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So I started thinking about a mod, but thought I'd first get a handle on how to mod the map. I decided to base the properties of my mods ffiles on the files in duinnins Brittania but with size 4096 x 2048. I'm not sure what I've done wrong, but it crashes at "Creating Rivers".

The files --> View attachment LDS-Mod.rar <--

Could there be a problem with the colormaps? When creating them in .dds format (using Paint.NET) I get several options, and I'm at loss to which one I should go with:

DXT1 (Opaque/1-bit Alpha)
DXT3 (Explicit Alpha)
DXT5 (Interpolated Alpha)
A8R8G8B8
X8R8G8B8
A8B8G8B8
X8B8G8R8
A1R5G5B5
A4R4G4B4
R8G8B8
R5G6B5

Or is it the bmp-files? Some tips would be greatly appreciated!
 
question about colormaps.dds

strange, but my colormaps.dds isnt working on my mod. ive made a new colormaps to fit my map but nothing shows up in game. When I replaced it with the vanilla colormaps.dds still nothing shows up. Not sure what the deal is because I remember when i first started my mod, I had to redo the vanilla colormaps because it was showing up on my new map.
 
question about colormaps.dds

strange, but my colormaps.dds isnt working on my mod. ive made a new colormaps to fit my map but nothing shows up in game. When I replaced it with the vanilla colormaps.dds still nothing shows up. Not sure what the deal is because I remember when i first started my mod, I had to redo the vanilla colormaps because it was showing up on my new map.

Off the top and without trying to insult you,

make sure your colormap.dds is in the right place (mod/yourmod/map/terrain/colormap.dds)
make sure it is the same resolution as the rest of your map.

other then that I don't know why it would not load.
 
Off the top and without trying to insult you,

make sure your colormap.dds is in the right place (mod/yourmod/map/terrain/colormap.dds)
make sure it is the same resolution as the rest of your map.

other then that I don't know why it would not load.

no insult buddy, we are both trying to figure all this out. It only makes it more difficult that its friday night...modding+drinking = bad idea

Im not familiar with gimp all that much, but resolution and location are fine. the only thing I can think of is when I had an message come up after I tried exporting it saying something about compression? Even wierder is now my vanilla ck2 colormap.dds isnt working. vanilla Ck2 is really dark....
 
no insult buddy, we are both trying to figure all this out. It only makes it more difficult that its friday night...modding+drinking = bad idea

Im not familiar with gimp all that much, but resolution and location are fine. the only thing I can think of is when I had an message come up after I tried exporting it saying something about compression? Even wierder is now my vanilla ck2 colormap.dds isnt working. vanilla Ck2 is really dark....

When the prompt comes up when you export the image to dds leave all the options at default and chck the box that says "generate mipmaps".
That's what I do and havn't had any issues.
 
I'm just trying to do the bare minimum to get a map working and I keep getting an error at the creating paths part. Any tips or help?

Make sure positions.txt has no content, make sure adjacencies.csv has only the first and last lines.
 
I have a few questions, what do the different colors in the rivers.bmp file mean? other than the pink and white :)

What do they different colors mean in the terrain.bmp file mean?

ooh! and how the heck does the trees.bmp fiel work, its super tiny and i cant tell where my trees are going!

also: why is my map covered in rocky snow?

x2tCjl.jpg


thanks!
 
Last edited:
I have a few questions, what do the different colors in the rivers.bmp file mean? other than the pink and white :)

What do they different colors mean in the terrain.bmp file mean?

ooh! and how the heck does the trees.bmp fiel work, its super tiny and i cant tell where my trees are going

different colors in terrain.bmp represent the different textures that will be on the game map. If you look at the vanilla terrain.bmp you can see which colors are used for what. Make sure it is indexed also, RGB will not work.

The easiest way for trees is to make a black (land) and white (sea) outline of your base map and then resize it to the tree.bmp size and paste over a trees.bmp copy. Then fill it in with the indexed colors from the vanilla trees.bmp as it will give you a rough guide as to where your land starts and stops. the darker the green the more trees per pixel. Once again make sure it is indexed.

The river colors are how thick the rivers will look in game. the darker the blue, the thicker. Put a red pixel at the spot when a minor river joins a main river. The major rivers require a green pixel at the source, minor rivers do not. Make sure the river pixels form a continous line and do not exceed two pixels in width.
 
found a quick n' dirty way to make decent colormaps.

1. Find a good image to steal from, for example i used the vanilla colormap.dds
2. using gimp (im sure it works the same way in photoshop) make a large selection of some terrain and copy it to your clipboard.
3.use the fill tool and use the "from clipboard" option and use it on your new colormap.dds

result: a decent looking colormap for lazy people.



ck210.jpg
 
Is there a way to replace the water texture with a flat surface? Also I replaced the texture for the colormap.bmp, and now the land is all black. Is there any way to remedy this?

http://i.imgur.com/zCxKK.jpg

Been working alot recently so I've not been around to help >.<
Try this and see if it'll work.
 
I have a few questions, what do the different colors in the rivers.bmp file mean? other than the pink and white :)

What do they different colors mean in the terrain.bmp file mean?

ooh! and how the heck does the trees.bmp fiel work, its super tiny and i cant tell where my trees are going!

also: why is my map covered in rocky snow?

x2tCjl.jpg


thanks!

Your terrain.bmp is all white I'm guessing.
 
My map so far:

4qsugp.jpg

1. The capital provinces

1zefpfb.jpg

2. Northern Mundorr

2n8vcwp.jpg

3.Central Mundorr

303cml4.jpg

4.Southern Mundorr

It's looking good, you should make the transition from desert to grass "longer" though. If you have photoshop, using spatter or distort>glass and fiddling with the settings can give you a random looking to the terrain transitions too, saves having to do it entirely by hand which is a pain on large maps.
 
i have a few questions, what do the different colors in the rivers.bmp file mean? Other than the pink and white :)

what do they different colors mean in the terrain.bmp file mean?

Ooh! And how the heck does the trees.bmp fiel work, its super tiny and i cant tell where my trees are going!

View attachment 58228
Based on my own observations, though I don't guarantee it is 100% correct.

In Rivers.bmp, white = land, pink = water, the different shades of blue represent the "strength" or depth of the river, the green dots represent the source (and the direction from which a river flows), the yellow and red are where a river splits, but I don't really remember what it is that they do differently to each other, i mostly use red to form my tributeries and such.

As for trees.bmp, try taking your map and shrinking it to the size of the trees.bmp, if your map is 2048x2048 then keep it at it's current aspect ratio (trees.bmp that is) and just add your map shrunk down to it's size in a new layer, paint the trees, delete the map layer and save indexed .bmp with your new trees.