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I'd like to know how to edit the look of river ends. Right now it looks like a tadpole tail, which I don't like. But I don't see any gfx file for it so must be hardcoded.
 
Due to the fact that I have several weeks of nothing to do until I go back to college I want to try my hand at making a Tamriel map for crusader kings and this looks like the best place to go for advice on these forums. I currently have no idea how to make a CK2 map but if anyone has a walk-through or tutorial type of thing that would be appreciated.
 
Due to the fact that I have several weeks of nothing to do until I go back to college I want to try my hand at making a Tamriel map for crusader kings and this looks like the best place to go for advice on these forums. I currently have no idea how to make a CK2 map but if anyone has a walk-through or tutorial type of thing that would be appreciated.

Or...you could wait until the elder scrolls mod is done :ninja:
(Alpha screen)
View attachment 58650
 
Well that works out, I had assumed the project was dead since I had seen no activity on it. If you have a forum or anything I would be willing to help in whatever way I can since I would love a Tamriel mod and still have time on my hands.

We have a forum but I can't link you to it here (no external links). Google for "Crusader Kings 2 Elder Scrolls Mod Knuddelwuddel" and you *should* find us lol, that or you'll get 20 pages of GoT mod links :laugh:
 
I'd like to know how to edit the look of river ends. Right now it looks like a tadpole tail, which I don't like. But I don't see any gfx file for it so must be hardcoded.

draw to go further in sea, the bigger, the river is, the further you need to go. take a look at Nile delta in vanilla map.
 
I'm working on a map mod, but running into the "province 0 has an invalid origin" error. I have made sure that positions.txt is empty and that adjacencies.csv only has the first and last line, but it's still crashing at calculating paths. Is there any other reason it would do this? It also crashes with that error when I try to load up Umbra Spherae too.
 
Can anyone explain the break down of land_titles? I'm particularly interested in the counties breakdown. I see the county name, for example c_krakowskie. But then there are a bunch of empty b_name = {}. Whats this all about?
 
Can anyone explain the break down of land_titles? I'm particularly interested in the counties breakdown. I see the county name, for example c_krakowskie. But then there are a bunch of empty b_name = {}. Whats this all about?

They are the baronies, no other information is necessary for them except their tag entry (in landed_titles anyway, you still need the localisation entries).
 
Yea, rivers that end in the sea aren't a problem. I just hate how the river ends look for rivers on land. I'd rather have a rounded end than a tail.

ok. I find those ok. there's no way to change it.
 
Has anyone made better tiling terrain gfx? Or perhaps know how to make the gfx transparent so don't overlay on my colormap? I tried but I get a flickering effect when zoomed out.
 
Possibly a silly question but, just to make sure I'm not missing something really obvious:

How do you go about making the topology.bmp map? Currently I'm not having much success, generally ending up with lots of tiny bumps/individual peaks rather than hills/mountains that actually have some slope to them, and so I'm wondering if I have missed something.
 
Since there didn't seem to be anyone around on IRC and I don't have skype I'll unfortunately bump this thread again...

So far I've only altered topology.bmp, terrain.bmp, provinces.bmp and trees.bmp. If I use a stretched/resized vanilla rivers.bmp file the game loads to the menu but crashes after a minute or so from clicking 'single player', if I use a custom rivers.bmp the game crashes at Creating Trees.

Error log for custom rivers.bmp says:

"[gfx_dx9.cpp:1308]: Error create vertices -2005530516 8 0 28
[gfx_dx9.cpp:1311]: managed
[gfx_dx9.cpp:1308]: Error create vertices -2005530516 8 0 20
[gfx_dx9.cpp:1311]: managed"

For resized vanilla it says:
[gfx_dx9.cpp:1308]: Error create vertices -2005530516 8 0 20
[gfx_dx9.cpp:1311]: managed
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .


Just wondering if anyone has any ideas about this. Adjacencies only has first/last lines and positions is empty. I've tried/re-made rivers.bmp several times but it crashes at Creating Trees with each version without fail.
 
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Since there didn't seem to be anyone around on IRC and I don't have skype I'll unfortunately bump this thread again...

So far I've only altered topology.bmp, terrain.bmp, provinces.bmp and trees.bmp. If I use a stretched/resized vanilla rivers.bmp file the game loads to the menu but crashes after a minute or so from clicking 'single player', if I use a custom rivers.bmp the game crashes at Creating Trees.

Error log for custom rivers.bmp says:

"[gfx_dx9.cpp:1308]: Error create vertices -2005530516 8 0 28
[gfx_dx9.cpp:1311]: managed
[gfx_dx9.cpp:1308]: Error create vertices -2005530516 8 0 20
[gfx_dx9.cpp:1311]: managed"

For resized vanilla it says:
[gfx_dx9.cpp:1308]: Error create vertices -2005530516 8 0 20
[gfx_dx9.cpp:1311]: managed
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .


Just wondering if anyone has any ideas about this. Adjacencies only has first/last lines and positions is empty. I've tried/re-made rivers.bmp several times but it crashes at Creating Trees with each version without fail.
I'm also getting this same error with a custom map when I click start game.
 
I don't think your problems come from the errors mentioned in the logs because I have a 3072 map working perfectly even with these errors in my logs ...

Usually, problems arise with the provinces map. A rule of thumbs I discovered on the Patrum Terrae mod is that you can't have 2 different impassable mountains areas bordering the 2 same provinces and you can't have an impassable mountains area entirely within a province (direct CTD).
First, check your maps with the map validators available to detect any stray pixels. Or simpler, check the number of colors of your provinces map (IrfanView can do it automtically).