2. Use the crown to the right up to open the goblin
Is this in English? I am sorry, I couldn't figure out what do you mean. If you suggest summoning the Spirit of the Kings, he will at best destroy one gnome shack. He will not attack goblin guilds, and he is to weak to fully destroy a tower.
Ditto for it being useless in taking the werwolves.
This mission is the prime example of the worst part of Majesty 2 - the random difficulty level generator, determining when the monsters will spawn, which at some instances makes the missions unwinnable, and forces the player to keep restarting till the generated difficulty is playable.
If around minute 8 the werewolves and goblin spawning, go restart mission
Yeah, if minute = day in the game, I have to agree.
It IS possible to handle a single Noble Werewolf and a goblin raid even at that time. I did it twice; once tanking the NW with the Spirit, and another time, with a dwarf. The goblin raid at that time strains the resources, but is survivable.
What ISN'T is that very soon after you deal with those two threats, THREE NW will attack you, and will keep doing so every few days. This upms the difficulty from high to impossible; there is no way that heroes, weakened from taking down one NW and the goblins, can survive three more (and if somebody did that, please let me know what strategy they used). Oh, and the bugbear or whatever it is called attacking you around that time is just the icing to the cake...
From my seven or eight replayings, around day eight you can have a dwarven tower and one or two regular ones, at best, and a dwarf or two, but no elves, mages or rangers/rogues/warrors (chose one you cannot afford).
So how did I win? Luck, I guess. I finally got a difficulty level in which nobody - neither NWs nor goblins - attacked me till day 32 or so! Which means that by the time the waves started, I was well prepared to handle them. At the time I was cleaning the board around day 150, the rumorued waves of big rat paladins failed to appear, maybe because I was mowing down through everything anyway
I think it would be possible to handle the NW/gob waves much earlier, around early teens even, perhaps. But I have little desire to replay the mission x times to get this random outcome.
Btw, in this strategy, I did not build the mages or the rangers guild till after I had dwarves and elves. Maybe one of those (mages or ranges) is the trigger, but I doubt it (and if it is, it would be just another example of bad game design).
I don't mind replaying a mission several times to refine a strategy, but when there you waste 10-20 minutes just to realize there is no way to win and you have to restart the game, this is what I consider a waste of my time. After I do this for 5 or 6 times, this terrible, annoying random difficulty level is why I'd really like to have way to cheat in this game, because waiting for a reasonable difficulty level to be generated so I can play through the mission fair is becoming less fun by the minute