Do you have topology.bmp, provinces.bmp, rivers.bmp, terrain.bmp, default.map, definition.csv and terrain.txt (didn't open, will after finishing some stuff) ?
For terrain.bmp (just as rivers.bmp) you can't just save it as 8bits BMP, those 2 files use indexed color palettes and need to be saved with this palette. If you don't know what I'm talking about I won't start a long explanantion that could be boring and misleading, just check the Wikipedia about the notions of Color Palettes and more importantly for those 2 specific files : Indexed Color Palettes.Hello - Im having problems creating a terrain map file.
If I want to create a uniform blank terrain map do I have to do the following:
- Open terrain.bmp in PAINT.
- Select colour GREEN (plains)
- Select ALL, cut.
- Fill area with green.
- Save file as 256 color BMP (or 8bit).
Once this is done, what do I need to do to get the file to work properly?
Ive tried to edit the terrain.txt file to include just one entry = the color properties for green (plains)
Do I need to change anything else?
All help would be appreciated... as at the moment cant start the game.
Im doing this in MotE btw, but I guess it should be identical or near so to the method necessary for CK2.
TIA
EDIT:
I should add that Ive edited the provinces.bmp file to have a different layout with less provinces.... just using some of the colors from the original MotE provinces.bmp file. Not all were used, and I havent tidied any other files yet... thats to come. Unless I must do this to get terrain working.
For terrain.bmp (just as rivers.bmp) you can't just save it as 8bits BMP, those 2 files use indexed color palettes and need to be saved with this palette. If you don't know what I'm talking about I won't start a long explanantion that could be boring and misleading, just check the Wikipedia about the notions of Color Palettes and more importantly for those 2 specific files : Indexed Color Palettes.
Let just say that Paint won't let you to easily deal with stuff like indexed color palette and you should upgrade to a more powerful software (I strongly recommend Gimp because it's close to 'toshop but FREE and OPEN SOURCE but a lot of modders also like Paint.net due to be closer in the handling to Paint while it allows to do every advanced manipulation required for modding the Clausewitz engine).
Oh, ok. Then by using Gimp, when you want to export a file as BMP you are prompted with a small "Export Image as BMP" window. First thing first, for ALL bmp files : Don't check the "Run-Length encoded" option BUT ALWAYS check "Do not write color space information" in the "compatibility options" sub-menu (sounds weird but it's important even for rivers and terrain.bmp) if you don't check it, the picture will save unnecessary informations that will cause graphical glitches ingame or even CTDs.
Then, most important, the "advanced options" sub menu displays the different master palettes available for the file (if the file is not indexed most of options will be available -- if the file is indexed then every options will be grayed out).
I hope it helps you.
e: Evander's GIMP advice is something I should've read beforehand.
Yes it did. And thx alot it worked straight off the bat.
The advanced options were indeed greyed out.
Im still seeing a silhouette of the map (geographical wise) but at least its mostly green.![]()
I can now look to decipher what else to do.
Thanks again.
I have the same problem. The game chrashes at calculating paths. I tried inserting black and white patches in the provinces.bmp but it does not seem to help that much.
Edit: I will upload the entire mod folder, if someone wants to take a look, in a few minutes
Edit2: http://www.gamefront.com/files/23327545/thatthing.rar
There seems to be something wrong with the curly brackets in your landed_titles.txt. More specifically there is one too many of them.