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Thats great! Also out of curiosity, is there a fast way to make a province inaccessible from all sides besides editing adj-defs file ? Just noticing that ai is somehow able to bypass impossible adjacency. Just I kind of noticed that despite locking down borders and not being able myself to redeploy troops, ai was able to redeploy troop to that Anai province, just trying to reduce front for Italian ai so it wouldnt put troops there.

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Mhmmm it removes tile completely, but I guess it will have to do I presume there are no other ways to add new terrain types? It is hard coded right ? Also what tools are used to edit maps themselves, never have gotten around it and I cant remember if there were guides to how >.>
 
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No can't add terrain types. Probably can redefine their names though. Apparently, there is a terrain_river. Guess it just has mouse over interface function and nothing else. You can search here for mapmaker it's inclusive to all Europa engine games. Really convoluted and tricky but, given the right platform you can make whatever you want excepting code logic like additional straits.
 
https://worldpopulationhistory.org/map/1945/mercator/5/-3021.2307692307695/-666.9230769230769/
Modding just to get rid of useless unpopulated, unindustrialised provinces which have no military value; I'd suggest just blanking all provinces and their majority nations outside of 50px radius of any 1 million population pixel. Which strategically will leave the coasts, Congo lines into Ethiopia, Ethiopia to Egypt, and Nigeria through west Africa. Duplicating that method to the rest of the planet's land interior should free up hundreds of provinces which are just a waste of calculations and cause the AI to create nonsensical fronts. Does cause problems with long range flights though which shouldn't matter as even they never strayed from populated areas or heavy traffic sea lanes.
 
I am planning to redo pop on the map, have gathered data for 1939 Europe, mostly have data on nations and regions and then some cities. Thinking to overhaul that 100k represent 1pop and then also overhaul manpower accumulation. But yea, if I dont learn how to make provinces, will just remove couple of them in the Africa via that method, atleast the central Desert ones, so front wouldnt move along there and would stick to northern coast.
 
Perfect list me in detail the whole procedure and I'll take care of it;)
So basically open DHtoE3FNmapIDs and just replace the IDs for everything - events, scenario files, ai. Also check E3 revolt file for provinces and just take from there the province IDs and paste them in the mod scenario files those. There will probably be a lots of errors and other mess but that can be solved by going through created debug file. Good luck!