I'm sorry to disappoint you all, but the real problem with this idea is the need for organic Rogue Servitors, which we don't have.
Or do you think Syncretic Evolution would do?
Or do you think Syncretic Evolution would do?
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Syncretic + a special slavery type that turns 1 non-fluffy pop into a domestic servant for each fluffy popI'm sorry to disappoint you all, but the real problem with this idea is the need for organic Rogue Servitors, which we don't have.
Or do you think Syncretic Evolution would do?
True, but long-haired cats are at a higher risk of heat stroke than normal cats. The hair interferes with heat dissipation. I have a picture somewhere that will demonstrate...disagree with hot. all cats come from Egypt, where they domesticated us. unlike dogs, who we met in the wild wherever we moved, and domesticated there, so they come from all over.
I agree that hive minds should have a version of this; Mothering Hive.I'm sorry to disappoint you all, but the real problem with this idea is the need for organic Rogue Servitors, which we don't have.
Or do you think Syncretic Evolution would do?
Yes, I mentioned this in the OPBirds can be very fluffy and supremely soft too.
So avians need access to that trait too obviously.
Birds can be very fluffy and supremely soft too.
So avians need access to that trait too obviously.
i am NOT interested in a fluffly trait that does not put cats at the center of its implementationAnd there are plenty of Arctic fish/seals/penguins to, yet Aquatic still reduces habitability on those worlds.
It doesn't have to be absolutely universally correct, it just has to fit the vibes.
Besides, even among fluffy animals, it's easy to see that the fluffiest are definitely those from where it's colder (Arctic foxes, chinchillas, Siberian tiger) rather than where it's hotter (kit fox, hopping mouse, lion).
And even the fluffy things from hot places tend to be nocturnal or crepuscular (like cats), to beat the heat, so their fluff is for dealing with the cold at night.
Yes. Good. The Council approves.i am NOT interested in a fluffly trait that does not put cats at the center of its implementation, they are our gods afterall (religion rework should allow me to formally implement this btw)
I nominate for the council:
+10% energy from pop jobs due to static electricityAnyhow, maybe I'll make a mod for Fluffy and SO. FLUFFY.
Fluffy:
+10% habitability on cold worlds
-10% habitability on wet or hot worlds
+10% amenities usage
+20% entertainer job efficiency
-20% army damage taken (enemies don't want to shoot them)
Hmm, feels like it needs something else though. Not sure how easily I could put in the happiness idea and amenities would do something similar.
they keep knocking the sensitive equipment off the countertops-10% science for the same logic applied to delicate instruments
Cats do like to run experiments thoughthey keep knocking the sensitive equipment off the countertops
I nominate for the council:
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