting till the generated difficulty is playable.

If around minute 8 the werewolves and goblin spawning, go restart mission

Yeah, if minute = day in the game, I have to agree.

It IS possible to handle a single Noble Werewolf and a goblin raid even at that time. I did it twice; once tanking the NW with the Spirit, and another time, with a dwarf. The goblin raid at that time strains the resources, but is survivable.

What ISN'T is that very soon after you deal with those two threats, THREE NW will attack you, and will keep doing so every few days. This upms the difficulty from high to impossible; there is no way that heroes, weakened from taking down one NW and the goblins, can survive three more (and if somebody did that, please let me know what strategy they used). Oh, and the bugbear or whatever it is called attacking you around that time is just the icing to the cake...

From my seven or eight replayings, around day eight you can have a dwarven tower and one or two regular ones, at best, and a dwarf or two, but no elves, mages or rangers/rogues/warrors (chose one you cannot afford).

So how did I win? Luck, I guess. I finally got a difficulty level in which nobody - neither NWs nor goblins - attacked me till day 32 or so! Which means that by the time the waves started, I was well prepared to handle them. At the time I was cleaning the board around day 150, the rumorued waves of big rat paladins failed to appear, maybe because I was mowing down through everything anyway :)

I think it would be possible to handle the NW/gob waves much earlier, around early teens even, perhaps. But I have little desire to replay the mission x times to get this random outcome.

Btw, in this strategy, I did not build the mages or the rangers guild till after I had dwarves and elves. Maybe one of those (mages or ranges) is the trigger, but I doubt it (and if it is, it would be just another example of bad game design).

I don't mind replaying a mission several times to refine a strategy, but when there you waste 10-20 minutes just to realize there is no way to win and you have to restart the game, this is what I consider a waste of my time. After I do this for 5 or 6 times, this terrible, annoying random difficulty level is why I'd really like to have way to cheat in this game, because waiting for a reasonable difficulty level to be generated so I can play through the mission fair is becoming less fun by the minute