Shouldn't the map filler do all that? Or do I have to do something manually?
The latter part is handled by the map filler tool since the most recent version
Shouldn't the map filler do all that? Or do I have to do something manually?
Unless he updated it to fix that, then no, you need to go into the default file add the sea zones and ocean regions yourself. In the sea zone enter your first sea province ID and then your last sea provonce ID. Then in ocean region enter the number 1 if you have only one sea zone. Look in the vanilla file to see how it's done.Shouldn't the map filler do all that? Or do I have to do something manually?
I think in my case the naval ranges crash was due to having very few provinces on map
I think the problem was that you had one giant non-wasteland province that included lots of islands
Also your rivers (light blue on the rivers map) were marked as ocean on the terrain map!?
What tools can I use to make my greyscale topology map "blurry" like in the game file?
Make sure to save it as a BMP not a PNG.
It's BMP. For some reason, it's black and white. I'm not sure why.
That is a problem caused by your sea provinces. As far as I know you must have at least one sea province connected to a land province. It should also be correctly defined in it's own sea zone and ocean region.
It still seems to be black and white. This is quite perplexing. The map looks just like yours in the window, but when I open it elsewhere...
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I keep crashing at "Creating Trees" when trying to load my custom map. Can't seem to find anything wrong with my trees.bmp, anybody got any tips on how I could figure out whats wrong?
A question on merging a map mod (SWMH) with an events-and-building mod (Magnate Lords). Somewhat surprisingly, the two mods aren't that incompatible, with a dependency for "Magnate Lords" inserted into the SWMH .mod file it all loads up fine with some minor issues. You get the beautiful SWMH map and Magnate Lord buildings and events.
Except that the beautiful subtle SWMH borders and rivers revert to the hideous vanilla ones. What the heck? Magnate Lords doesn't change the /map subfolder at all, so I don't see how SWMH's /maps/terrain files are conflicting.
Any help? In case it isn't obvious, I'm pretty noobish with modding. I can tweak .txt files like the best of them, but map modding remains a complete mystery.