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Do you have topology.bmp, provinces.bmp, rivers.bmp, terrain.bmp, default.map, definition.csv and terrain.txt (didn't open, will after finishing some stuff) ?
 
Yes, as far as I know I have all the necessary files to make it run.
I checked if they are the right bit size, and if the rivers.bmp, topology.bmp and terrain.bmp were using the correct index's.
 
Nothing, there used to be some errors with bit sizes and some other minor stuff in there. But i fixed those.

Edit: I took another look at the problem, and i think the mod is just in an to early stage to get working. Ill make it better and report back once its working; or not :p
 
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Hello - Im having problems creating a terrain map file.
If I want to create a uniform blank terrain map do I have to do the following:

- Open terrain.bmp in PAINT.
- Select colour GREEN (plains)
- Select ALL, cut.
- Fill area with green.
- Save file as 256 color BMP (or 8bit).

Once this is done, what do I need to do to get the file to work properly?

Ive tried to edit the terrain.txt file to include just one entry = the color properties for green (plains)
Do I need to change anything else?

All help would be appreciated... as at the moment cant start the game.

Im doing this in MotE btw, but I guess it should be identical or near so to the method necessary for CK2.

TIA

EDIT:
I should add that Ive edited the provinces.bmp file to have a different layout with less provinces.... just using some of the colors from the original MotE provinces.bmp file. Not all were used, and I havent tidied any other files yet... thats to come. Unless I must do this to get terrain working.
 
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Hello - Im having problems creating a terrain map file.
If I want to create a uniform blank terrain map do I have to do the following:

- Open terrain.bmp in PAINT.
- Select colour GREEN (plains)
- Select ALL, cut.
- Fill area with green.
- Save file as 256 color BMP (or 8bit).

Once this is done, what do I need to do to get the file to work properly?

Ive tried to edit the terrain.txt file to include just one entry = the color properties for green (plains)
Do I need to change anything else?

All help would be appreciated... as at the moment cant start the game.

Im doing this in MotE btw, but I guess it should be identical or near so to the method necessary for CK2.

TIA

EDIT:
I should add that Ive edited the provinces.bmp file to have a different layout with less provinces.... just using some of the colors from the original MotE provinces.bmp file. Not all were used, and I havent tidied any other files yet... thats to come. Unless I must do this to get terrain working.
For terrain.bmp (just as rivers.bmp) you can't just save it as 8bits BMP, those 2 files use indexed color palettes and need to be saved with this palette. If you don't know what I'm talking about I won't start a long explanantion that could be boring and misleading, just check the Wikipedia about the notions of Color Palettes and more importantly for those 2 specific files : Indexed Color Palettes.

Let just say that Paint won't let you to easily deal with stuff like indexed color palette and you should upgrade to a more powerful software (I strongly recommend Gimp because it's close to 'toshop but FREE and OPEN SOURCE but a lot of modders also like Paint.net due to be closer in the handling to Paint while it allows to do every advanced manipulation required for modding the Clausewitz engine).

EDIT : I just realised that I didn't give a solution to your problem ... so what I do when I manipulate rivers.bmp or terrain.bmp is that I don't play with indexed color palettes (don't touch it if you want your files to work in Clausewitz). All I do is opening a working version of that file (a backup of the vanilla one for instance) along with my modded file and I just copy/paste all my work over the indexed color file and save it where I it to be. A software like Gimp will just keep the same color palette as long as you don't ask it to use a different palette. In fact, when you paste your data, if there are pixels with colors not indexed in the palette, their color will be changed to the closest indexed color.
 
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For terrain.bmp (just as rivers.bmp) you can't just save it as 8bits BMP, those 2 files use indexed color palettes and need to be saved with this palette. If you don't know what I'm talking about I won't start a long explanantion that could be boring and misleading, just check the Wikipedia about the notions of Color Palettes and more importantly for those 2 specific files : Indexed Color Palettes.

Let just say that Paint won't let you to easily deal with stuff like indexed color palette and you should upgrade to a more powerful software (I strongly recommend Gimp because it's close to 'toshop but FREE and OPEN SOURCE but a lot of modders also like Paint.net due to be closer in the handling to Paint while it allows to do every advanced manipulation required for modding the Clausewitz engine).

Thx for the quick respose.

Knowledge about these things isnt the problem. Its the interdependencies (where they exist between files i.e changing something somewhere and having to do change it accordingly in another) and finding them how to follow your(s) instructions. Like learning the tool properly.

I have Gimp and have found the Palettes dialog. Its has Colormap of Image #4 (Untitiled) (256) which I expect is the custom one for this file (Rivers.bmp).
Along with a whole load of other files.

I guess if I save it as a windows .bmp this will be enough, once I change the whole area of the file to be white (like the land mass it represents)?
 
Oh, ok. Then by using Gimp, when you want to export a file as BMP you are prompted with a small "Export Image as BMP" window. First thing first, for ALL bmp files : Don't check the "Run-Length encoded" option BUT ALWAYS check "Do not write color space information" in the "compatibility options" sub-menu (sounds weird but it's important even for rivers and terrain.bmp) if you don't check it, the picture will save unnecessary informations that will cause graphical glitches ingame or even CTDs.
Then, most important, the "advanced options" sub menu displays the different master palettes available for the file (if the file is not indexed most of options will be available -- if the file is indexed then every options will be grayed out).
So it's way easier to work in a file that is already in the right color palette. Note that the topology.bmp use its own color palette IIRC. So except for provinces.bmp (this one must be saved as 24bits bmp) I always load a copy of the other bmp files to updates the files quicker.
I hope it helps you.
 
Oh, ok. Then by using Gimp, when you want to export a file as BMP you are prompted with a small "Export Image as BMP" window. First thing first, for ALL bmp files : Don't check the "Run-Length encoded" option BUT ALWAYS check "Do not write color space information" in the "compatibility options" sub-menu (sounds weird but it's important even for rivers and terrain.bmp) if you don't check it, the picture will save unnecessary informations that will cause graphical glitches ingame or even CTDs.
Then, most important, the "advanced options" sub menu displays the different master palettes available for the file (if the file is not indexed most of options will be available -- if the file is indexed then every options will be grayed out).
I hope it helps you.

Yes it did. And thx alot it worked straight off the bat.
The advanced options were indeed greyed out.

Im still seeing a silhouette of the map (geographical wise) but at least its mostly green. :)
I can now look to decipher what else to do.

Thanks again.
 
I attempted to modify Caligulabob's Western Hemisphere map and failed horribly. I attempted to add a single province (dubbed 'Testopolis') where Washington DC sits, taking away land solely from the County of Toulouse (PROV214) in the mod, and saved the altered provinces.bmp appropriately as the right filetype and as the right sort of bitmap and so forth. I used the appropriate RGB value for the new province and added one value to max_provinces and sea_starts in default.map. I moved and reassigned the old PROV930, which had previously been a sea province, as PROV1036, and made the respective move in positions.txt. Aside from that sea province move, I also tweaked province 214 (Toulouse) and 930 (Testopolis) in positions.txt. I added a "930 - Testopolis.txt" province file to the history/provinces folder. I didn't bother with landed_titles.txt, as all I wanted was for the province to load even as a wasteland in-game.

The entire map loads up as province-less, and if I hover the cursor over the empty landmasses of America I see ANY_ALL (No Character) pop up. What did I screw up?

e: Evander's GIMP advice is something I should've read beforehand.
 
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I want to create a new map but is having problems despite the huge help this thread has given me. After a lot of testing I have at least managed to remove all errors in the logs. The game is still crashing at calculating paths and I have no idea what to do. I would greatly appreciate if someone more skilled them me can look through my files and tell me what I have done wrong. http://www.mediafire.com/?ni30f0y5cvm40z8.

Note : this is just a testing map to see if I can get this whole modding thing working.
 
I'm guessing you have provinces that are too large - try drawing black sploorges in the middles of them.
I also think that you should also have both black and white in the provinces - terra incogita and impassable terrain - my maps never seem to work without them, thought that may be due to something else.
 
Yes it did. And thx alot it worked straight off the bat.
The advanced options were indeed greyed out.

Im still seeing a silhouette of the map (geographical wise) but at least its mostly green. :)
I can now look to decipher what else to do.

Thanks again.

hmmm. is the silhouette, like, the vanilla map of Europe? Because I've noticed that Rivers.bmp and Colormap.dds and Colormap water.dds will cause a ghost image of Europe to be applied onto the map if you havn't removed Europe from all of those images.

OK, I just took a look at the mod, and the issue is definatly your color map images in the Map/terrain directory.

The Colormap.dds and Colormap_water.dds are kinda annoying, but fun files. Being .dds images they are mipmaps? and are designed to be zoomed in and out. Korbah says you can use a .tga, (but .tga aren;t reccommended for some textures K says) instead but, I've not gotten that to work yet.) You will need the Nvidia photoshop plugins to create the .dds and height_normal_map images.

(well you dont NEED the Nvidia tools to make the Height normal map, but Nvidia has a plug in that will create it for you automatically from your Topology.bmp image. To create it with Nvidia plugin, first convert your topology.bmp from Greyscale to RGB mode, then under filters/Nvidia Tools, will be a "Normalmap filter" plug in, and taht's the one you want. This will convert your topology.bmp into a heightnormal map. Select all, then copy and paste into your heightnormal map. Also, dont save your topology.map after your switch from greyscale to RGB mode, it will break your mod.

Rivers, here's a hint, I took all my rivers from HOI3's rivers.bmp map. If you have any other paradox games, check out their image files too, many are compatable.

I made a "blank" Colormap.dds and Colormap_water.dds for you (which will remove the Ghost-Europe), in case you had trouble with making those .dds files, can be found here. https://www.dropbox.com/s/mqnc0xosptdsurx/terrain.rar
 
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I have the same problem. The game chrashes at calculating paths. I tried inserting black and white patches in the provinces.bmp but it does not seem to help that much.

Edit: I will upload the entire mod folder, if someone wants to take a look, in a few minutes

Edit2: http://www.gamefront.com/files/23327545/thatthing.rar
 
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I have the same problem. The game chrashes at calculating paths. I tried inserting black and white patches in the provinces.bmp but it does not seem to help that much.

Edit: I will upload the entire mod folder, if someone wants to take a look, in a few minutes

Edit2: http://www.gamefront.com/files/23327545/thatthing.rar

There seems to be something wrong with the curly brackets in your landed_titles.txt. More specifically there is one too many of them.
 
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There seems to be something wrong with the curly brackets in your landed_titles.txt. More specifically there is one too many of them.

True, true thank you. Fixed that and it still crashes on loading. Hmm...
 
All the white sploorges need to be connected.

Like this?

9zx2br.jpg