Since we have a thread about Order of battles (OOB) this thread should determine the correct amount of manpower that each country should have. Feel free to disagree with some numbers I found that I shall list below. No doubt this will be needed to be played around with in beta but good historical information is a good place to start.
First though I understand that the French had compulsary military service at the time (roughly 85% of the men able to fight) so this should lead them to have a high starting manpower. While places like German and Austro-Hungry had the potential for large manpower their starting manpower should be low and increased with events, IMO. If any other country had this too speak up, for I do not know of any others...so speak up for your home country if you think they deserve a higher starting manpower.
But on with the numbers:
Total Men Mobilised (how many of these were actually combatants I am not sure):
[These numbers are rounded]
Allies:
Russia 12 million
France 8.4 million
GB and Empire 8.9 million
Italy 5.5 million
USA 4.3 million
Romania 750,000
Serbia 700,000
Belgium 267,000 (note that they probably would have liked to have more but there country was overrun. A good event would be to simulate that if Belgium loses their three home territories their manpower should take a big hit.)
Greece 230,000
Portugal 100,000
Total Allies 42 million
Central Powers:
Germany 11 million
Austro-Hungry 7.8 million
Turkey 2.8 million
Bulgaria 1.2 million
Total Central Powers: 22.8 million
Grand Total : 65 million
This doesn't include some countries like Japan, so I leave it to others more knowledgable to drop on in for that information.
We might want to also agree on how many men were in a typical division/brigade and go from there. Including here the non-combatants usually assigned to the division (i.e. bakers, cooks, etc.)
Some other possible events that could be added if feasible are that if manpower for a country gets below a certain amount, or if that isn't possible tie it onto a date (let's say for example Germany gets below 1000) then an event fires (this should only happen a few times and should be sequential.) which allows the player/ai to draft more men adding to the manpower pool at the cost of IC (the drafting of manufacturing workers). The second event should be for old men and boys, or something like that.
Well this is only a few ideas, feel free to chime on in.
First though I understand that the French had compulsary military service at the time (roughly 85% of the men able to fight) so this should lead them to have a high starting manpower. While places like German and Austro-Hungry had the potential for large manpower their starting manpower should be low and increased with events, IMO. If any other country had this too speak up, for I do not know of any others...so speak up for your home country if you think they deserve a higher starting manpower.
But on with the numbers:
Total Men Mobilised (how many of these were actually combatants I am not sure):
[These numbers are rounded]
Allies:
Russia 12 million
France 8.4 million
GB and Empire 8.9 million
Italy 5.5 million
USA 4.3 million
Romania 750,000
Serbia 700,000
Belgium 267,000 (note that they probably would have liked to have more but there country was overrun. A good event would be to simulate that if Belgium loses their three home territories their manpower should take a big hit.)
Greece 230,000
Portugal 100,000
Total Allies 42 million
Central Powers:
Germany 11 million
Austro-Hungry 7.8 million
Turkey 2.8 million
Bulgaria 1.2 million
Total Central Powers: 22.8 million
Grand Total : 65 million
This doesn't include some countries like Japan, so I leave it to others more knowledgable to drop on in for that information.
We might want to also agree on how many men were in a typical division/brigade and go from there. Including here the non-combatants usually assigned to the division (i.e. bakers, cooks, etc.)
Some other possible events that could be added if feasible are that if manpower for a country gets below a certain amount, or if that isn't possible tie it onto a date (let's say for example Germany gets below 1000) then an event fires (this should only happen a few times and should be sequential.) which allows the player/ai to draft more men adding to the manpower pool at the cost of IC (the drafting of manufacturing workers). The second event should be for old men and boys, or something like that.
Well this is only a few ideas, feel free to chime on in.