I think those numbers of greyscale are off in my map.
First, the topology is
reversed, it was supposed the white areas to be mountains, but with the files I sent in annex they are actually the lowest points. The map is homogenous in this: the whitest the are, the lower the height. I tried to invert the file just because, but to no avail. The ocean are does not have ocean - although it has waves they don't move, and it lacks the cristaline waters of real sea. See in the corners that cristaline water seems way lower than the level of my map water - 90s in greyscale.
However, see the interesting area: the Dead Sea. In this file the Dead Sea is lower than the ocean (ocean in the 90s, dead sea in 0 I think - and yes, I tried with dead sea removed). It works contranatura like the map: the darker the area the highest in topology. But when it reaches the blackness of the sea, the map falls into the abyss and it reaches cristaline water.
I think I have to make all the topology map darker.
What weird stuff, I'm very confus.
Now with a better topology map.
https://rapidshare.com/files/1047875271/Umbra_Spherae_pre2.rar
EDIT: I've changed the file from indexed colour (like vanilla topology.bmp) to greyscale, and now the topology seems to be working much better. I just have to adjust the coastal level it seems (it should be adjusted already but oh well).