Greetings Ladies and Gentlemen!
I'd like to introduce to you the greatest traveller of medieval world, أبو عبد الله محمد بن عبد الله اللواتي الطنجي بن بطوطة Abu Abdallah Muhammad ibn Abdallah al-Lawati al-Tanjiri ibn Battuta
...and inspired by his travels, here is a mod, which will try to slightly adjust/improve the vanilla map without completely reworking it. In areas visited by Ibn Battuta and beyond.
mod now updated to Royal Court / 1.5.0 patch
DOWNLOAD
- STEAM WORKSHOP
- Paradox Mods
Mod concept- The mod is meant to improve the map's de jure structure and add baronies, provinces and cultures. Where possible in the Middle East, Europe and Africa. (despite the initial look of things, this is NOT a mod focused only on Africa, but also Europe and MidEast).
- First of all - Unlike many modders I don't inherently imply that the vanilla map is wrong, inaccurate etc. at least not in the areas I am most interested about, which is roughly the areas travelled by Ibn Battuta. I do respect the great effort the developers have done. Partly because I know that they invested a lot of effort and resources into this and I made my best to help them with it. Yet some of the choices could be made differently and this mod is a platform for my alternative designs to the vanilla map.
- I respect the development team's design choices as well as basic principles which were behind them as far as I have learned about them.
- I also want to keep this mod minimalistic and relatively close to vanilla if possible, just like I did in the previous iteration of this mod
- Yet I see there is still quite a lot of room for improvement of the map.
- For the sake of compatibility with other mods, this will be solely map mod dealing with map, de jure structure and with very tiny changes in cultures map. Like in CK2 I plan to build an upgrade of this mod "Ibn Battuta's World", which will also edit some titular history and potentially also change other gameplay features on the top of this mod.
- The mod also doesn't plan adding hundreds of baronies or even counties, completely overhaul the de-jure structure
- What you can expect however is small changes here and there to improve the accuracy, yet remain close to the game's basic design.
- I plan to add also several cultures, but since I'm not a fan of micro-cultures for every duchy or every 2 counties, don't expect me to flood the map with them, although they historically existed. From gameplay perspective (after the game is unpaused) they way too often decrease the general accuracy instead of increasing it. Quite frankly I would myself even get rid of several vanilla cultures which are IMHO way too small. But as I said, I don't intend to remove any content.
- Also I don't plan nor intend to use localized names for kingdoms into their local languages. This game is in English and hence the names will be in English and in the forms used by modern historiography. Even the ones which are recently contested.
- adjust the de jure map of West Africa such as split the kingdom of Toro between Mali and Guinea, and split the kingdom of Adiukru between Guinea and Akan kingdom.
- added kingdom of Benin + fill the wasteland in the western part of
- edited the former Igbo-Benue kingsom - renamed to Greater Nri, number of new provinces and counties added (with new rulers)
- fix some of my errors in the Sahara region - county of Waddan splitted into Waddan and Tajrift, the huge county of Tamentit divided into 2 new counties and the rest is wasteland
- The heartlands of West Sahelian civilization - the kingdoms of Ghana, Mali and Jenne densified with over a dozen of new baronies.
- the Beja teritories east of Nubia got small boost with 2 counties and several baronies added.
- Nubians and Ethiopians can no longer recruit Camel riders
- Sinews of War - works well with a compatch
- Muslim Enhancements - works well with a compatch
- BlackEmperors's Africa Plus - works with no need of compatch or anything
- VIET/RICE and any of @cybrxkhan 's amazing work
- More Cultural Names - works with a compatch
- it should work with most of other mods, which don't change the provinces layout, rivers and the base aspects of map. Mods editing map graphics should work fine, though
Plans for the near or further future
- add a savannah terrain type for the Sahel
- add few more navigable rivers, but stay minimalistic (the ones under consideration - Benue, Sokoto, Volta, some 3-4 in Europe aswell)
- as the time goes I would like to touch the Alps, the Low countries, parts of historical Hungary (Slovakia), Germany or Anatolia
- add some more granularity (if possible) to East Africa, split some of its cultures which at the moment represent rather culture groups than cultures
- add some cultures, the ones currently planned are: Carantanian, Jukun. In consideration are: Ijaw, splitting Ethiopian and Welayta into few more cultures (I don't plan spamming Europe with micro-cultures, though)
- BALANCE - the map is still a WIP, very early stage. In terms of balance it's an alpha version. Bohemia in 867 will be tough despite added baronies, 1066 AI Bohemia is way too strong to stay inside the HRE, yet too weak to survive imperial re-conquest... and many many more
Contributors and honorary mentions:
- although I am working on this mod myself, I wouldn't make it possible without the help of these people:
@Keizer Harm who helped me sort out quite a few technical problems
@daniloy who has been very helpfull and providing tons of feedback and suggesting very interesting design choices
@Arko because, you know, you have great ideas, mate
@Atimo3 - provider of amazing feedback and ideas/sources for African areas I'm far from knowing enough about
@Wenceslaus II. @Rhipeen @panparba for providing awesome feedback about Bohemia and Moravia setup
@Dragatus - one word. Carantanians
@Black7Emperor7 - invaluable help with the Igbo and Yoruba regions
@Cèsar de Quart for very detailed suggestion of Iberian overhaul amd other consultations in this area
@Torngasuk for additional help wuth Iberian history
several others whose help will be mentioned later as it
the Paradox developers, whom I will not mention here in person for their own convenience don't want to disturb them from the amazing work they are doing.
I'd like to introduce to you the greatest traveller of medieval world, أبو عبد الله محمد بن عبد الله اللواتي الطنجي بن بطوطة Abu Abdallah Muhammad ibn Abdallah al-Lawati al-Tanjiri ibn Battuta
...and inspired by his travels, here is a mod, which will try to slightly adjust/improve the vanilla map without completely reworking it. In areas visited by Ibn Battuta and beyond.
mod now updated to Royal Court / 1.5.0 patch
DOWNLOAD
- STEAM WORKSHOP
- Paradox Mods
Mod concept
- First of all - Unlike many modders I don't inherently imply that the vanilla map is wrong, inaccurate etc. at least not in the areas I am most interested about, which is roughly the areas travelled by Ibn Battuta. I do respect the great effort the developers have done. Partly because I know that they invested a lot of effort and resources into this and I made my best to help them with it. Yet some of the choices could be made differently and this mod is a platform for my alternative designs to the vanilla map.
- I respect the development team's design choices as well as basic principles which were behind them as far as I have learned about them.
- I also want to keep this mod minimalistic and relatively close to vanilla if possible, just like I did in the previous iteration of this mod
- Yet I see there is still quite a lot of room for improvement of the map.
- For the sake of compatibility with other mods, this will be solely map mod dealing with map, de jure structure and with very tiny changes in cultures map. Like in CK2 I plan to build an upgrade of this mod "Ibn Battuta's World", which will also edit some titular history and potentially also change other gameplay features on the top of this mod.
Mod objectives (what to expect and what not to expect)
- From the above said it should be clear that this mod doesn't plan to repaint the map's projection, nor to remove the content already present there, although I do agree with other map modders that some of it shouldn't be there if we want some consistency.- The mod also doesn't plan adding hundreds of baronies or even counties, completely overhaul the de-jure structure
- What you can expect however is small changes here and there to improve the accuracy, yet remain close to the game's basic design.
- I plan to add also several cultures, but since I'm not a fan of micro-cultures for every duchy or every 2 counties, don't expect me to flood the map with them, although they historically existed. From gameplay perspective (after the game is unpaused) they way too often decrease the general accuracy instead of increasing it. Quite frankly I would myself even get rid of several vanilla cultures which are IMHO way too small. But as I said, I don't intend to remove any content.
- Also I don't plan nor intend to use localized names for kingdoms into their local languages. This game is in English and hence the names will be in English and in the forms used by modern historiography. Even the ones which are recently contested.
Features (already in progress)
- more details to Bohemia region in order to adjust the density of baronies to the same level present in all surrounding Central European countries- adjust the de jure map of West Africa such as split the kingdom of Toro between Mali and Guinea, and split the kingdom of Adiukru between Guinea and Akan kingdom.
- added kingdom of Benin + fill the wasteland in the western part of
- edited the former Igbo-Benue kingsom - renamed to Greater Nri, number of new provinces and counties added (with new rulers)
- fix some of my errors in the Sahara region - county of Waddan splitted into Waddan and Tajrift, the huge county of Tamentit divided into 2 new counties and the rest is wasteland
- The heartlands of West Sahelian civilization - the kingdoms of Ghana, Mali and Jenne densified with over a dozen of new baronies.
- the Beja teritories east of Nubia got small boost with 2 counties and several baronies added.
- Nubians and Ethiopians can no longer recruit Camel riders
Compatibility (and recommended other mods)
- the mod disables achievements, obviously....- Sinews of War - works well with a compatch
- Muslim Enhancements - works well with a compatch
- BlackEmperors's Africa Plus - works with no need of compatch or anything
- VIET/RICE and any of @cybrxkhan 's amazing work
- More Cultural Names - works with a compatch
- it should work with most of other mods, which don't change the provinces layout, rivers and the base aspects of map. Mods editing map graphics should work fine, though
chengelog for Ibn Battuta's legacy:
New counties:
- c_egerland splits from Vogtland and becomes part of Bavarian Nurdgau
- c_velehrad in Moravia, is replacement for deleted c_jihlava
- c_tajrift in Syrte - splits from Waddan
- c_timmoun in Touat - splits from Tamentit
- c_nubt in Naqis - splits from Wadi Amur
- c_musmar in Baqlin
- c_aguleri in Igboland/Nri
- c_ikwere in Igboland/Nri
- c_west_igbo in Igboland/Nri
- c_urhobo in Ijaw/Benin
- c_warri in Ijaw/Benin
New baronies:
k_bohemia (12)
b_osek in c_litomerice
b_drevic in c_zatec
b_tepla in c_plzen
b_kourim in c_caslav
b_stare_mesto in c_praha
b_libice and b_zeleznice in c_boleslav
b_hradisko and b_stavenice in c_olomouc
b_velehrad in c_velehrad
b_rajhrad in c_brno
b_landek in c_prerov
k_bavaria (1/3 - 2 baronies moved from vogtland)
b_asch in new county of Egerland
k_ghana (6)
b_musala_hodh in c_hodh
b_labiar in c_masin
b_koronga in c_awkar
b_toubel in c_kouga
b_kobadi in c_mema
b_massina in c_massina
k_africa (2)
b_jufra in new county c_tajrift
b_temedd added to c_waddan
k_anbiya (3)
b_timmoun in c_timmoun
b_wallen and b_ain_zize in c_wallen
k_jenne (3)
b_toguere in c_jenne
b_upper_do in c_dodugu
b_tiebala in c_bindugu
k_mali (5)
b_bako in c_dakajalan
b_upper_wasulu in c_niani
b_farakoro in c_tabon
b_koukouba in c_sibi_mali
b_jahaba in c_gangaran
k_benin (8 - new kingdom title)
b_amafa in c_ijaw
b_ikibiri in c_urhobo (new county)
b_ogobiri in c_urhobo (new county)
b_sapele in c_benin
b_ilah in c_ominije
b_warri in c_warri (new county)
b_ogbinbiri in c_warri (new county)
b_aboh in c_warri (new county)
k_igbo-benue (6)
b_anioma in c_west_igbo (new county)
b_ikwere in c_ikwere (new county)
b_oweri in c_ikwere (new county)
b_nri in c_igbo
b_awka in c_igbo
b_aguleri in c_aguleri (new county)
k_egypt (2)
b_bir_gidami in c_qusayr
b_sikait in c_jabal_quzlum
k_blemmyia (3)
b_musmar in c_musmar (new county)
b_tabot in Nubt (new county)
b_samadi in Nubt (new county)
other changes
b_tidikelt made impassable
b_sedlec renamed to b_tepla and relocated
b_jaromer renamed to b_opatovice
b_milevsko renamed to b_ostrov
b_dvur-chvojno renamed to b_skalice
b_veseli to b_hradiste
Edo > Uromi (8073)
Ode_itseriki > Ilah (8086)
Benin_marshes > Gwato (8088)
b_tagant_west > b_assaba
b_hodh-west > b_affole
b_east_igala > b_tiv (8113)
b_south_igbo > b_ogwuta (8114)
b_otukpo > b_ezza (8120)
b_uburu > b_yako (8119)
b_NORTH_JBL_QUZLUM > b_bir_nakheel (6118)
b_CENTRAL_JBL_QUZLUM > b_kab_marfua (6119)
b_SOUTH_JBL_QUZLUM > b_jbl_quzlum (6120)
b_gebeit > b_bit_atyafit (6373)
b_naqis-north > b_al-hofra (6374)
b_upper_amur > b_ariab (6383)
New counties:
- c_egerland splits from Vogtland and becomes part of Bavarian Nurdgau
- c_velehrad in Moravia, is replacement for deleted c_jihlava
- c_tajrift in Syrte - splits from Waddan
- c_timmoun in Touat - splits from Tamentit
- c_nubt in Naqis - splits from Wadi Amur
- c_musmar in Baqlin
- c_aguleri in Igboland/Nri
- c_ikwere in Igboland/Nri
- c_west_igbo in Igboland/Nri
- c_urhobo in Ijaw/Benin
- c_warri in Ijaw/Benin
New baronies:
k_bohemia (12)
b_osek in c_litomerice
b_drevic in c_zatec
b_tepla in c_plzen
b_kourim in c_caslav
b_stare_mesto in c_praha
b_libice and b_zeleznice in c_boleslav
b_hradisko and b_stavenice in c_olomouc
b_velehrad in c_velehrad
b_rajhrad in c_brno
b_landek in c_prerov
k_bavaria (1/3 - 2 baronies moved from vogtland)
b_asch in new county of Egerland
k_ghana (6)
b_musala_hodh in c_hodh
b_labiar in c_masin
b_koronga in c_awkar
b_toubel in c_kouga
b_kobadi in c_mema
b_massina in c_massina
k_africa (2)
b_jufra in new county c_tajrift
b_temedd added to c_waddan
k_anbiya (3)
b_timmoun in c_timmoun
b_wallen and b_ain_zize in c_wallen
k_jenne (3)
b_toguere in c_jenne
b_upper_do in c_dodugu
b_tiebala in c_bindugu
k_mali (5)
b_bako in c_dakajalan
b_upper_wasulu in c_niani
b_farakoro in c_tabon
b_koukouba in c_sibi_mali
b_jahaba in c_gangaran
k_benin (8 - new kingdom title)
b_amafa in c_ijaw
b_ikibiri in c_urhobo (new county)
b_ogobiri in c_urhobo (new county)
b_sapele in c_benin
b_ilah in c_ominije
b_warri in c_warri (new county)
b_ogbinbiri in c_warri (new county)
b_aboh in c_warri (new county)
k_igbo-benue (6)
b_anioma in c_west_igbo (new county)
b_ikwere in c_ikwere (new county)
b_oweri in c_ikwere (new county)
b_nri in c_igbo
b_awka in c_igbo
b_aguleri in c_aguleri (new county)
k_egypt (2)
b_bir_gidami in c_qusayr
b_sikait in c_jabal_quzlum
k_blemmyia (3)
b_musmar in c_musmar (new county)
b_tabot in Nubt (new county)
b_samadi in Nubt (new county)
other changes
b_tidikelt made impassable
b_sedlec renamed to b_tepla and relocated
b_jaromer renamed to b_opatovice
b_milevsko renamed to b_ostrov
b_dvur-chvojno renamed to b_skalice
b_veseli to b_hradiste
Edo > Uromi (8073)
Ode_itseriki > Ilah (8086)
Benin_marshes > Gwato (8088)
b_tagant_west > b_assaba
b_hodh-west > b_affole
b_east_igala > b_tiv (8113)
b_south_igbo > b_ogwuta (8114)
b_otukpo > b_ezza (8120)
b_uburu > b_yako (8119)
b_NORTH_JBL_QUZLUM > b_bir_nakheel (6118)
b_CENTRAL_JBL_QUZLUM > b_kab_marfua (6119)
b_SOUTH_JBL_QUZLUM > b_jbl_quzlum (6120)
b_gebeit > b_bit_atyafit (6373)
b_naqis-north > b_al-hofra (6374)
b_upper_amur > b_ariab (6383)
Plans for the near or further future
- add a savannah terrain type for the Sahel
- add few more navigable rivers, but stay minimalistic (the ones under consideration - Benue, Sokoto, Volta, some 3-4 in Europe aswell)
- as the time goes I would like to touch the Alps, the Low countries, parts of historical Hungary (Slovakia), Germany or Anatolia
- add some more granularity (if possible) to East Africa, split some of its cultures which at the moment represent rather culture groups than cultures
- add some cultures, the ones currently planned are: Carantanian, Jukun. In consideration are: Ijaw, splitting Ethiopian and Welayta into few more cultures (I don't plan spamming Europe with micro-cultures, though)
Known Issues
- cultural names are somehow messed up. Not very sure why, will investigate as the work goes on- BALANCE - the map is still a WIP, very early stage. In terms of balance it's an alpha version. Bohemia in 867 will be tough despite added baronies, 1066 AI Bohemia is way too strong to stay inside the HRE, yet too weak to survive imperial re-conquest... and many many more
Contributors and honorary mentions:
- although I am working on this mod myself, I wouldn't make it possible without the help of these people:
@Keizer Harm who helped me sort out quite a few technical problems
@daniloy who has been very helpfull and providing tons of feedback and suggesting very interesting design choices
@Arko because, you know, you have great ideas, mate
@Atimo3 - provider of amazing feedback and ideas/sources for African areas I'm far from knowing enough about
@Wenceslaus II. @Rhipeen @panparba for providing awesome feedback about Bohemia and Moravia setup
@Dragatus - one word. Carantanians
@Black7Emperor7 - invaluable help with the Igbo and Yoruba regions
@Cèsar de Quart for very detailed suggestion of Iberian overhaul amd other consultations in this area
@Torngasuk for additional help wuth Iberian history
several others whose help will be mentioned later as it
the Paradox developers, whom I will not mention here in person for their own convenience don't want to disturb them from the amazing work they are doing.
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