• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Does anyone know (tried?) if the maximum map size has changed for the 1.06b patch ? Are we still limited to 10Mpix ?
 
So all of my maps CTD at "Creating Rivers", aka rivers.bmp is the culprit. In the graphics log, I have a lot of:

[pdxmapgeneration.cpp:222]: Too small river found at x, y

It says that while I haven't drawn any rivers on the map yet.

What does this mean?
 
I've created new provinces in the Siberian region, and I've got everything working fine, except i can't get my ships to spawn in the new sea province I created. I've made sure that ships can actually use this new sea province. Can anybody help?
 
I whant to take scandinavia from the vanilla map and rezise it so its as big as the vanilla map and at the same time replaces the vanilla map, how do I do this in he best way?
 
I checked provinces, terrain, and rivers and they're all fine, but the game is still crashing after I hit start. I can reach the main menu fine and select a country to play as, but it crashes after I click start game. It looks like it's either crashing at initializing game or the next step (loading graphics I think?).
 
Four questions/problems I'd appreciate help with:

1: When I run the game to view my map without my textures.bmp in the mod folder, terrain displays correctly albeit in the shape of vanilla Europe. When I use my terrain.bmp file the terrain matches up with where I positioned it on my file although the wrong terrain appears assigned to each colour - 567c1b field green appears as light brown rock, alpine green appears as sandy grass, forest green appears as field green and mountain grey appears as rocky grass. I've ensured that i've been using exactly the correct colour codes through a custom palette in the GIMP, and as it is unable to save my files in 8 bit (as far as I know) I have to save it as a 24 bit .bmp and convert to 8 bit in paint.net. Any help with this matter would be particularly appreciated as it's consumed roughly 14 hours of my life between today and yesterday.
2: My colormap.dds file refuses to show ingame. I created it using cut-out textures from the base game file and smudging/messing around with them until it looked ok before creating a border to the ocean in the same colour as used in the base game colormap.dds. Is this tied to the lack of my viable terrain.bmp, or should it be showing even with the vanilla terrain.bmp? If the latter is true, then what might be causing the problem?
3: I have the normalmap plugin for GIMP, but am unsure of what settings to use to convert my topology file to a world_normal_height file. Sobel 5x5 with an inverted topology file looked right, but i'd love to be certain i'm choosing the right options.
4: My rivers file does run ingame, although it seems to look more like epic irrigation systems than actual rivers (see screenshot). I have no idea why this might be.

I've tested these both with and without my provinces file to the same result. My new fantasy map is 2048x2048 and the topology displays perfectly. Using the same conversion method to 8 bit with my trees.bmp file led to them displaying perfectly as well. I'd be grateful for any help here - staring at trees growing on barren rock is very depressing!
The screenshots attached were taken with custom versions of these files: colormap.dds; colormap_water.dds; rivers.bmp; terrain.bmp; topology.bmp; trees.bmp; world_height_normal.bmp (blank) and an empty history/provinces folder. The rivers file is attached.

Edit: managed to get colourmaps working fine ingame (I had saved with the wrong settings.). Still stuck on the other problems though.
Edit 2: Just solved all these problems - I wasn't indexing the files correctly, so they ended up with incorrect palettes.
 

Attachments

  • rivers.bmp
    rivers.bmp
    4 MB · Views: 40
  • ck2_2.jpg
    ck2_2.jpg
    2,3 MB · Views: 127
  • ck2_3.jpg
    ck2_3.jpg
    2,2 MB · Views: 78
Last edited:
So after overcoming my previous issues I created a map complete with everything except a world_normal_height file., which I left blank.

New question: After finishing my definitions file of 204 land provinces and 222 total (completed for now), I launched the game ready to change the positions.txt file using nudge and saw my map with all of the provinces having incorrect (vanilla) names which corresponded with the colours from my palette (Most of my provinces used colours from the vanilla palette, which I copied over to make things easier).

I'm not sure if a faulty definition.csv file is causing this or if I haven't yet done something which I'll need to if I wish to get the province names working. :\
 
So after overcoming my previous issues I created a map complete with everything except a world_normal_height file., which I left blank.

New question: After finishing my definitions file of 204 land provinces and 222 total (completed for now), I launched the game ready to change the positions.txt file using nudge and saw my map with all of the provinces having incorrect (vanilla) names which corresponded with the colours from my palette (Most of my provinces used colours from the vanilla palette, which I copied over to make things easier).

I'm not sure if a faulty definition.csv file is causing this or if I haven't yet done something which I'll need to if I wish to get the province names working. :\

you need to edit the localisation file to display names. names in definitions.csv are just for information/clarity purpose.
 
you need to edit the localisation file to display names. names in definitions.csv are just for information/clarity purpose.
Thanks. Just tested this and it worked!
 
I read that there is a limit to the size of the map and as well that it has to be a 1x1 ratio? That's bad, can't do a whole world mod then. Unless addding a terra incognita north and south.

What is the maximum map size? I read that it has to be divideable be 512 and that 3072*3072 is the largest it can be?
 
I read that there is a limit to the size of the map and as well that it has to be a 1x1 ratio? That's bad, can't do a whole world mod then. Unless addding a terra incognita north and south.

What is the maximum map size? I read that it has to be divideable be 512 and that 3072*3072 is the largest it can be?

10,000,000 pixels; 3162*3162 is the theoretical maximum square you can have; I found 256 worked as well as 512 (2048*2304 for example).

There's no real limit on the aspect ratio, I always advise (and was advised when I first started mapping) to keep it as close to 1:1 as you can, in my experience, extreme differences in the ratio can cause graphical glitches.
 
Hi guys, I've only just recently begun working on a mod I'm creating wherein all I'm doing is creating more Welsh counties, there was quite a major problem with what happened after (what I think) is the basically testable stage. All the name's of the counties are of ocean tiles, can anyone have a check and see what's wrong with it?:

The mod is here: http://www.mediafire.com/?5phc92yac9ttnjn it's 11mb roughly.

Thanks for the help in advance.
 
Hi guys, I've only just recently begun working on a mod I'm creating wherein all I'm doing is creating more Welsh counties, there was quite a major problem with what happened after (what I think) is the basically testable stage. All the name's of the counties are of ocean tiles, can anyone have a check and see what's wrong with it?:

The mod is here: http://www.mediafire.com/?5phc92yac9ttnjn it's 11mb roughly.

Thanks for the help in advance.

Did you remember to add/change localisation entries for the provinces?
If not, it'll still be reading the vanilla localisation entries and giving your provinces the names of the original province that inhabited that number.
Code:
PROV1022;Islas Baleares;;;;;;;;;x
Is the type of localisation I mean, the c_county;County;;;;;;;;;x is for the Title, not the province. You can in theory have the province called Morbihan Plains, and the County called Tarant if you want.
 
Did you remember to add/change localisation entries for the provinces?
If not, it'll still be reading the vanilla localisation entries and giving your provinces the names of the original province that inhabited that number.
Code:
PROV1022;Islas Baleares;;;;;;;;;x
Is the type of localisation I mean, the c_county;County;;;;;;;;;x is for the Title, not the province. You can in theory have the province called Morbihan Plains, and the County called Tarant if you want.

Yeah, I haven't changed the localization yet and that does look strange, what the problem is though, is Gwynedd for example (where it's geographically located) is called "sea of Palestine" (the province) and then when you pan to where the sea of Palestine normally is, it's "PROV100" Or something rather. Is this still involved in creating the locale?
 
Yeah, I haven't changed the localization yet and that does look strange, what the problem is though, is Gwynedd for example (where it's geographically located) is called "sea of Palestine" (the province) and then when you pan to where the sea of Palestine normally is, it's "PROV100" Or something rather. Is this still involved in creating the locale?

maybe check the colours you used on provinces.bmp map if they match correctly the definitions.csv
 
maybe check the colours you used on provinces.bmp map if they match correctly the definitions.csv

Well i'll check again just to be safe. Will leaving the counties that used to be there in definitions.csv impact on the new counties? I've made sure to remove their colors from the map etc?

EDIT: All the RGB colors are in order in definitions.csv and the map.
 
Last edited:
you might try to add localisation to see if it is the problem or not. then will see if it comes from somewhere else.
 
Has anyone figured out how to add custom terrain textures to the game?