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I don't think the game likes there being only one water province...

Gals and guys, how do you go making colour maps?

To start with, I'd take your terrain file as a base. Texturing can be done using cutout patterns from the base game colormap.dds files, along with blurring and smudging (or using different cutouts) to reduce tiling. When it comes to saving, just export as a dds file and make sure to use DXT5 compression.
 
To start with, I'd take your terrain file as a base. Texturing can be done using cutout patterns from the base game colormap.dds files, along with blurring and smudging (or using different cutouts) to reduce tiling. When it comes to saving, just export as a dds file and make sure to use DXT5 compression.

Of course; I never thought of editing XP
Thank you!

As for your problem, is your province map lining up with your river/climate/etc map?
 
Of course; I never thought of editing XP
Thank you!

As for your problem, is your province map lining up with your river/climate/etc map?

Sadly it is. I've overcome this issue before on smaller maps, but I've forgotten quite how I did it :p

Glad I could be of help btw!
 
As can be seen in the image above, my province lines appear to the right of where they should be, and "Elrood" is suosed to be sector L9 or similar. My custom landed titles are not showing in game either.

did you edit positions file ?
 
did you edit positions file ?

Just did and now my default.map file runs ok (thanks), but other than that, I'm still getting incorrectly placed province lines :\
 
J... but other than that, I'm still getting incorrectly placed province lines :\

this can only comes from provinces.bmp.
is it converted in 3072*3072 too ?
 
at first sight the files seems ok but i need to check it ingame.
I'll take a look at it tomorrow^^

Thanks!
 
How does one go around making custom terrain types? There are lots and lots of swamp types I need making...

There's a hard limit on 16 I believe, just to let you know. Other than that, you need to go into Atlas_0 (I believe that's the name) and replace a texture with your own. I don't think anyone has made a list of which texture corresponds to which colour yet (although I've been considering doing this myself sometime within the next week or so), so you'll have to try and work out which texture is which yourself.

Edit: If you want an example, download my map file from the link above and take a look at my Atlas_0 and Atlas_normal files and compare them to vanilla. Variation of each swamp texture might best be done through detailed use of the colour map.
 
Hi everyone:) I'm completely stuck in this bug.

This thing happens exactly in 1150 A.D. (yep, it's ok before it)

2012-09-13_00001.jpg
 
hm, almost all of map files:

-provinces.bmp
-terrain.bmp
-definition.csv
-default.map
-adjacencies.csv
-continent.txt
-positions.txt

+ localisation, history entries (provinces, flags and titles), landed_titles.txt
 
Wait, how it is possible? It's ok before 1150.

1149:


1150:

yes, experimenting those oddities is weird but it is somewhat random. depending on start date, resigning a game and such. I don't know all the details but from my xp it comes from bad positions set for names.
 
How would you go about making a topology map?

I already have the basics (sea level universally 95, land level universally 98), but nothing I try beyond that turns out even remotely pretty.